gint edge_start, edge_size, head, tail;
gboolean skip_head = FALSE, skip_tail = FALSE;
- switch(dir) {
+ switch (dir) {
case OB_DIRECTION_NORTH:
case OB_DIRECTION_SOUTH:
edge_start = area.x;
edge_start, edge_size))
return;
- switch(dir) {
+ switch (dir) {
case OB_DIRECTION_NORTH:
head = RECT_BOTTOM(area);
tail = RECT_TOP(area);
head = RECT_TOP(area);
tail = RECT_BOTTOM(area);
break;
- case OB_DIRECTION_EAST:
- head = RECT_LEFT(area);
- tail = RECT_RIGHT(area);
- break;
case OB_DIRECTION_WEST:
head = RECT_RIGHT(area);
tail = RECT_LEFT(area);
break;
+ case OB_DIRECTION_EAST:
+ head = RECT_LEFT(area);
+ tail = RECT_RIGHT(area);
+ break;
default:
g_assert_not_reached();
}
- switch(dir) {
+ switch (dir) {
case OB_DIRECTION_NORTH:
case OB_DIRECTION_WEST:
+ /* check if our window is past the head of this window */
if (my_head <= head + 1)
skip_head = TRUE;
+ /* check if our window's tail is past the tail of this window */
if (my_head + my_size - 1 <= tail)
skip_tail = TRUE;
- if (head < *dest)
+ /* check if the head of this window is closer than the previously
+ chosen edge (take into account that the previously chosen
+ edge might have been a tail, not a head) */
+ if (head + (*near_edge ? 0 : my_size) < *dest)
skip_head = TRUE;
- if (tail - my_size < *dest)
+ /* check if the tail of this window is closer than the previously
+ chosen edge (take into account that the previously chosen
+ edge might have been a head, not a tail) */
+ if (tail - (!*near_edge ? 0 : my_size) < *dest)
skip_tail = TRUE;
break;
case OB_DIRECTION_SOUTH:
case OB_DIRECTION_EAST:
+ /* check if our window is past the head of this window */
if (my_head >= head - 1)
skip_head = TRUE;
+ /* check if our window's tail is past the tail of this window */
if (my_head - my_size + 1 >= tail)
skip_tail = TRUE;
- if (head > *dest)
+ /* check if the head of this window is closer than the previously
+ chosen edge (take into account that the previously chosen
+ edge might have been a tail, not a head) */
+ if (head - (*near_edge ? 0 : my_size) > *dest)
skip_head = TRUE;
- if (tail + my_size > *dest)
+ /* check if the tail of this window is closer than the previously
+ chosen edge (take into account that the previously chosen
+ edge might have been a head, not a tail) */
+ if (tail + (!*near_edge ? 0 : my_size) > *dest)
skip_tail = TRUE;
break;
default:
*dest = tail;
*near_edge = FALSE;
}
-
}
void client_find_edge_directional(ObClient *self, ObDirection dir,
mon = screen_area(self->desktop, SCREEN_AREA_ONE_MONITOR,
&self->frame->area);
- switch(dir) {
+ switch (dir) {
case OB_DIRECTION_NORTH:
if (my_head >= RECT_TOP(*mon) + 1)
edge = RECT_TOP(*mon) - 1;
*dest = edge;
*near_edge = TRUE;
- for(it = client_list; it; it = g_list_next(it)) {
+ for (it = client_list; it; it = g_list_next(it)) {
ObClient *cur = it->data;
/* skip windows to not bump into */