return NULL;
}
-ObClient* focus_fallback_target(ObFocusFallbackType type)
+ObClient* focus_fallback_target(ObFocusFallbackType type, ObClient *old)
{
GList *it;
- ObClient *old = NULL;
ObClient *target = NULL;
- old = focus_client;
-
if ((type == OB_FOCUS_FALLBACK_UNFOCUSING
|| type == OB_FOCUS_FALLBACK_CLOSED) && old) {
if (old->transient_for) {
void focus_fallback(ObFocusFallbackType type)
{
ObClient *new;
+ ObClient *old = focus_client;
/* unfocus any focused clients.. they can be focused by Pointer events
and such, and then when I try focus them, I won't get a FocusIn event
*/
focus_set_client(NULL);
- if ((new = focus_fallback_target(type)))
+ if ((new = focus_fallback_target(type, old)))
client_focus(new);
}
OB_FOCUS_FALLBACK_NOFOCUS /*!< nothing has focus for some reason */
} ObFocusFallbackType;
-struct _ObClient* focus_fallback_target(ObFocusFallbackType type);
+struct _ObClient* focus_fallback_target(ObFocusFallbackType type,
+ struct _ObClient *old);
/*! Call this when you need to focus something! */
void focus_fallback(ObFocusFallbackType type);
event_ignore_queued_enters();
- focus_hilite = focus_fallback_target(OB_FOCUS_FALLBACK_NOFOCUS);
+ focus_hilite = focus_fallback_target(OB_FOCUS_FALLBACK_NOFOCUS, NULL);
if (focus_hilite) {
frame_adjust_focus(focus_hilite->frame, TRUE);