bool place_window = True;
if (blackbox->isStartup() || isTransient() ||
client.normal_hint_flags & (PPosition|USPosition)) {
- setGravityOffsets();
-
+ applyGravity(frame.rect);
if (blackbox->isStartup() ||
client.rect.intersects(screen->availableArea()))
if (flags.shaded) {
flags.shaded = False;
shade();
-
+
/*
Because the iconic'ness of shaded windows is lost, we need to set the
state to NormalState so that shaded windows on other workspaces will not
window was iconified previously.
*/
- setFocusFlag(False);
+ redrawWindowFrame();
}
positionWindows();
decorate();
- XClearWindow(blackbox->getXDisplay(), frame.window);
- setFocusFlag(flags.focused);
+ redrawWindowFrame();
configure(frame.rect.x(), frame.rect.y(),
frame.rect.width(), frame.rect.height());
XMoveResizeWindow(blackbox->getXDisplay(), frame.window,
frame.rect.x(), frame.rect.y(), frame.inside_w,
(flags.shaded) ? frame.title_h : frame.inside_h);
- XSetWindowBorderWidth(blackbox->getXDisplay(), frame.window, frame.border_w);
+ XSetWindowBorderWidth(blackbox->getXDisplay(), frame.window,
+ frame.border_w);
XSetWindowBorderWidth(blackbox->getXDisplay(), frame.plate,
frame.mwm_border_w);
XMoveResizeWindow(blackbox->getXDisplay(), frame.plate,
void BlackboxWindow::configure(int dx, int dy,
unsigned int dw, unsigned int dh) {
- bool send_event = (frame.rect.x() != dx || frame.rect.y() != dy);
+ bool send_event = False;
- if ((dw != frame.rect.width()) || (dh != frame.rect.height())) {
+ if (dw != frame.rect.width() || dh != frame.rect.height()) {
frame.rect.setRect(dx, dy, dw, dh);
frame.inside_w = frame.rect.width() - (frame.border_w * 2);
frame.inside_h = frame.rect.height() - (frame.border_w * 2);
positionWindows();
decorate();
- setFocusFlag(flags.focused);
- redrawAllButtons();
- } else {
+ redrawWindowFrame();
+ } else if (frame.rect.x() != dx || frame.rect.y() != dy) {
+ send_event = True;
+
frame.rect.setPos(dx, dy);
XMoveWindow(blackbox->getXDisplay(), frame.window,
frame.rect.x(), frame.rect.y());
-
- if (! flags.moving) send_event = True;
}
if (send_event && ! flags.moving) {
event.xconfigure.above = frame.window;
event.xconfigure.override_redirect = False;
- XSendEvent(blackbox->getXDisplay(), client.window, True,
- NoEventMask, &event);
+ XSendEvent(blackbox->getXDisplay(), client.window, False,
+ StructureNotifyMask, &event);
screen->updateNetizenConfigNotify(&event);
}
return True;
}
- if (! client.rect.intersects(screen->getRect())) {
+ if (! frame.rect.intersects(screen->getRect())) {
// client is outside the screen, move it to the center
configure((screen->getWidth() - frame.rect.width()) / 2,
(screen->getHeight() - frame.rect.height()) / 2,
blackbox_attrib.premax_x = blackbox_attrib.premax_y = 0;
blackbox_attrib.premax_w = blackbox_attrib.premax_h = 0;
- redrawAllButtons();
+ redrawAllButtons(); // in case it is not called in configure()
setState(current_state);
return;
}
const Rect &screen_area = screen->availableArea();
frame.changing = screen_area;
- constrain(TopLeft);
switch(button) {
case 1:
break;
}
+ constrain(TopLeft);
+
if (flags.shaded) {
blackbox_attrib.flags ^= AttribShaded;
blackbox_attrib.attrib ^= AttribShaded;
frame.changing.width(), frame.changing.height());
if (flags.focused)
raise();
- redrawAllButtons();
+ redrawAllButtons(); // in case it is not called in configure()
setState(current_state);
}
frame.margin.bottom);
} else {
if (! (decorations & Decor_Titlebar))
- return;
+ return; // can't shade it without a titlebar!
XResizeWindow(blackbox->getXDisplay(), frame.window,
frame.inside_w, frame.title_h);
}
-void BlackboxWindow::setFocusFlag(bool focus) {
- // only focus a window if it is visible
- if (focus && !flags.visible)
- return;
-
- flags.focused = focus;
-
+void BlackboxWindow::redrawWindowFrame(void) const {
if (decorations & Decor_Titlebar) {
if (flags.focused) {
if (frame.ftitle)
XSetWindowBorder(blackbox->getXDisplay(),
frame.plate, frame.uborder_pixel);
}
+}
+
+
+void BlackboxWindow::setFocusFlag(bool focus) {
+ // only focus a window if it is visible
+ if (focus && !flags.visible)
+ return;
+
+ flags.focused = focus;
+
+ redrawWindowFrame();
if (screen->isSloppyFocus() && screen->doAutoRaise()) {
if (isFocused()) timer->start();
int i = 0, ncmap = 0;
Colormap *cmaps = XListInstalledColormaps(blackbox->getXDisplay(),
client.window, &ncmap);
- XWindowAttributes wattrib;
if (cmaps) {
+ XWindowAttributes wattrib;
if (XGetWindowAttributes(blackbox->getXDisplay(),
client.window, &wattrib)) {
if (install) {
blackbox_attrib.premax_h = h;
}
- // with the state set it will then be the map events job to read the window's
- // state and behave accordingly
+ // with the state set it will then be the map event's job to read the
+ // window's state and behave accordingly
delete net;
}
/*
- * Positions the frame according the the client window position and window
- * gravity.
+ * Positions the Rect r according the the client window position and
+ * window gravity.
*/
-void BlackboxWindow::setGravityOffsets(void) {
- // x coordinates for each gravity type
- const int x_west = client.rect.x();
- const int x_east = client.rect.right() - frame.inside_w + 1;
- const int x_center = client.rect.left() +
- ((client.rect.width() - frame.rect.width()) / 2);
- // y coordinates for each gravity type
- const int y_north = client.rect.y();
- const int y_south = client.rect.bottom() - frame.inside_h + 1;
- const int y_center = client.rect.top() +
- ((client.rect.height() - frame.rect.height()) / 2);
+void BlackboxWindow::applyGravity(Rect &r) {
+ // apply horizontal window gravity
+ switch (client.win_gravity) {
+ default:
+ case NorthWestGravity:
+ case SouthWestGravity:
+ case WestGravity:
+ r.setX(client.rect.x());
+ break;
+
+ case NorthGravity:
+ case SouthGravity:
+ case CenterGravity:
+ r.setX(client.rect.x() - (frame.margin.left + frame.margin.right) / 2);
+ break;
+
+ case NorthEastGravity:
+ case SouthEastGravity:
+ case EastGravity:
+ r.setX(client.rect.x() - frame.margin.left - frame.margin.right);
+ break;
+
+ case ForgetGravity:
+ case StaticGravity:
+ r.setX(client.rect.x() - frame.margin.left);
+ break;
+ }
+ // apply vertical window gravity
switch (client.win_gravity) {
default:
- case NorthWestGravity: frame.rect.setPos(x_west, y_north); break;
- case NorthGravity: frame.rect.setPos(x_center, y_north); break;
- case NorthEastGravity: frame.rect.setPos(x_east, y_north); break;
- case SouthWestGravity: frame.rect.setPos(x_west, y_south); break;
- case SouthGravity: frame.rect.setPos(x_center, y_south); break;
- case SouthEastGravity: frame.rect.setPos(x_east, y_south); break;
- case WestGravity: frame.rect.setPos(x_west, y_center); break;
- case CenterGravity: frame.rect.setPos(x_center, y_center); break;
- case EastGravity: frame.rect.setPos(x_east, y_center); break;
+ case NorthWestGravity:
+ case NorthEastGravity:
+ case NorthGravity:
+ r.setY(client.rect.y());
+ break;
+
+ case CenterGravity:
+ case EastGravity:
+ case WestGravity:
+ r.setY(client.rect.y() - (frame.margin.top + frame.margin.bottom) / 2);
+ break;
+
+ case SouthWestGravity:
+ case SouthEastGravity:
+ case SouthGravity:
+ r.setY(client.rect.y() - frame.margin.top - frame.margin.bottom);
+ break;
case ForgetGravity:
case StaticGravity:
- frame.rect.setPos(client.rect.x() - frame.margin.left,
- client.rect.y() - frame.margin.top);
+ r.setY(client.rect.y() - frame.margin.top);
break;
}
}
/*
- * The reverse of the setGravityOffsets function. Uses the frame window's
- * position to find the window's reference point.
+ * The reverse of the applyGravity function.
+ *
+ * Positions the Rect r according to the frame window position and
+ * window gravity.
*/
-void BlackboxWindow::restoreGravity(void) {
- // x coordinates for each gravity type
- const int x_west = frame.rect.x();
- const int x_east = frame.rect.x() + frame.inside_w - client.rect.width();
- const int x_center = frame.rect.x() -
- ((client.rect.width() - frame.rect.width()) / 2);
- // y coordinates for each gravity type
- const int y_north = frame.rect.y();
- const int y_south = frame.rect.y() + frame.inside_h - client.rect.height();
- const int y_center = frame.rect.y() -
- ((client.rect.height() - frame.rect.height()) / 2);
-
- switch(client.win_gravity) {
+void BlackboxWindow::restoreGravity(Rect &r) {
+ // restore horizontal window gravity
+ switch (client.win_gravity) {
default:
- case NorthWestGravity: client.rect.setPos(x_west, y_north); break;
- case NorthGravity: client.rect.setPos(x_center, y_north); break;
- case NorthEastGravity: client.rect.setPos(x_east, y_north); break;
- case SouthWestGravity: client.rect.setPos(x_west, y_south); break;
- case SouthGravity: client.rect.setPos(x_center, y_south); break;
- case SouthEastGravity: client.rect.setPos(x_east, y_south); break;
- case WestGravity: client.rect.setPos(x_west, y_center); break;
- case CenterGravity: client.rect.setPos(x_center, y_center); break;
- case EastGravity: client.rect.setPos(x_east, y_center); break;
+ case NorthWestGravity:
+ case SouthWestGravity:
+ case WestGravity:
+ r.setX(frame.rect.x());
+ break;
+
+ case NorthGravity:
+ case SouthGravity:
+ case CenterGravity:
+ r.setX(frame.rect.x() + (frame.margin.left + frame.margin.right) / 2);
+ break;
+
+ case NorthEastGravity:
+ case SouthEastGravity:
+ case EastGravity:
+ r.setX(frame.rect.x() + frame.margin.left + frame.margin.right);
+ break;
case ForgetGravity:
case StaticGravity:
- client.rect.setPos(frame.rect.left() + frame.margin.left,
- frame.rect.top() + frame.margin.top);
+ r.setX(frame.rect.x() + frame.margin.left);
+ break;
+ }
+
+ // restore vertical window gravity
+ switch (client.win_gravity) {
+ default:
+ case NorthWestGravity:
+ case NorthEastGravity:
+ case NorthGravity:
+ r.setY(frame.rect.y());
+ break;
+
+ case CenterGravity:
+ case EastGravity:
+ case WestGravity:
+ r.setY(frame.rect.y() + (frame.margin.top + frame.margin.bottom) / 2);
+ break;
+
+ case SouthWestGravity:
+ case SouthEastGravity:
+ case SouthGravity:
+ r.setY(frame.rect.y() + frame.margin.top + frame.margin.bottom);
+ break;
+
+ case ForgetGravity:
+ case StaticGravity:
+ r.setY(frame.rect.y() + frame.margin.top);
break;
}
}
-void BlackboxWindow::redrawLabel(void) {
+void BlackboxWindow::redrawLabel(void) const {
if (flags.focused) {
if (frame.flabel)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(),
}
-void BlackboxWindow::redrawAllButtons(void) {
+void BlackboxWindow::redrawAllButtons(void) const {
if (frame.iconify_button) redrawIconifyButton(False);
if (frame.maximize_button) redrawMaximizeButton(flags.maximized);
if (frame.close_button) redrawCloseButton(False);
}
-void BlackboxWindow::redrawIconifyButton(bool pressed) {
+void BlackboxWindow::redrawIconifyButton(bool pressed) const {
if (! pressed) {
if (flags.focused) {
if (frame.fbutton)
}
-void BlackboxWindow::redrawMaximizeButton(bool pressed) {
+void BlackboxWindow::redrawMaximizeButton(bool pressed) const {
if (! pressed) {
if (flags.focused) {
if (frame.fbutton)
}
-void BlackboxWindow::redrawCloseButton(bool pressed) {
+void BlackboxWindow::redrawCloseButton(bool pressed) const {
if (! pressed) {
if (flags.focused) {
if (frame.fbutton)
if (cr->window != client.window || flags.iconic)
return;
- int cx = frame.rect.x(), cy = frame.rect.y();
- unsigned int cw = frame.rect.width(), ch = frame.rect.height();
-
if (cr->value_mask & CWBorderWidth)
client.old_bw = cr->border_width;
- if (cr->value_mask & CWX)
- cx = cr->x - frame.margin.left;
+ if (cr->value_mask & (CWX | CWY | CWWidth | CWHeight)) {
+ Rect req = frame.rect;
- if (cr->value_mask & CWY)
- cy = cr->y - frame.margin.top;
+ if (cr->value_mask & (CWX | CWY)) {
+ if (cr->value_mask & CWX)
+ client.rect.setX(cr->x);
+ if (cr->value_mask & CWY)
+ client.rect.setY(cr->y);
- if (cr->value_mask & CWWidth)
- cw = cr->width + frame.margin.left + frame.margin.right;
+ applyGravity(req);
+ }
- if (cr->value_mask & CWHeight)
- ch = cr->height + frame.margin.top + frame.margin.bottom;
+ if (cr->value_mask & CWWidth)
+ req.setWidth(cr->width + frame.margin.left + frame.margin.right);
- if (frame.rect != Rect(cx, cy, cw, ch))
- configure(cx, cy, cw, ch);
+ if (cr->value_mask & CWHeight)
+ req.setHeight(cr->height + frame.margin.top + frame.margin.bottom);
+
+ configure(req.x(), req.y(), req.width(), req.height());
+ }
if (cr->value_mask & CWStackMode) {
switch (cr->detail) {
XSelectInput(blackbox->getXDisplay(), client.window, NoEventMask);
XSelectInput(blackbox->getXDisplay(), frame.plate, NoEventMask);
- restoreGravity();
+ restoreGravity(client.rect);
XUnmapWindow(blackbox->getXDisplay(), frame.window);
XUnmapWindow(blackbox->getXDisplay(), client.window);
if (flags.shaded && ! (decorations & Decor_Titlebar))
shade();
- if (frame.window) {
+ if (flags.visible && frame.window) {
XMapSubwindows(blackbox->getXDisplay(), frame.window);
XMapWindow(blackbox->getXDisplay(), frame.window);
}
dh -= base_height;
dh /= client.height_inc;
- if (pw) *pw = dw;
- if (ph) *ph = dh;
+ if (pw) {
+ if (client.width_inc == 1)
+ *pw = dw + base_width;
+ else
+ *pw = dw;
+ }
+ if (ph) {
+ if (client.height_inc == 1)
+ *ph = dh + base_height;
+ else
+ *ph = dh;
+ }
dw *= client.width_inc;
dw += base_width;