From: Dana Jansens Date: Thu, 11 Jul 2002 23:44:04 +0000 (+0000) Subject: make the wheel mouse shade anywhere on the titlebar, and not press buttons. thanks... X-Git-Url: https://git.brokenzipper.com/gitweb?a=commitdiff_plain;h=17fbff7d7029924be0b0be538af02c074dc15270;p=chaz%2Fopenbox make the wheel mouse shade anywhere on the titlebar, and not press buttons. thanks woodlbock. --- diff --git a/src/Window.cc b/src/Window.cc index fd79bfe1..18662450 100644 --- a/src/Window.cc +++ b/src/Window.cc @@ -2739,7 +2739,7 @@ void BlackboxWindow::buttonPressEvent(const XButtonEvent *be) { client.window); #endif - if (frame.maximize_button == be->window) { + if (frame.maximize_button == be->window && be->button <= 3) { redrawMaximizeButton(True); } else if (be->button == 1 || (be->button == 3 && be->state == Mod1Mask)) { if (! flags.focused) @@ -2817,13 +2817,19 @@ void BlackboxWindow::buttonPressEvent(const XButtonEvent *be) { // mouse wheel up } else if (be->button == 4) { if ((be->window == frame.label || - be->window == frame.title) && + be->window == frame.title || + be->window == frame.maximize_button || + be->window == frame.iconify_button || + be->window == frame.close_button) && ! flags.shaded) shade(); // mouse wheel down } else if (be->button == 5) { if ((be->window == frame.label || - be->window == frame.title) && + be->window == frame.title || + be->window == frame.maximize_button || + be->window == frame.iconify_button || + be->window == frame.close_button) && flags.shaded) shade(); } @@ -2836,21 +2842,22 @@ void BlackboxWindow::buttonReleaseEvent(const XButtonEvent *re) { client.window); #endif - if (re->window == frame.maximize_button) { + if (re->window == frame.maximize_button && + re->button >= 1 && re->button <= 3) { if ((re->x >= 0 && re->x <= static_cast(frame.button_w)) && (re->y >= 0 && re->y <= static_cast(frame.button_w))) { maximize(re->button); } else { redrawMaximizeButton(flags.maximized); } - } else if (re->window == frame.iconify_button) { + } else if (re->window == frame.iconify_button && re->button == 1) { if ((re->x >= 0 && re->x <= static_cast(frame.button_w)) && (re->y >= 0 && re->y <= static_cast(frame.button_w))) { iconify(); } else { redrawIconifyButton(False); } - } else if (re->window == frame.close_button) { + } else if (re->window == frame.close_button & re->button == 1) { if ((re->x >= 0 && re->x <= static_cast(frame.button_w)) && (re->y >= 0 && re->y <= static_cast(frame.button_w))) close(); diff --git a/src/blackbox.cc b/src/blackbox.cc index 6bd47f9c..ae3b5ead 100644 --- a/src/blackbox.cc +++ b/src/blackbox.cc @@ -710,9 +710,11 @@ void Blackbox::process_event(XEvent *e) { if (win) { if (win->isIconic()) win->deiconify(False, True); + if (win->isShaded()) + win->shade(); if (win->isVisible() && win->setInputFocus()) { - //win->getScreen()->getWorkspace(win->getWorkspaceNumber())-> - // raiseWindow(win); + win->getScreen()->getWorkspace(win->getWorkspaceNumber())-> + raiseWindow(win); win->installColormap(True); } }