From: Dana Jansens Date: Mon, 14 May 2007 22:53:32 +0000 (+0000) Subject: always ungrab keyboard before doing a noninteractive action (which will ungrab before... X-Git-Url: https://git.brokenzipper.com/gitweb?a=commitdiff_plain;h=1b2c6f609d202cc7d16d11cf06244c00b670a291;p=chaz%2Fopenbox always ungrab keyboard before doing a noninteractive action (which will ungrab before doing its real action business). too bad we cant ungrab the mouse too. --- diff --git a/openbox/action.c b/openbox/action.c index d8e782ca..df496850 100644 --- a/openbox/action.c +++ b/openbox/action.c @@ -1111,6 +1111,7 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context, { GSList *it; ObAction *a; + gboolean ungrabbed = FALSE; if (!acts) return; @@ -1138,6 +1139,33 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context, if (!keyboard_interactive_grab(state, a->data.any.c, a)) continue; } + else if (!ungrabbed) { + /* Ungrab the keyboard before running the action if it's not + interactive. + + If there is an interactive action going on, then cancel it + to release the keyboard. If not, then call + XUngrabKeyboard(). + + We call XUngrabKeyboard() because a key press causes a + passive grab on the keyboard, and so if program we are + executing wants to grab the keyboard, it will fail if the + button is still held down (which is likely). + + Use the X function not out own, because we're not + considering a grab to be in place at all so our function + won't try ungrab anything. + */ + if (keyboard_interactively_grabbed()) + keyboard_interactive_cancel(); + else + XUngrabKeyboard(ob_display, time); + + /* We don't the same with XUngrabPointer, even though it can + cause the same problem. But then Press bindings cause + Drag bindings to break. + XUngrabPointer(ob_display, time);*/ + } /* XXX UGLY HACK race with motion event starting a move and the button release gettnig processed first. answer: don't queue @@ -1210,25 +1238,6 @@ void action_execute(union ActionData *data) GError *e = NULL; gchar *cmd, **argv = 0; if (data->execute.path) { - /* Ungrab the keyboard before running the action. - - If there is an interactive action going on, then cancel it to - release the keyboard. If not, then call XUngrabKeyboard(). - - We call XUngrabKeyboard because a key press causes a passive - grab on the keyboard, and so if program we are executing wants to - grab the keyboard, it will fail if the button is still held down - (which is likely). - - Use the X function not out own, because we're not considering - a grab to be in place at all so our function won't try ungrab - anything. - */ - if (keyboard_interactively_grabbed()) - keyboard_interactive_cancel(); - else - XUngrabKeyboard(ob_display, data->any.time); - cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL); if (cmd) { if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) {