From: Charles McGarvey Date: Wed, 7 Oct 2009 02:03:49 +0000 (-0600) Subject: new lua scripting for scene loading X-Git-Url: https://git.brokenzipper.com/gitweb?a=commitdiff_plain;h=542e50a284c7f5b144a5c97c17f6d89b2af0175c;p=chaz%2Fyoink new lua scripting for scene loading --- diff --git a/README b/README index b645786..a8cfd9d 100644 --- a/README +++ b/README @@ -13,19 +13,21 @@ details. Dependencies: boost headers +freealut +libvorbis +Lua +OpenAL OpenGL (libGL, libGL or opengl32, glu32) SDL SDL_image (with libpng support) -libvorbisfile -OpenAL -freealut Notes regarding the code: -I've made some effort to put the more generic or reusable code into a separate -library called Moof. I've also made an effort to incorporate 3rd-party code -that happened to fit well into what I needed. So, generally, the source code is +The code is a complete rewrite, containing none of the original code. I've made +some effort to put the more generic or reusable code into a separate library +called Moof. I've also made an effort to incorporate 3rd-party code that +happened to fit well into what I needed. So, generally, the source code is separated into these three categories: 1. Yoink-specific code. diff --git a/configure.ac b/configure.ac index a2db4cf..47ee0ba 100644 --- a/configure.ac +++ b/configure.ac @@ -274,6 +274,15 @@ AC_SEARCH_LIBS([ov_open], [vorbisfile],, [missing=yes echo "***** Missing libvorbisfile ($website) *****"]) +##### liblua ##### +website="http://www.lua.org/" +AC_CHECK_HEADERS([lua.h],, + [missing=yes + echo "***** Missing lua headers ($website) *****"]) +AC_SEARCH_LIBS([lua_load], [lua],, + [missing=yes + echo "***** Missing liblua ($website) *****"]) + ##### librt (optional) ##### AC_SEARCH_LIBS([clock_gettime], [rt], [AC_DEFINE([HAVE_CLOCK_GETTIME], 1, @@ -292,6 +301,7 @@ fi DATA_FILES=$(echo $(cd data; \ find . -name "*.json" \ + -o -name "*.lua" \ -o -name "*.ogg" \ -o -name "*.png" \ -o -name "*.xm" \ diff --git a/data/scenes/Classic.lua b/data/scenes/Classic.lua new file mode 100644 index 0000000..62b8a97 --- /dev/null +++ b/data/scenes/Classic.lua @@ -0,0 +1,974 @@ + +-- Scene: Classic Yoink +-- created by Neil Carter +-- converted to Lua by Charles McGarvey + +-- Scene API: +-- +-- Functions: +-- SetPlayfieldBounds(point1, point2) +-- SetMaximumBounds(point1, point2) +-- ResetTransform() +-- Translate(x, y, z) +-- Scale(x, y, z) or Scale(xyz) +-- Rotate(axis, degree) or Rotate(x, y, z) +-- SetTexture(name) +-- MakeTilemap({width = ..., surface_type = ..., tiles = {}}) +-- MakeBillboard({tile = ..., u_scale = ...}) +-- +-- Globals: +-- detail - level of detail of the scene + + +SetPlayfieldBounds({0, 0, -100}, {1280, 500, 100}) +SetMaximumBounds({-160, 0, -192}, {1440, 480, 224}) + + +-- Left end tower block +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +-- Front + +ResetTransform() +Translate(-5, 0, 5) +Scale(32) +SetTexture("TowerBlock1") +MakeTilemap({ + width = 5, + tiles = { + 2, 2, 2, 2, 2, + 1, 0, 0, 1, 0, + 1, 0, 0, 1, 0, + 1, 0, 0, 1, 0, + 1, 0, 0, 1, 0, + 1, 0, 0, 1, 0, + 1, 0, 0, 1, 0, + 1, 0, 0, 1, 0, + 1, 0, 0, 1, 0, + 1, 0, 0, 1, 0, + 1, 0, 0, 1, 0, + 1, 0, 0, 1, 0, + 1, 0, 0, 1, 0, + 1, 0, 0, 1, 0, + 4, 4, 4, 4, 4 + } +}) + +-- Right side + +ResetTransform() +Rotate('y', 90) +Translate(0, 0, 5) +Scale(32) +MakeTilemap({ + width = 5, + surface_type = 'right', + tiles = { + 2, 2, 2, 2, 2, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, + 4, 5, 5, 5, 4 + } +}) + +-- Top + +ResetTransform() +Rotate('x', 90) +Translate(-5, 15, 0) +Scale(32) +MakeTilemap({ + width = 5, + surface_type = 'top', + tiles = { + 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3 + } +}) + +-- Leftmost background tower block +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +-- Front + +if detail > 1 then + ResetTransform() + Scale(32) + MakeTilemap({ + width = 7, + tiles = { + 2, 2, 2, 2, 2, 2, 2, + 0, 1, 0, 0, 0, 1, 0, + 0, 1, 0, 0, 0, 1, 0, + 0, 1, 0, 0, 6, 1, 0, + 0, 1, 0, 0, 0, 1, 0, + 0, 1, 0, 0, 0, 1, 0, + 0, 1, 0, 0, 0, 1, 0, + 4, 4, 5, 5, 5, 4, 4 + } + }) + + -- Right side + + ResetTransform() + Rotate('y', 90) + Translate(7, 0, 0) + Scale(32) + MakeTilemap({ + width = 6, + tiles = { + 2, 2, 2, 2, 2, 2, + 0, 1, 0, 0, 1, 0, + 0, 1, 0, 0, 1, 0, + 0, 1, 0, 0, 1, 0, + 0, 1, 0, 0, 1, 0, + 0, 1, 0, 0, 1, 0, + 0, 1, 0, 0, 1, 0, + 4, 4, 4, 4, 4, 4 + } + }) + + -- Top + + ResetTransform() + Rotate('x', 90) + Translate(-2, 8, -6) + Scale(32) + MakeTilemap({ + width = 9, + tiles = { + 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3 + } + }) +end + +-- Foreground building with pitched roof +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +-- Left wall + +ResetTransform() +Rotate('y', -90) +Translate(10, 0, 1) +Scale(32) +SetTexture("Building") +MakeTilemap({ + width = 4, + surface_type = 'left', + tiles = { + -1, 9, 11, -1, + 9, 10, 12, 11, + 15, 7, 7, 16, + 3, 5, 6, 4, + 3, 6, 5, 4 + } +}) + +-- Right wall + +ResetTransform() +Rotate('y', -90) +Translate(13, 0, 1) +Scale(32) +MakeTilemap({ + width = 4, + surface_type = 'right', + tiles = { + -1, 9, 11, -1, + 9, 10, 12, 11, + 15, 7, 7, 16, + 3, 5, 6, 4, + 3, 8, 5, 4 + } +}) + +-- Front wall + +ResetTransform() +Translate(10, 0, 5) +Scale(32) +MakeTilemap({ + width = 3, + tiles = { + 15, 7, 16, + 3, 5, 4, + 3, 6, 4 + } +}) + +-- Pitched roof + +ResetTransform() +Rotate('x', 135) +Scale(1, 1.5, 1.5) +Translate(10, 5, 3) +Scale(32) +MakeTilemap({ + width = 3, + tiles = { + 13, 13, 13, + 13, 13, 13 + } +}) + +-- Finial + +ResetTransform() +Translate(10, 5, 3) +Scale(32) +MakeTilemap({ + width = 3, + tiles = { + 18, 18, 18 + } +}) + +-- Cheaty invisible platform + +ResetTransform() +Translate(10, 4, 3) +Scale(32) +MakeTilemap({ + width = 3, + surface_type = 'top', + tiles = { + -1, -1, -1 + } +}) + +-- The ground +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +-- Courtyard + +ResetTransform() +Rotate('x', 90) +Translate(-3, 0, 0) +Scale(32) +SetTexture("Scenery") +MakeTilemap({ + width = 13, + surface_type = 'top', + tiles = { + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, + -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, + -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, + -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, + -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 + } +}) + +-- Front grass + +if detail > 2 then + ResetTransform() + Scale(8, 1, 1) + Translate(1, -0.5, 5) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 8 + }) + + -- Back grass + + ResetTransform() + Scale(8, 1, 1) + Translate(1, -0.5, 1) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 8 + }) + + -- Left grass + + ResetTransform() + Scale(4, 1, 1) + Rotate('y', -90) + Translate(1, -0.5, 1) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 4 + }) + + -- Right grass + + ResetTransform() + Scale(4, 1, 1) + Rotate('y', -90) + Translate(9, -0.5, 1) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 4 + }) + + -- Fence behind house + + ResetTransform() + Scale(11, 1, 1) + Translate(7, 0, 0) + Scale(32) + MakeBillboard({ + tile = 4, + u_scale = 11 + }) +end + +-- Background building with pitched roof +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +-- Front wall + +if detail > 1 then + ResetTransform() + Translate(19, 0, 0) + Scale(32) + SetTexture("Building") + MakeTilemap({ + width = 4, + tiles = { + -1, 9, 11, -1, + 9, 10, 12, 11, + 15, 7, 7, 16, + 3, 6, 5, 4, + 3, 5, 6, 4, + 3, 8, 5, 4 + } + }) + + -- Left wall + + ResetTransform() + Rotate('y', -90) + Translate(19, 0, -3) + Scale(32) + MakeTilemap({ + width = 3, + tiles = { + 15, 1, 16, + 3, 7, 4, + 3, 5, 4, + 3, 0, 4 + } + }) + + -- Right wall + + ResetTransform() + Rotate('y', -90) + Translate(23, 0, -3) + Scale(32) + MakeTilemap({ + width = 3, + tiles = { + 15, 0, 16, + 3, 7, 4, + 3, 6, 4, + 3, 2, 4 + } + }) + + -- Left pitched roof + + ResetTransform() + Rotate('x', 135) + Scale(1, 1.5, 1.5) + Rotate('y', -90) + Translate(21, 6, -3) + Scale(32) + MakeTilemap({ + width = 3, + tiles = { + 13, 13, 13, + 13, 13, 13 + } + }) + + -- Right pitched roof + + ResetTransform() + Rotate('x', -135) + Scale(1, 1.5, 1.5) + Rotate('y', -90) + Translate(21, 6, -3) + Scale(32) + MakeTilemap({ + width = 3, + tiles = { + 13, 13, 13, + 13, 13, 13 + } + }) + + -- Finial + + ResetTransform() + Rotate('y', -90) + Translate(21, 6, -3) + Scale(32) + MakeTilemap({ + width = 3, + tiles = { + 18, 18, 18 + } + }) +end + +-- More ground to the right +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +-- Ground under house + +ResetTransform() +Rotate('x', 90) +Translate(10, 0, 0) +Scale(32) +SetTexture("Scenery") +MakeTilemap({ + width = 3, + surface_type = 'top', + tiles = { + 1, 1, 1, + 1, 1, 1, + -1, -1, -1, + -1, -1, -1, + -1, -1, -1, + -1, -1, -1, + 1, 1, 1 + } +}) + +-- Left part of center courtyard + +ResetTransform() +Rotate('x', 90) +Translate(13, 0, 0) +Scale(32) +MakeTilemap({ + width = 8, + surface_type = 'top', + tiles = { + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 0, 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 0, 0, 1, 1, + 0, 0, 0, 0, 0, 0, 1, 1, + 1, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 1, 0, 0, 0 + } +}) + +-- Front grass + +if detail > 2 then + ResetTransform() + Scale(12, 1, 1) + Translate(14, -0.5, 5) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 12 + }) + + -- Back grass + + ResetTransform() + Scale(4, 1, 1) + Translate(14, -0.5, 1) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 4 + }) + + -- Front grass next to door + + ResetTransform() + Translate(13, -0.5, 3) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 1 + }) + + -- Back grass next to door + + ResetTransform() + Translate(13, -0.5, 2) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 1 + }) + + -- Left grass + + ResetTransform() + Rotate('y', -90) + Translate(14, -0.5, 1) + Scale(32) + MakeTilemap({ + width = 4, + tiles = { + 2, -1, 2, 2 + } + }) + + -- Grass left of house + + ResetTransform() + Rotate('y', -90) + Translate(18, -0.5, 0) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 1 + }) + + -- Grass right of house + + ResetTransform() + Rotate('y', -90) + Translate(24, -0.5, 0) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 1 + }) + + -- Front grass in center + + ResetTransform() + Scale(4, 1, 1) + Translate(19, -0.5, 4) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 4 + }) + + -- Back grass in center + + ResetTransform() + Scale(4, 1, 1) + Translate(19, -0.5, 2) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 4 + }) + + -- Left grass in center + + ResetTransform() + Scale(2, 1, 1) + Rotate('y', -90) + Translate(19, -0.5, 2) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 2 + }) + + -- Right grass in center + + ResetTransform() + Scale(2, 1, 1) + Rotate('y', -90) + Translate(23, -0.5, 2) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 2 + }) +end + +-- Right part of center courtyard + +ResetTransform() +Rotate('x', 90) +Translate(21, 0, 0) +Scale(32) +MakeTilemap({ + width = 7, + surface_type = 'top', + tiles = { + 1, 1, 1, 1, 1, 0, 0, + 1, 1, 1, 1, 1, 0, 0, + 0, 0, 0, 0, 0, 0, 0, + 1, 1, 0, 0, 0, 0, 0, + 1, 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 1, 1, 1, 1 + } +}) + +-- Fence to right of back house + +if detail > 2 then + ResetTransform() + Scale(4, 1, 1) + Translate(24, 0, 0) + Scale(32) + MakeBillboard({ + tile = 4, + u_scale = 4 + }) + + -- Grass in front of fence + + ResetTransform() + Scale(4, 1, 1) + Translate(24, -0.5, 1) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 4 + }) + + -- Grass to left of tower block + + ResetTransform() + Scale(2, 1, 1) + Rotate('y', -90) + Translate(26, -0.5, 5) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 2 + }) + + -- Grass to right of tower block + + ResetTransform() + Scale(2, 1, 1) + Rotate('y', -90) + Translate(35, -0.5, 5) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 2 + }) + + -- Next bit of grass + + ResetTransform() + Scale(5, 1, 1) + Translate(35, -0.5, 5) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 5 + }) + + -- Back grass + + ResetTransform() + Scale(6, 1, 1) + Translate(34, -0.5, 1) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 6 + }) + + -- Extra bit of back grass + + ResetTransform() + Rotate('y', -90) + Translate(34, -0.5, 0) + Scale(32) + MakeBillboard({ + tile = 2, + u_scale = 1 + }) +end + +-- Ground around tower block + +ResetTransform() +Rotate('x', 90) +Translate(28, 0, 4) +Scale(32) +MakeTilemap({ + width = 5, + surface_type = 'top', + tiles = { + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0 + } +}) + +-- Rightmost ground + +ResetTransform() +Rotate('x', 90) +Translate(33, 0, 0) +Scale(32) +MakeTilemap({ + width = 10, + surface_type = 'top', + tiles = { + 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, + 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, + 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, + 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, + 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, + 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, + 0, 1, 1, 1, 1, 1, 1, -1, -1, -1 + } +}) + +-- Right foreground tower block +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +-- Front + +ResetTransform() +Translate(28, 0, 4) +Scale(32) +SetTexture("TowerBlock1") +MakeTilemap({ + width = 5, + tiles = { + 2, 2, 2, 2, 2, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 6, 0, + 4, 4, 4, 4, 4 + } +}) + +-- Right side + +ResetTransform() +Rotate('y', 90) +Translate(33, 0, 4) +Scale(32) +MakeTilemap({ + width = 6, + surface_type = 'right', + tiles = { + 2, 2, 2, 2, 2, 2, + 0, 1, 0, 0, 1, 0, + 0, 1, 0, 0, 1, 0, + 0, 1, 0, 0, 1, 0, + 0, 1, 0, 0, 1, 0, + 0, 1, 0, 0, 1, 0, + 5, 4, 5, 5, 4, 5 + } +}) + +-- Left side + +ResetTransform() +Rotate('y', 90) +Translate(28, 0, 4) +Scale(32) +MakeTilemap({ + width = 6, + surface_type = 'left', + tiles = { + 2, 2, 2, 2, 2, 2, + 0, 1, 6, 0, 1, 0, + 0, 1, 0, 0, 1, 0, + 0, 1, 0, 0, 1, 0, + 0, 1, 0, 0, 1, 0, + 0, 1, 0, 0, 1, 0, + 5, 4, 5, 5, 4, 5 + } +}) + +-- Top + +ResetTransform() +Rotate('x', 90) +Translate(28, 7, -2) +Scale(32) +MakeTilemap({ + width = 5, + surface_type = 'top', + tiles = { + 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3 + } +}) + +-- Right end tower block +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +-- Front + +ResetTransform() +Translate(40, 0, 5) +Scale(32) +MakeTilemap({ + width = 5, + tiles = { + 2, 2, 2, 2, 2, + 0, 1, 0, 0, 1, + 0, 1, 0, 0, 1, + 0, 1, 0, 0, 1, + 0, 1, 0, 0, 1, + 6, 1, 0, 0, 1, + 0, 1, 0, 0, 1, + 0, 1, 0, 0, 1, + 0, 1, 0, 0, 1, + 0, 1, 0, 0, 1, + 0, 1, 0, 0, 1, + 6, 1, 0, 0, 1, + 0, 1, 0, 0, 1, + 0, 1, 0, 0, 1, + 4, 4, 4, 4, 4 + } +}) + +-- Left side + +ResetTransform() +Rotate('y', 90) +Translate(40, 0, 5) +Scale(32) +MakeTilemap({ + width = 5, + surface_type = 'left', + tiles = { + 2, 2, 2, 2, 2, + 6, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 6, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 6, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 4, 5, 5, 5, 4 + } +}) + +-- Top + +ResetTransform() +Rotate('x', 90) +Translate(40, 15, 0) +Scale(32) +MakeTilemap({ + width = 5, + surface_type = 'top', + tiles = { + 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3 + } +}) + +-- Background +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +ResetTransform() +Translate(-0.3, -0.17, -900) +Scale(3200, 1600, 1) +SetTexture("BackgroundFar") +MakeBillboard() + +Translate(0, 0, 300) +SetTexture("BackgroundNear") +MakeBillboard({ + blend = detail > 1 and true or false +}) + +-- Trees +-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +SetTexture("Trees") + +-- Left courtyard + +if detail > 1 then + ResetTransform() + Scale(96) + Translate(250, -2.5, 16) + MakeBillboard({ + tile = 1 + }) +end + +-- Center courtyard + +ResetTransform() +Scale(96) +Translate(610, -2.5, 85) +MakeBillboard({ + tile = 0 +}) + +ResetTransform() +Scale(96) +Translate(650, -2.5, 115) +MakeBillboard({ + tile = 1 +}) + +-- Right courtyard + +if detail > 1 then + ResetTransform() + Scale(96) + Translate(1080, -2.5, 10) + MakeBillboard({ + tile = 1 + }) + + ResetTransform() + Scale(96) + Translate(1120, -2.5, -15) + MakeBillboard({ + tile = 0 + }) + + ResetTransform() + Scale(96) + Translate(1220, -2.5, -30) + MakeBillboard({ + tile = 1 + }) +end + diff --git a/data/scenes/Test.json b/data/scenes/Test.json deleted file mode 100644 index b6aac66..0000000 --- a/data/scenes/Test.json +++ /dev/null @@ -1,1115 +0,0 @@ -{ - "playfield_bounds": [0, 0, -100, 1280, 500, 100], - "maximum_bounds": [-160, 0, -192, 1440, 480, 224], - "instructions": - [ - - /* Left end tower block */ - - /* Front */ - - "reset_transform", - "translate", [-5, 0, 5], - "scale", [32], - "texture", "TowerBlock1", - "tilemap", - { - "width": 5, - "tiles": - [ - 2, 2, 2, 2, 2, - 1, 0, 0, 1, 0, - 1, 0, 0, 1, 0, - 1, 0, 0, 1, 0, - 1, 0, 0, 1, 0, - 1, 0, 0, 1, 0, - 1, 0, 0, 1, 0, - 1, 0, 0, 1, 0, - 1, 0, 0, 1, 0, - 1, 0, 0, 1, 0, - 1, 0, 0, 1, 0, - 1, 0, 0, 1, 0, - 1, 0, 0, 1, 0, - 1, 0, 0, 1, 0, - 4, 4, 4, 4, 4 - ] - }, - - /* Right side */ - - "reset_transform", - "rotate", ["y", 90], - "translate", [0, 0, 5], - "scale", [32], - "texture", "TowerBlock1", - "tilemap", - { - "width": 5, - "surface_type": "right", - "tiles": - [ - 2, 2, 2, 2, 2, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 6, - 4, 5, 5, 5, 4 - ] - }, - - /* Top */ - - "reset_transform", - "rotate", ["x", 90], - "translate", [-5, 15, 0], - "scale", [32], - "texture", "TowerBlock1", - "tilemap", - { - "width": 5, - "surface_type": "top", - "tiles": - [ - 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3 - ] - }, - - /* Leftmost background tower block */ - - /* Front */ - - "reset_transform", - "scale", [32], - "texture", "TowerBlock1", - "tilemap", - { - "width": 7, - "detail": 1, - "tiles": - [ - 2, 2, 2, 2, 2, 2, 2, - 0, 1, 0, 0, 0, 1, 0, - 0, 1, 0, 0, 0, 1, 0, - 0, 1, 0, 0, 6, 1, 0, - 0, 1, 0, 0, 0, 1, 0, - 0, 1, 0, 0, 0, 1, 0, - 0, 1, 0, 0, 0, 1, 0, - 4, 4, 5, 5, 5, 4, 4 - ] - }, - - /* Right side */ - - "reset_transform", - "rotate", ["y", 90], - "translate", [7, 0, 0], - "scale", [32], - "texture", "TowerBlock1", - "tilemap", - { - "width": 6, - "detail": 1, - "tiles": - [ - 2, 2, 2, 2, 2, 2, - 0, 1, 0, 0, 1, 0, - 0, 1, 0, 0, 1, 0, - 0, 1, 0, 0, 1, 0, - 0, 1, 0, 0, 1, 0, - 0, 1, 0, 0, 1, 0, - 0, 1, 0, 0, 1, 0, - 4, 4, 4, 4, 4, 4 - ] - }, - - /* Top */ - - "reset_transform", - "rotate", ["x", 90], - "translate", [-2, 8, -6], - "scale", [32], - "texture", "TowerBlock1", - "tilemap", - { - "width": 9, - "detail": 1, - "tiles": - [ - 3, 3, 3, 3, 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, 3, 3, 3, 3 - ] - }, - - /* Foreground building with pitched roof */ - - /* Left wall */ - - "reset_transform", - "rotate", ["y", -90], - "translate", [10, 0, 1], - "scale", [32], - "texture", "Building", - "tilemap", - { - "width": 4, - "surface_type": "left", - "tiles": - [ - -1, 9, 11, -1, - 9, 10, 12, 11, - 15, 7, 7, 16, - 3, 5, 6, 4, - 3, 6, 5, 4 - ] - }, - - /* Right wall */ - - "reset_transform", - "rotate", ["y", -90], - "translate", [13, 0, 1], - "scale", [32], - "texture", "Building", - "tilemap", - { - "width": 4, - "surface_type": "right", - "tiles": - [ - -1, 9, 11, -1, - 9, 10, 12, 11, - 15, 7, 7, 16, - 3, 5, 6, 4, - 3, 8, 5, 4 - ] - }, - - /* Front wall */ - - "reset_transform", - "translate", [10, 0, 5], - "scale", [32], - "texture", "Building", - "tilemap", - { - "width": 3, - "tiles": - [ - 15, 7, 16, - 3, 5, 4, - 3, 6, 4 - ] - }, - - /* Pitched roof */ - - "reset_transform", - "rotate", ["x", 135], - "scale", [1, 1.5, 1.5], - "translate", [10, 5, 3], - "scale", [32], - "texture", "Building", - "tilemap", - { - "width": 3, - "tiles": - [ - 13, 13, 13, - 13, 13, 13 - ] - }, - - /* Finial */ - - "reset_transform", - "translate", [10, 5, 3], - "scale", [32], - "texture", "Building", - "tilemap", - { - "width": 3, - "tiles": - [ - 18, 18, 18 - ] - }, - - /* Cheaty invisible platform */ - - "reset_transform", - "translate", [10, 4, 3], - "scale", [32], - "texture", "Building", - "tilemap", - { - "width": 3, - "surface_type": "top", - "tiles": - [ - -1, -1, -1 - ] - }, - - /* The ground */ - - /* Courtyard */ - - "reset_transform", - "rotate", ["x", 90], - "translate", [-3, 0, 0], - "scale", [32], - "texture", "Scenery", - "tilemap", - { - "width": 13, - "surface_type": "top", - "tiles": - [ - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, - -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, - -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, - -1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, - -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 - ] - }, - - /* Front grass */ - - "reset_transform", - "scale", [8, 1, 1], - "translate", [1, -0.5, 5], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 8, - "detail": 2 - }, - - /* Back grass */ - - "reset_transform", - "scale", [8, 1, 1], - "translate", [1, -0.5, 1], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 8, - "detail": 2 - }, - - /* Left grass */ - - "reset_transform", - "scale", [4, 1, 1], - "rotate", ["y", -90], - "translate", [1, -0.5, 1], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 4, - "detail": 2 - }, - - /* Right grass */ - - "reset_transform", - "scale", [4, 1, 1], - "rotate", ["y", -90], - "translate", [9, -0.5, 1], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 4, - "detail": 2 - }, - - /* Fence behind house */ - - "reset_transform", - "scale", [11, 1, 1], - "translate", [7, 0, 0], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 4, - "u_scale": 11, - "detail": 2 - }, - - /* Background building with pitched roof */ - - /* Front wall */ - - "reset_transform", - "translate", [19, 0, 0], - "scale", [32], - "texture", "Building", - "tilemap", - { - "width": 4, - "detail": 1, - "tiles": - [ - -1, 9, 11, -1, - 9, 10, 12, 11, - 15, 7, 7, 16, - 3, 6, 5, 4, - 3, 5, 6, 4, - 3, 8, 5, 4 - ] - }, - - /* Left wall */ - - "reset_transform", - "rotate", ["y", -90], - "translate", [19, 0, -3], - "scale", [32], - "texture", "Building", - "tilemap", - { - "width": 3, - "surface_type": "left", - "detail": 1, - "tiles": - [ - 15, 1, 16, - 3, 7, 4, - 3, 5, 4, - 3, 0, 4 - ] - }, - - /* Right wall */ - - "reset_transform", - "rotate", ["y", -90], - "translate", [23, 0, -3], - "scale", [32], - "texture", "Building", - "tilemap", - { - "width": 3, - "surface_type": "right", - "detail": 1, - "tiles": - [ - 15, 0, 16, - 3, 7, 4, - 3, 6, 4, - 3, 2, 4 - ] - }, - - /* Left pitched roof */ - - "reset_transform", - "rotate", ["x", 135], - "scale", [1, 1.5, 1.5], - "rotate", ["y", -90], - "translate", [21, 6, -3], - "scale", [32], - "texture", "Building", - "tilemap", - { - "width": 3, - "detail": 1, - "tiles": - [ - 13, 13, 13, - 13, 13, 13 - ] - }, - - /* Right pitched roof */ - - "reset_transform", - "rotate", ["x", -135], - "scale", [1, 1.5, 1.5], - "rotate", ["y", -90], - "translate", [21, 6, -3], - "scale", [32], - "texture", "Building", - "tilemap", - { - "width": 3, - "detail": 1, - "tiles": - [ - 13, 13, 13, - 13, 13, 13 - ] - }, - - /* Finial */ - - "reset_transform", - "rotate", ["y", -90], - "translate", [21, 6, -3], - "scale", [32], - "texture", "Building", - "tilemap", - { - "width": 3, - "detail": 1, - "tiles": - [ - 18, 18, 18 - ] - }, - - /* More ground to the right */ - - /* Ground under house */ - - "reset_transform", - "rotate", ["x", 90], - "translate", [10, 0, 0], - "scale", [32], - "texture", "Scenery", - "tilemap", - { - "width": 3, - "surface_type": "top", - "tiles": - [ - 1, 1, 1, - 1, 1, 1, - -1, -1, -1, - -1, -1, -1, - -1, -1, -1, - -1, -1, -1, - 1, 1, 1 - ] - }, - - /* Left part of center courtyard */ - - "reset_transform", - "rotate", ["x", 90], - "translate", [13, 0, 0], - "scale", [32], - "texture", "Scenery", - "tilemap", - { - "width": 8, - "surface_type": "top", - "tiles": - [ - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 0, 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, 1, 1, - 0, 0, 0, 0, 0, 0, 1, 1, - 1, 0, 0, 0, 0, 0, 0, 0, - 1, 1, 1, 1, 1, 0, 0, 0 - ] - }, - - /* Front grass */ - - "reset_transform", - "scale", [12, 1, 1], - "translate", [14, -0.5, 5], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 12, - "detail": 2 - }, - - /* Back grass */ - - "reset_transform", - "scale", [4, 1, 1], - "translate", [14, -0.5, 1], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 4, - "detail": 2 - }, - - /* Front grass next to door */ - - "reset_transform", - "scale", [1, 1, 1], - "translate", [13, -0.5, 3], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 1, - "detail": 2 - }, - - /* Back grass next to door */ - - "reset_transform", - "scale", [1, 1, 1], - "translate", [13, -0.5, 2], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 1, - "detail": 2 - }, - - /* Left grass */ - - "reset_transform", - "rotate", ["y", -90], - "translate", [14, -0.5, 1], - "scale", [32], - "texture", "Scenery", - "tilemap", - { - "width": 4, - "detail": 2, - "tiles": - [ - 2, -1, 2, 2 - ] - }, - - /* Grass left of house */ - - "reset_transform", - "rotate", ["y", -90], - "scale", [1, 1, 1], - "translate", [18, -0.5, 0], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 1, - "detail": 2 - }, - - /* Grass right of house */ - - "reset_transform", - "rotate", ["y", -90], - "scale", [1, 1, 1], - "translate", [24, -0.5, 0], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 1, - "detail": 2 - }, - - /* Front grass in center */ - - "reset_transform", - "scale", [4, 1, 1], - "translate", [19, -0.5, 4], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 4, - "detail": 2 - }, - - /* Back grass in center */ - - "reset_transform", - "scale", [4, 1, 1], - "translate", [19, -0.5, 2], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 4, - "detail": 2 - }, - - /* Left grass in center */ - - "reset_transform", - "scale", [2, 1, 1], - "rotate", ["y", -90], - "translate", [19, -0.5, 2], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 2, - "detail": 2 - }, - - /* Right grass in center */ - - "reset_transform", - "scale", [2, 1, 1], - "rotate", ["y", -90], - "translate", [23, -0.5, 2], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 2, - "detail": 2 - }, - - /* Still more ground */ - - /* Right part of center courtyard */ - - "reset_transform", - "rotate", ["x", 90], - "translate", [21, 0, 0], - "scale", [32], - "texture", "Scenery", - "tilemap", - { - "width": 7, - "surface_type": "top", - "tiles": - [ - 1, 1, 1, 1, 1, 0, 0, - 1, 1, 1, 1, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, - 1, 1, 0, 0, 0, 0, 0, - 1, 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 1, 1, 1, 1 - ] - }, - - /* Fence to right of back house */ - - "reset_transform", - "scale", [4, 1, 1], - "translate", [24, 0, 0], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 4, - "u_scale": 4, - "detail": 2 - }, - - /* Grass in front of fence */ - - "reset_transform", - "scale", [4, 1, 1], - "translate", [24, -0.5, 1], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 4, - "detail": 2 - }, - - /* Grass to left of tower block */ - - "reset_transform", - "scale", [2, 1, 1], - "rotate", ["y", -90], - "translate", [26, -0.5, 5], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 2, - "detail": 2 - }, - - /* Grass to right of tower block */ - - "reset_transform", - "scale", [2, 1, 1], - "rotate", ["y", -90], - "translate", [35, -0.5, 5], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 2, - "detail": 2 - }, - - /* Next bit of grass */ - - "reset_transform", - "scale", [5, 1, 1], - "translate", [35, -0.5, 5], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 5, - "detail": 2 - }, - - /* Back grass */ - - "reset_transform", - "scale", [6, 1, 1], - "translate", [34, -0.5, 1], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 6, - "detail": 2 - }, - - /* Extra bit of back grass */ - - "reset_transform", - "scale", [1, 1, 1], - "rotate", ["y", -90], - "translate", [34, -0.5, 0], - "scale", [32], - "texture", "Scenery", - "billboard", - { - "tile": 2, - "u_scale": 1, - "detail": 2 - }, - - /* Ground around tower block */ - - "reset_transform", - "rotate", ["x", 90], - "translate", [28, 0, 4], - "scale", [32], - "texture", "Scenery", - "tilemap", - { - "width": 5, - "surface_type": "top", - "tiles": - [ - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0 - ] - }, - - /* Rightmost ground */ - - "reset_transform", - "rotate", ["x", 90], - "translate", [33, 0, 0], - "scale", [32], - "texture", "Scenery", - "tilemap", - { - "width": 10, - "surface_type": "top", - "tiles": - [ - 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, - 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, - 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, - 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, - 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, - 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, - 0, 1, 1, 1, 1, 1, 1, -1, -1, -1 - ] - }, - - /* Right foreground tower block */ - - /* Front */ - - "reset_transform", - "translate", [28, 0, 4], - "scale", [32], - "texture", "TowerBlock1", - "tilemap", - { - "width": 5, - "tiles": - [ - 2, 2, 2, 2, 2, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 6, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 6, 0, - 4, 4, 4, 4, 4 - ] - }, - - /* Right side */ - - "reset_transform", - "rotate", ["y", 90], - "translate", [33, 0, 4], - "scale", [32], - "texture", "TowerBlock1", - "tilemap", - { - "width": 6, - "surface_type": "right", - "tiles": - [ - 2, 2, 2, 2, 2, 2, - 0, 1, 0, 0, 1, 0, - 0, 1, 0, 0, 1, 0, - 0, 1, 0, 0, 1, 0, - 0, 1, 0, 0, 1, 0, - 0, 1, 0, 0, 1, 0, - 5, 4, 5, 5, 4, 5 - ] - }, - - /* Left side */ - - "reset_transform", - "rotate", ["y", 90], - "translate", [28, 0, 4], - "scale", [32], - "texture", "TowerBlock1", - "tilemap", - { - "width": 6, - "surface_type": "left", - "tiles": - [ - 2, 2, 2, 2, 2, 2, - 0, 1, 6, 0, 1, 0, - 0, 1, 0, 0, 1, 0, - 0, 1, 0, 0, 1, 0, - 0, 1, 0, 0, 1, 0, - 0, 1, 0, 0, 1, 0, - 5, 4, 5, 5, 4, 5 - ] - }, - - /* Top */ - - "reset_transform", - "rotate", ["x", 90], - "translate", [28, 7, -2], - "scale", [32], - "texture", "TowerBlock1", - "tilemap", - { - "width": 5, - "surface_type": "top", - "tiles": - [ - 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3 - ] - }, - - /* Right end tower block */ - - /* Front */ - - "reset_transform", - "translate", [40, 0, 5], - "scale", [32], - "texture", "TowerBlock1", - "tilemap", - { - "width": 5, - "tiles": - [ - 2, 2, 2, 2, 2, - 0, 1, 0, 0, 1, - 0, 1, 0, 0, 1, - 0, 1, 0, 0, 1, - 0, 1, 0, 0, 1, - 6, 1, 0, 0, 1, - 0, 1, 0, 0, 1, - 0, 1, 0, 0, 1, - 0, 1, 0, 0, 1, - 0, 1, 0, 0, 1, - 0, 1, 0, 0, 1, - 6, 1, 0, 0, 1, - 0, 1, 0, 0, 1, - 0, 1, 0, 0, 1, - 4, 4, 4, 4, 4 - ] - }, - - /* Left side */ - - "reset_transform", - "rotate", ["y", 90], - "translate", [40, 0, 5], - "scale", [32], - "texture", "TowerBlock1", - "tilemap", - { - "width": 5, - "surface_type": "left", - "tiles": - [ - 2, 2, 2, 2, 2, - 6, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 6, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 6, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 4, 5, 5, 5, 4 - ] - }, - - /* Top */ - - "reset_transform", - "rotate", ["x", 90], - "translate", [40, 15, 0], - "scale", [32], - "texture", "TowerBlock1", - "tilemap", - { - "width": 5, - "surface_type": "top", - "tiles": - [ - 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3 - ] - }, - - /* Background */ - - "reset_transform", - "translate", [-0.3, -0.17, -900], - "scale", [3200, 1600, 1], - "texture", "BackgroundFar", - "billboard", null, - - "translate", [0, 0, 300], - "texture", "BackgroundNear", - "billboard", - { - "blend": true - }, - - /* Trees */ - - "texture", "Trees", - - /* Left courtyard */ - - "reset_transform", - "scale", [96], - "translate", [250, -2.5, 16], - "billboard", - { - "tile": 1, - "detail": 1 - }, - - /* Center courtyard */ - - "reset_transform", - "scale", [96], - "translate", [610, -2.5, 85], - "billboard", - { - "tile": 0 - }, - "reset_transform", - "scale", [96], - "translate", [650, -2.5, 115], - "billboard", - { - "tile": 1 - }, - - /* Right courtyard */ - - "reset_transform", - "scale", [96], - "translate", [1080, -2.5, 10], - "billboard", - { - "tile": 1, - "detail": 1 - }, - "reset_transform", - "scale", [96], - "translate", [1120, -2.5, -15], - "billboard", - { - "tile": 0, - "detail": 1 - }, - "reset_transform", - "scale", [96], - "translate", [1220, -2.5, -30], - "billboard", - { - "tile": 1, - "detail": 1 - } - - ] -} diff --git a/extra/yoink.ebuild b/extra/yoink.ebuild index ca287ba..1b3b1ba 100644 --- a/extra/yoink.ebuild +++ b/extra/yoink.ebuild @@ -16,7 +16,8 @@ SLOT="0" KEYWORDS="amd64 ~ppc x86" IUSE="debug profile" -RDEPEND="media-libs/freealut +RDEPEND="dev-lang/lua + media-libs/freealut media-libs/libsdl[opengl] media-libs/libvorbis media-libs/openal diff --git a/extra/yoink.spec.in b/extra/yoink.spec.in index ace7081..f59f9d6 100644 --- a/extra/yoink.spec.in +++ b/extra/yoink.spec.in @@ -7,17 +7,19 @@ Group: Amusements/Games Source0: http://www.dogcows.com/yoink/%{name}-%{version}.tar.bz2 BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root BuildRequires: boost-devel -BuildRequires: SDL-devel -BuildRequires: SDL_image-devel +BuildRequires: freealut-devel BuildRequires: libvorbis-devel +BuildRequires: lua-devel BuildRequires: mesa-libGL-devel BuildRequires: openal-devel -BuildRequires: freealut-devel -Requires: SDL -Requires: SDL_image +BuildRequires: SDL-devel +BuildRequires: SDL_image-devel +Requires: freealut Requires: libvorbis +Requires: lua Requires: openal -Requires: freealut +Requires: SDL +Requires: SDL_image %description Leap tall buildings! Crush stupid robots beneath your feet! Wield your extra-terrestrial powers in the defence of humanity, and send those alien diff --git a/make-win32-installer.sh.in b/make-win32-installer.sh.in index b5c4d9a..6cf54b1 100644 --- a/make-win32-installer.sh.in +++ b/make-win32-installer.sh.in @@ -21,7 +21,7 @@ OUT_FILE=${1:-yoinksetup-@VERSION@.exe} # DLL dependencies DLLS="SDL SDL_image zlib1 libpng12-0 OpenAL32 libalut-0 libvorbis-0 libogg-0" -DLLS="$DLLS libvorbisfile-3" +DLLS="$DLLS libvorbisfile-3 lua51" # Prepare ${STRIP:-strip} "$ROOT_DIR/src/yoink.exe" @@ -324,15 +324,6 @@ SetOverwrite on CreateShortCut "\$DESKTOP\\Yoink.lnk" "\$INSTDIR\\yoink.exe" \ "" "\$INSTDIR\\yoink.exe" 0 SetOverwrite off -SectionEnd - - ; Yoink shortcut in start menu -Section "$SEC_SHORTCUT2" SecStartMenuShortcut -SetOverwrite on -!insertmacro CreateDirectoryOnce "\$SMPROGRAMS\\Yoink" -CreateShortCut "\$SMPROGRAMS\\Yoink\\Play Yoink!.lnk" \ - "\$INSTDIR\\yoink.exe" "" "\$INSTDIR\\yoink.exe" 0 -SetOverwrite off SectionEnd ; Yoink uninstall shortcut in start menu @@ -346,6 +337,15 @@ SetOverwrite on CreateShortCut "\$SMPROGRAMS\\Yoink\\Uninstall.lnk" \ "\$INSTDIR\\uninstall.exe" "" "\$INSTDIR\\uninstall.exe" 0 SetOverwrite off +SectionEnd + + ; Yoink shortcut in start menu +Section "$SEC_SHORTCUT2" SecStartMenuShortcut +SetOverwrite on +!insertmacro CreateDirectoryOnce "\$SMPROGRAMS\\Yoink" +CreateShortCut "\$SMPROGRAMS\\Yoink\\Play Yoink!.lnk" \ + "\$INSTDIR\\yoink.exe" "" "\$INSTDIR\\yoink.exe" 0 +SetOverwrite off SectionEnd SectionGroupEnd diff --git a/src/Makefile.am b/src/Makefile.am index 384fa0a..80372e2 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -54,6 +54,7 @@ libmoof_a_SOURCES = \ Moof/RK4.hh \ Moof/Scene.cc \ Moof/Scene.hh \ + Moof/Script.hh \ Moof/Serializable.cc \ Moof/Serializable.hh \ Moof/Serializer.cc \ diff --git a/src/Moof/Dispatcher.cc b/src/Moof/Dispatcher.cc index 2d9d337..369d451 100644 --- a/src/Moof/Dispatcher.cc +++ b/src/Moof/Dispatcher.cc @@ -34,9 +34,6 @@ namespace Mf { -Notification::~Notification() {} - - struct Dispatcher::Impl { Impl() : diff --git a/src/Moof/Dispatcher.hh b/src/Moof/Dispatcher.hh index 14d8998..bbce878 100644 --- a/src/Moof/Dispatcher.hh +++ b/src/Moof/Dispatcher.hh @@ -46,7 +46,7 @@ namespace Mf { class Notification { public: - virtual ~Notification(); + virtual ~Notification() {}; }; @@ -61,6 +61,9 @@ class Dispatcher public: + // TODO - the Handler would be even better as an object which automagically + // removes itself from the dispatcher on destruction, so users don't have to + // worry about forgetting typedef void* Handler; typedef boost::function Function; diff --git a/src/Moof/Octree.hh b/src/Moof/Octree.hh index 186961f..e69e1ed 100644 --- a/src/Moof/Octree.hh +++ b/src/Moof/Octree.hh @@ -98,7 +98,10 @@ struct OctreeNode : public Entity } if (!objects.empty()) + { aabb_.draw(); + sphere_.draw(); + } } diff --git a/src/Moof/Scene.cc b/src/Moof/Scene.cc index 418c051..2e1a793 100644 --- a/src/Moof/Scene.cc +++ b/src/Moof/Scene.cc @@ -31,395 +31,428 @@ #include "Aabb.hh" #include "Camera.hh" -#include "Deserializer.hh" #include "Entity.hh" #include "Log.hh" #include "Math.hh" #include "Scene.hh" -#include "Serializable.hh" +#include "Script.hh" +#include "Settings.hh" #include "Tilemap.hh" namespace Mf { -static void loadBox(Aabb& theBox, SerializableP obj) +static std::string getPath(const std::string& name) { - Serializable::Array numbers; - - if (obj->get(numbers) && numbers.size() == 6) - { - Serializable::Float num; - - if (numbers[0]->getNumber(num)) theBox.min[0] = Scalar(num); - if (numbers[1]->getNumber(num)) theBox.min[1] = Scalar(num); - if (numbers[2]->getNumber(num)) theBox.min[2] = Scalar(num); - if (numbers[3]->getNumber(num)) theBox.max[0] = Scalar(num); - if (numbers[4]->getNumber(num)) theBox.max[1] = Scalar(num); - if (numbers[5]->getNumber(num)) theBox.max[2] = Scalar(num); - } + return Resource::getPath("scenes/" + name + ".lua"); } -static void loadTilemap(SerializableP root, const Matrix4& transform, - const std::string& texture, OctreeP octree) +struct Meh { - Serializable::Map rootObj; - Serializable::Map::iterator it; + Matrix4 transform; + std::string texture; + + OctreeP octree; - if (!root->get(rootObj)) + Meh() { - logError("invalid tilemap instruction"); - return; + octree = Octree::alloc(Aabb()); } - long width = 1; - long height = 1; - std::vector< std::vector > indices; - - if ((it = rootObj.find("width")) != rootObj.end()) + static int loadBox(Script& script, Aabb& aabb) { - (*it).second->get(width); + Script::Value table[] = {script[1], script[2]}; + + if (!table[0].isTable() || !table[1].isTable()) + { + logWarning("wrong arguments to setPlayfieldBounds; ignoring..."); + return 0; + } + + for (int i = 0; i <= 1; ++i) + { + for (int j = 1; j <= 3; ++j) + { + script.push((long)j); + table[i].pushField(); + } + } + + script[3].get(aabb.min[0]); + script[4].get(aabb.min[1]); + script[5].get(aabb.min[2]); + script[6].get(aabb.max[0]); + script[7].get(aabb.max[1]); + script[8].get(aabb.max[2]); + + return 0; } - else + + int setPlayfieldBounds(Script& script) { - logError("missing required field width for tilemap instruction"); - return; + Aabb bounds; + return loadBox(script, bounds); } - Serializable::Array tiles; - - if ((it = rootObj.find("tiles")) != rootObj.end() && - (*it).second->get(tiles) && - tiles.size() % width == 0) + int setMaximumBounds(Script& script) { - Serializable::Array::iterator jt; - int w, h; + Aabb bounds; + int ret = loadBox(script, bounds); + octree = Octree::alloc(bounds); + return ret; + } - height = tiles.size() / width; - indices.resize(height); + int resetTransform(Script& script) + { + transform.identity(); + return 0; + } - // the indices are stored upside-down in the scene file so that they - // are easier to edit as text, so we'll need to load them last row - // first + int translate(Script& script) + { + Script::Value x = script[1]; + Script::Value y = script[2]; + Script::Value z = script[3]; - for (h = height - 1, jt = tiles.begin(); jt != tiles.end(); --h) + if (!x.isNumber() || !y.isNumber() || !z.isNumber()) { - std::vector row; + logWarning("wrong arguments to translate; ignoring..."); + return 0; + } - for (w = 0; w < width && jt != tiles.end(); ++w, ++jt) - { - Serializable::Integer index; + Vector3 vec; + x.get(vec[0]); + y.get(vec[1]); + z.get(vec[2]); - if ((*jt)->get(index)) - { - row.push_back(Tilemap::Index(index)); - } - } + Matrix4 translation; + cml::matrix_translation(translation, vec); + transform = translation * transform; - indices[h] = row; - } + return 0; } - else + + int scale(Script& script) { - logError("invalid tiles in tilemap instruction"); - return; - } + if (script.getSize() == 3) + { + Vector3 vec; + script[1].get(vec[0]); + script[2].get(vec[1]); + script[3].get(vec[2]); + + Matrix4 scaling; + cml::matrix_scale(scaling, vec); + transform = scaling * transform; + } + else if (script.getSize() == 1) + { + Scalar value = 1.0; + script[1].get(value); - Vector4 vertices[height+1][width+1]; + Matrix4 scaling; + cml::matrix_uniform_scale(scaling, + Scalar(value)); + transform = scaling * transform; + } + else + { + logWarning("wrong arguments to scale; ignoring..."); + } - Matrix4 transposedTransform = transform; - transposedTransform.transpose(); + return 0; + } - for (int h = 0; h <= height; ++h) + int rotate(Script& script) { - for (int w = 0; w <= width; ++w) + Script::Value a = script[1]; + Script::Value d = script[2]; + + if (!a.isString() || !d.isNumber()) { - vertices[h][w] = Vector4(Scalar(w), Scalar(h), 0.0, 1.0) * - transposedTransform; + logWarning("wrong arguments to rotate; ignoring..."); + return 0; } + + std::string axis; + a.get(axis); + + size_t index = 0; + if (axis == "x") index = 0; + else if (axis == "y") index = 1; + else if (axis == "z") index = 2; + + Scalar value; + d.get(value); + + cml::matrix_rotate_about_world_axis(transform, + index, cml::rad(Scalar(value))); + + return 0; } - for (int h = 0; h < height; ++h) + int setTexture(Script& script) { - for (int w = 0; w < width; ++w) - { - if (indices[h][w] == Tilemap::NO_TILE) continue; + Script::Value t = script[1]; - Vector3 quadVertices[4]; + if (t.isString()) t.get(texture); + else logWarning("wrong arguments to setTexture; ignoring..."); - demoteVector(quadVertices[0], vertices[h][w]); - demoteVector(quadVertices[1], vertices[h][w+1]); - demoteVector(quadVertices[2], vertices[h+1][w+1]); - demoteVector(quadVertices[3], vertices[h+1][w]); + return 0; + } - Quad* quad = new Quad(quadVertices, texture, indices[h][w]); - boost::shared_ptr quadPtr(quad); + int makeTilemap(Script& script) + { + Script::Value table = script[1]; + Script::Value top = script[-1]; - octree->insert(quadPtr); + if (!table.isTable()) + { + logWarning("wrong arguments to makeTilemap; ignoring..."); + return 0; } - } -} -static void loadBillboard(SerializableP root, const Matrix4& transform, - const std::string& texture, OctreeP octree) -{ - Serializable::Map rootObj; - Serializable::Map::iterator it; + long width = 1; + long height = 1; - Tilemap::Index index = 0; - long width = 1; - bool blending = false; - bool fog = false; + table.pushField("width"); + top.get(width); - if (root->get(rootObj)) - { - if ((it = rootObj.find("tile")) != rootObj.end()) + long nTiles = 0; + + table.pushField("tiles"); + Script::Value tiles = script.getTop(); + nTiles = tiles.getLength(); + + std::vector< std::vector > indices; + + if (nTiles % width == 0) { - Serializable::Integer value; - if ((*it).second->get(value)) + int i, w, h; + + height = nTiles / width; + indices.resize(height); + + // the indices are stored upside-down in the scene file so that they + // are easier to edit as text, so we'll need to load them last row + // first + + i = 1; + for (h = height - 1; h >= 0; --h) { - index = Tilemap::Index(value); + std::vector row; + + for (w = 0; w < width; ++w, ++i) + { + script.checkStack(2); + script.push(long(i)); + tiles.pushField(); + + long index; + top.get(index); + + row.push_back(Tilemap::Index(index)); + } + + indices[h] = row; } } - - if ((it = rootObj.find("u_scale")) != rootObj.end()) + else { - (*it).second->get(width); + logError("invalid tiles in tilemap instruction"); + return 0; } - if ((it = rootObj.find("blend")) != rootObj.end()) - { - (*it).second->get(blending); - } + Vector4 vertices[height+1][width+1]; + + Matrix4 transposedTransform = transform; + transposedTransform.transpose(); - if ((it = rootObj.find("fog")) != rootObj.end()) + for (int h = 0; h <= height; ++h) { - (*it).second->get(fog); + for (int w = 0; w <= width; ++w) + { + vertices[h][w] = Vector4(Scalar(w), Scalar(h), 0.0, 1.0) * + transposedTransform; + } } - } + for (int h = 0; h < height; ++h) + { + for (int w = 0; w < width; ++w) + { + if (indices[h][w] == Tilemap::NO_TILE) continue; - Vector4 vertices[2][width+1]; + Vector3 quadVertices[4]; - Matrix4 transposedTransform = transform; - transposedTransform.transpose(); + demoteVector(quadVertices[0], vertices[h][w]); + demoteVector(quadVertices[1], vertices[h][w+1]); + demoteVector(quadVertices[2], vertices[h+1][w+1]); + demoteVector(quadVertices[3], vertices[h+1][w]); - Scalar xf; - Scalar increment = 1.0 / Scalar(width); + Quad* quad = new Quad(quadVertices, texture, indices[h][w]); + boost::shared_ptr quadPtr(quad); - for (int h = 0; h <= 1; ++h) - { - xf = 0.0; - for (int w = 0; w <= width; ++w, xf += increment) - { - vertices[h][w] = Vector4(xf, Scalar(h), 0.0, 1.0) * - transposedTransform; + octree->insert(quadPtr); + } } + + return 0; } - for (int w = 0; w < width; ++w) + int makeBillboard(Script& script) { - Vector3 quadVertices[4]; - - demoteVector(quadVertices[0], vertices[0][w]); - demoteVector(quadVertices[1], vertices[0][w+1]); - demoteVector(quadVertices[2], vertices[1][w+1]); - demoteVector(quadVertices[3], vertices[1][w]); + Script::Value table = script[1]; + Script::Value top = script[-1]; - Quad* quad = new Quad(quadVertices, texture, index); - quad->setBlending(blending); - quad->setFog(fog); + long index = 0; + long width = 1; + bool blending = false; + bool fog = false; - boost::shared_ptr quadPtr(quad); + if (table.isTable()) + { + table.pushField("tile"); + if (top.isNumber()) top.get(index); - octree->insert(quadPtr); - } -} + table.pushField("u_scale"); + if (top.isNumber()) top.get(width); + table.pushField("blend"); + if (top.isBoolean()) top.get(blending); -static void loadInstructions(SerializableP root, OctreeP octree) -{ - Serializable::Array rootObj; - Serializable::Array::iterator it; + table.pushField("fog"); + if (top.isBoolean()) top.get(fog); + } - if (!root->get(rootObj)) - { - logError("scene instructions must be an array"); - return; - } + Vector4 vertices[2][width+1]; - Matrix4 transform; - std::string texture; + Matrix4 transposedTransform = transform; + transposedTransform.transpose(); - for (it = rootObj.begin(); it != rootObj.end(); ++it) - { - std::string instruction; + Scalar xf; + Scalar increment = 1.0 / Scalar(width); - if ((*it)->get(instruction)) + for (int h = 0; h <= 1; ++h) { - if (instruction == "reset_transform") + xf = 0.0; + for (int w = 0; w <= width; ++w, xf += increment) { - transform.identity(); + vertices[h][w] = Vector4(xf, Scalar(h), 0.0, 1.0) * + transposedTransform; } - else if (instruction == "translate") - { - Serializable::Array values; + } - ++it; - if ((*it)->get(values)) - { - Vector3 vec; + for (int w = 0; w < width; ++w) + { + Vector3 quadVertices[4]; - for (size_t i = 0; i < values.size(); ++i) - { - Serializable::Float value; + demoteVector(quadVertices[0], vertices[0][w]); + demoteVector(quadVertices[1], vertices[0][w+1]); + demoteVector(quadVertices[2], vertices[1][w+1]); + demoteVector(quadVertices[3], vertices[1][w]); - if (values[i]->getNumber(value)) - { - vec[i] = value; - } - } + Quad* quad = new Quad(quadVertices, texture, Tilemap::Index(index)); + quad->setBlending(blending); + quad->setFog(fog); - Matrix4 translation; - cml::matrix_translation(translation, vec); - transform = translation * transform; - } - } - else if (instruction == "scale") - { - Serializable::Array values; + boost::shared_ptr quadPtr(quad); - ++it; - if ((*it)->get(values)) - { - if (values.size() == 1) - { - Serializable::Float value = 1.0; - - values[0]->getNumber(value); - - Matrix4 scaling; - cml::matrix_uniform_scale(scaling, - Scalar(value)); - transform = scaling * transform; - } - else if (values.size() == 3) - { - Vector3 vec; - - for (size_t i = 0; i < values.size(); ++i) - { - Serializable::Float value; - - if (values[i]->getNumber(value)) - { - vec[i] = value; - } - } - - Matrix4 scaling; - cml::matrix_scale(scaling, vec); - transform = scaling * transform; - } - } - } - else if (instruction == "rotate") - { - Serializable::Array values; + octree->insert(quadPtr); + } - ++it; - if ((*it)->get(values)) - { - if (values.size() == 2) - { - std::string axis; - size_t index = 0; - Serializable::Float value = 0.0; - - if (values[0]->get(axis)) - { - if (axis == "x") index = 0; - else if (axis == "y") index = 1; - else if (axis == "z") index = 2; - - values[1]->getNumber(value); - } - - cml::matrix_rotate_about_world_axis(transform, - index, cml::rad(Scalar(value))); - } - } - } - else if (instruction == "texture") - { - ++it; - (*it)->get(texture); - } - else if (instruction == "tilemap") - { - ++it; - loadTilemap(*it, transform, texture, octree); - } - else if (instruction == "billboard") - { - ++it; - loadBillboard(*it, transform, texture, octree); - } + return 0; + } +}; + + +static int luaPrint(Script& script) +{ + Script::Value param = script[1]; + + while (!param.isNone()) + { + if (param.isString()) + { + std::string str; + param.get(str); + logInfo("lua: %s", str.c_str()); + } + else if (param.isBoolean()) + { + if (param) logInfo("lua: true"); + else logInfo("lua: false"); + + } + else if (param.isNil()) + { + logInfo("lua: nil"); } + else + { + logInfo("lua: %s (%X)", param.getTypeName().c_str(), + param.getIdentifier()); + } + + param.index++; } -} + return 0; +} -static std::string getPath(const std::string& name) +static void importScriptBindings(Script& script, Meh& scene) { - return Resource::getPath("scenes/" + name + ".json"); + script.importFunction("SetPlayfieldBounds", + boost::bind(&Meh::setPlayfieldBounds, &scene, _1)); + script.importFunction("SetMaximumBounds", + boost::bind(&Meh::setMaximumBounds, &scene, _1)); + script.importFunction("ResetTransform", + boost::bind(&Meh::resetTransform, &scene, _1)); + script.importFunction("Translate", + boost::bind(&Meh::translate, &scene, _1)); + script.importFunction("Scale", + boost::bind(&Meh::scale, &scene, _1)); + script.importFunction("Rotate", + boost::bind(&Meh::rotate, &scene, _1)); + script.importFunction("SetTexture", + boost::bind(&Meh::setTexture, &scene, _1)); + script.importFunction("MakeTilemap", + boost::bind(&Meh::makeTilemap, &scene, _1)); + script.importFunction("MakeBillboard", + boost::bind(&Meh::makeBillboard, &scene, _1)); + script.importFunction("print", luaPrint); } + OctreeP loadScene(const std::string& name) { std::string filePath = getPath(name); - Deserializer deserializer(filePath, true); - SerializableP root = deserializer.deserialize(); - - Serializable::Map rootObj; - Serializable::Map::iterator it; - - if (!root || !root->get(rootObj)) - { - logError("no root map in scene file"); - return OctreeP(); - } + Script script; + script.importStandardLibraries(); - Aabb playfieldBounds; - Aabb maximumBounds; + Meh cool; + importScriptBindings(script, cool); - if ((it = rootObj.find("playfield_bounds")) != rootObj.end()) - { - loadBox(playfieldBounds, (*it).second); - } - if ((it = rootObj.find("maximum_bounds")) != rootObj.end()) - { - loadBox(maximumBounds, (*it).second); - } - else - { - logError("missing required maximum bounds"); - return OctreeP(); - } + long detail = 3; + Settings::getInstance().getNumber("game.detail", detail); - // create the tree to store the quads - OctreeP octree = Octree::alloc(maximumBounds); + script.push(detail); + script.set("detail"); - if ((it = rootObj.find("instructions")) != rootObj.end()) + logInfo("doing file..."); + if (script.doFile(filePath) != 0) { - loadInstructions((*it).second, octree); + std::string str; + script[-1].get(str); + logError("lua error: %s", str.c_str()); } + logInfo("done"); - octree->sort(); - - return octree; + cool.octree->sort(); + return cool.octree; } diff --git a/src/Moof/Script.hh b/src/Moof/Script.hh new file mode 100644 index 0000000..b48f5f4 --- /dev/null +++ b/src/Moof/Script.hh @@ -0,0 +1,670 @@ + +/******************************************************************************* + + Copyright (c) 2009, Charles McGarvey + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +*******************************************************************************/ + +#ifndef _MOOF_SCRIPT_HH_ +#define _MOOF_SCRIPT_HH_ + +/** + * @file Script.hh + * A thin wrapper over Lua. This is not meant as a complicated binding package + * between C++ and Lua. It does not try to make the boundary invisible. It + * does not hide the concept of the Lua stack, but rather provides that + * mechanism with a certain level of abstraction while also providing a cleaner, + * more consistent API. + */ + +#include +#include + +#include +#include +#include + +#include + +#include + + +namespace Mf { + + +class Script; +typedef boost::shared_ptr