From: Dana Jansens Date: Sun, 6 Apr 2003 06:19:15 +0000 (+0000) Subject: save the state at the start of a drag and use it throughout until the button is released X-Git-Url: https://git.brokenzipper.com/gitweb?a=commitdiff_plain;h=852f36235eee5f3414430d1b89e91b1ba68db666;p=chaz%2Fopenbox save the state at the start of a drag and use it throughout until the button is released --- diff --git a/plugins/mouse/mouse.c b/plugins/mouse/mouse.c index 27c536d5..37c22bd8 100644 --- a/plugins/mouse/mouse.c +++ b/plugins/mouse/mouse.c @@ -178,7 +178,8 @@ static gboolean fire_motion(MouseAction a, Context context, Client *c, break; } b->action[a]->data.resize.final = final; - } + } else + g_assert_not_reached(); b->action[a]->func(&b->action[a]->data); return TRUE; } @@ -204,7 +205,7 @@ static void event(ObEvent *e, void *foo) { static Time ltime; static int px, py, cx, cy, cw, ch, dx, dy; - static guint button = 0, lbutton = 0; + static guint button = 0, state = 0, lbutton = 0; static gboolean drag = FALSE, drag_used = FALSE; static Corner corner = Corner_TopLeft; gboolean click = FALSE; @@ -239,6 +240,7 @@ static void event(ObEvent *e, void *foo) corner = pick_corner(px, py, cx, cy, cw, ch); } button = e->data.x.e->xbutton.button; + state = e->data.x.e->xbutton.state; } context = engine_get_context(e->data.x.client, e->data.x.e->xbutton.window); @@ -261,8 +263,7 @@ static void event(ObEvent *e, void *foo) /* end drags */ if (drag_used) { fire_motion(MouseAction_Motion, context, - e->data.x.client, e->data.x.e->xbutton.state, - e->data.x.e->xbutton.button, + e->data.x.client, state, button, cx, cy, cw, ch, dx, dy, TRUE, corner); drag = drag_used = FALSE; @@ -291,6 +292,7 @@ static void event(ObEvent *e, void *foo) } button = 0; + state = 0; ltime = e->data.x.e->xbutton.time; } fire_button(MouseAction_Release, context, @@ -318,8 +320,7 @@ static void event(ObEvent *e, void *foo) e->data.x.e->xbutton.window); drag_used = fire_motion(MouseAction_Motion, context, e->data.x.client, - e->data.x.e->xmotion.state, - button, cx, cy, cw, ch, dx, dy, + state, button, cx, cy, cw, ch, dx, dy, FALSE, corner); } }