From: Dana Jansens Date: Tue, 20 May 2003 07:30:27 +0000 (+0000) Subject: reindent the file.... X-Git-Url: https://git.brokenzipper.com/gitweb?a=commitdiff_plain;h=895cd9f43d5bca69a0f5c3411363c1ed623bb3f5;p=chaz%2Fopenbox reindent the file.... but while i'm at it: - add support for bevels/borders on solid textures. - reverse the colors in the rectangle gradient, the pipecross and pyramid ones may need to be reversed as well. --- diff --git a/render/gradient.c b/render/gradient.c index ec653b1e..9cd64fa3 100644 --- a/render/gradient.c +++ b/render/gradient.c @@ -6,455 +6,522 @@ void gradient_render(Surface *sf, int w, int h) { - pixel32 *data = sf->data.planar.pixel_data; - pixel32 current; - unsigned int r,g,b; - int off, x; - - switch (sf->data.planar.grad) { - case Background_Solid: /* already handled */ - return; - case Background_Vertical: - gradient_vertical(sf, w, h); - break; - case Background_Horizontal: - gradient_horizontal(sf, w, h); - break; - case Background_Diagonal: - gradient_diagonal(sf, w, h); - break; - case Background_CrossDiagonal: - gradient_crossdiagonal(sf, w, h); - break; - case Background_Pyramid: - gradient_pyramid(sf, w, h); - break; - case Background_PipeCross: - gradient_pipecross(sf, w, h); - break; - case Background_Rectangle: - gradient_rectangle(sf, w, h); - break; - default: - g_message("unhandled gradient"); - return; - } + pixel32 *data = sf->data.planar.pixel_data; + pixel32 current; + unsigned int r,g,b; + int off, x; + + switch (sf->data.planar.grad) { + case Background_Solid: /* already handled */ + return; + case Background_Vertical: + gradient_vertical(sf, w, h); + break; + case Background_Horizontal: + gradient_horizontal(sf, w, h); + break; + case Background_Diagonal: + gradient_diagonal(sf, w, h); + break; + case Background_CrossDiagonal: + gradient_crossdiagonal(sf, w, h); + break; + case Background_Pyramid: + gradient_pyramid(sf, w, h); + break; + case Background_PipeCross: + gradient_pipecross(sf, w, h); + break; + case Background_Rectangle: + gradient_rectangle(sf, w, h); + break; + default: + g_message("unhandled gradient"); + return; + } - if (sf->data.planar.relief == Flat && sf->data.planar.border) { - r = sf->data.planar.border_color->r; - g = sf->data.planar.border_color->g; - b = sf->data.planar.border_color->b; - current = (r << default_red_offset) + if (sf->data.planar.relief == Flat && sf->data.planar.border) { + r = sf->data.planar.border_color->r; + g = sf->data.planar.border_color->g; + b = sf->data.planar.border_color->b; + current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); - for (off = 0, x = 0; x < w; ++x, off++) { - *(data + off) = current; - *(data + off + ((h-1) * w)) = current; - } - for (off = 0, x = 0; x < h; ++x, off++) { - *(data + (off * w)) = current; - *(data + (off * w) + w - 1) = current; - } - } - - if (sf->data.planar.relief != Flat) { - if (sf->data.planar.bevel == Bevel1) { - for (off = 1, x = 1; x < w - 1; ++x, off++) - highlight(data + off, - data + off + (h-1) * w, - sf->data.planar.relief==Raised); - for (off = 0, x = 0; x < h; ++x, off++) - highlight(data + off * w, - data + off * w + w - 1, - sf->data.planar.relief==Raised); + for (off = 0, x = 0; x < w; ++x, off++) { + *(data + off) = current; + *(data + off + ((h-1) * w)) = current; + } + for (off = 0, x = 0; x < h; ++x, off++) { + *(data + (off * w)) = current; + *(data + (off * w) + w - 1) = current; + } } - if (sf->data.planar.bevel == Bevel2) { - for (off = 2, x = 2; x < w - 2; ++x, off++) - highlight(data + off + w, - data + off + (h-2) * w, - sf->data.planar.relief==Raised); - for (off = 1, x = 1; x < h-1; ++x, off++) - highlight(data + off * w + 1, - data + off * w + w - 2, - sf->data.planar.relief==Raised); + if (sf->data.planar.relief != Flat) { + if (sf->data.planar.bevel == Bevel1) { + for (off = 1, x = 1; x < w - 1; ++x, off++) + highlight(data + off, + data + off + (h-1) * w, + sf->data.planar.relief==Raised); + for (off = 0, x = 0; x < h; ++x, off++) + highlight(data + off * w, + data + off * w + w - 1, + sf->data.planar.relief==Raised); + } + + if (sf->data.planar.bevel == Bevel2) { + for (off = 2, x = 2; x < w - 2; ++x, off++) + highlight(data + off + w, + data + off + (h-2) * w, + sf->data.planar.relief==Raised); + for (off = 1, x = 1; x < h-1; ++x, off++) + highlight(data + off * w + 1, + data + off * w + w - 2, + sf->data.planar.relief==Raised); + } } - } } void gradient_vertical(Surface *sf, int w, int h) { - pixel32 *data = sf->data.planar.pixel_data; - pixel32 current; - float dr, dg, db; - unsigned int r,g,b; - int x, y; - - dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); - dr/= (float)h; - - dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); - dg/= (float)h; - - db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); - db/= (float)h; - - for (y = 0; y < h; ++y) { - r = sf->data.planar.primary->r + (int)(dr * y); - g = sf->data.planar.primary->g + (int)(dg * y); - b = sf->data.planar.primary->b + (int)(db * y); - current = (r << default_red_offset) + pixel32 *data = sf->data.planar.pixel_data; + pixel32 current; + float dr, dg, db; + unsigned int r,g,b; + int x, y; + + dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); + dr/= (float)h; + + dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); + dg/= (float)h; + + db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); + db/= (float)h; + + for (y = 0; y < h; ++y) { + r = sf->data.planar.primary->r + (int)(dr * y); + g = sf->data.planar.primary->g + (int)(dg * y); + b = sf->data.planar.primary->b + (int)(db * y); + current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); - for (x = 0; x < w; ++x, ++data) - *data = current; - } + for (x = 0; x < w; ++x, ++data) + *data = current; + } } void gradient_horizontal(Surface *sf, int w, int h) { - pixel32 *data = sf->data.planar.pixel_data; - pixel32 current; - float dr, dg, db; - unsigned int r,g,b; - int x, y; - - dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); - dr/= (float)w; - - dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); - dg/= (float)w; - - db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); - db/= (float)w; - - for (x = 0; x < w; ++x, ++data) { - r = sf->data.planar.primary->r + (int)(dr * x); - g = sf->data.planar.primary->g + (int)(dg * x); - b = sf->data.planar.primary->b + (int)(db * x); - current = (r << default_red_offset) + pixel32 *data = sf->data.planar.pixel_data; + pixel32 current; + float dr, dg, db; + unsigned int r,g,b; + int x, y; + + dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); + dr/= (float)w; + + dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); + dg/= (float)w; + + db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); + db/= (float)w; + + for (x = 0; x < w; ++x, ++data) { + r = sf->data.planar.primary->r + (int)(dr * x); + g = sf->data.planar.primary->g + (int)(dg * x); + b = sf->data.planar.primary->b + (int)(db * x); + current = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); - for (y = 0; y < h; ++y) - *(data + y*w) = current; - } + for (y = 0; y < h; ++y) + *(data + y*w) = current; + } } void gradient_diagonal(Surface *sf, int w, int h) { - pixel32 *data = sf->data.planar.pixel_data; - pixel32 current; - float drx, dgx, dbx, dry, dgy, dby; - unsigned int r,g,b; - int x, y; - - for (y = 0; y < h; ++y) { - drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); - dry = drx/(float)h; - drx/= (float)w; - - dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); - dgy = dgx/(float)h; - dgx/= (float)w; - - dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); - dby = dbx/(float)h; - dbx/= (float)w; - for (x = 0; x < w; ++x, ++data) { - r = sf->data.planar.primary->r + ((int)(drx * x) + (int)(dry * y))/2; - g = sf->data.planar.primary->g + ((int)(dgx * x) + (int)(dgy * y))/2; - b = sf->data.planar.primary->b + ((int)(dbx * x) + (int)(dby * y))/2; - current = (r << default_red_offset) - + (g << default_green_offset) - + (b << default_blue_offset); - *data = current; + pixel32 *data = sf->data.planar.pixel_data; + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + int x, y; + + for (y = 0; y < h; ++y) { + drx = (float)(sf->data.planar.secondary->r - + sf->data.planar.primary->r); + dry = drx/(float)h; + drx/= (float)w; + + dgx = (float)(sf->data.planar.secondary->g - + sf->data.planar.primary->g); + dgy = dgx/(float)h; + dgx/= (float)w; + + dbx = (float)(sf->data.planar.secondary->b - + sf->data.planar.primary->b); + dby = dbx/(float)h; + dbx/= (float)w; + for (x = 0; x < w; ++x, ++data) { + r = sf->data.planar.primary->r + + ((int)(drx * x) + (int)(dry * y))/2; + g = sf->data.planar.primary->g + + ((int)(dgx * x) + (int)(dgy * y))/2; + b = sf->data.planar.primary->b + + ((int)(dbx * x) + (int)(dby * y))/2; + current = (r << default_red_offset) + + (g << default_green_offset) + + (b << default_blue_offset); + *data = current; + } } - } } void gradient_crossdiagonal(Surface *sf, int w, int h) { - pixel32 *data = sf->data.planar.pixel_data; - pixel32 current; - float drx, dgx, dbx, dry, dgy, dby; - unsigned int r,g,b; - int x, y; - - for (y = 0; y < h; ++y) { - drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); - dry = drx/(float)h; - drx/= (float)w; - - dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); - dgy = dgx/(float)h; - dgx/= (float)w; - - dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); - dby = dbx/(float)h; - dbx/= (float)w; - for (x = w; x > 0; --x, ++data) { - r = sf->data.planar.primary->r + ((int)(drx * (x-1)) + (int)(dry * y))/2; - g = sf->data.planar.primary->g + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; - b = sf->data.planar.primary->b + ((int)(dbx * (x-1)) + (int)(dby * y))/2; - current = (r << default_red_offset) - + (g << default_green_offset) - + (b << default_blue_offset); - *data = current; + pixel32 *data = sf->data.planar.pixel_data; + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + int x, y; + + for (y = 0; y < h; ++y) { + drx = (float)(sf->data.planar.secondary->r - + sf->data.planar.primary->r); + dry = drx/(float)h; + drx/= (float)w; + + dgx = (float)(sf->data.planar.secondary->g - + sf->data.planar.primary->g); + dgy = dgx/(float)h; + dgx/= (float)w; + + dbx = (float)(sf->data.planar.secondary->b - + sf->data.planar.primary->b); + dby = dbx/(float)h; + dbx/= (float)w; + for (x = w; x > 0; --x, ++data) { + r = sf->data.planar.primary->r + + ((int)(drx * (x-1)) + (int)(dry * y))/2; + g = sf->data.planar.primary->g + + ((int)(dgx * (x-1)) + (int)(dgy * y))/2; + b = sf->data.planar.primary->b + + ((int)(dbx * (x-1)) + (int)(dby * y))/2; + current = (r << default_red_offset) + + (g << default_green_offset) + + (b << default_blue_offset); + *data = current; + } } - } } void highlight(pixel32 *x, pixel32 *y, gboolean raised) { - int r, g, b; - - pixel32 *up, *down; - if (raised) { - up = x; - down = y; - } else { - up = y; - down = x; - } - r = (*up >> default_red_offset) & 0xFF; - r += r >> 1; - g = (*up >> default_green_offset) & 0xFF; - g += g >> 1; - b = (*up >> default_blue_offset) & 0xFF; - b += b >> 1; - if (r > 255) r = 255; - if (g > 255) g = 255; - if (b > 255) b = 255; - *up = (r << default_red_offset) + (g << default_green_offset) - + (b << default_blue_offset); + int r, g, b; + + pixel32 *up, *down; + if (raised) { + up = x; + down = y; + } else { + up = y; + down = x; + } + r = (*up >> default_red_offset) & 0xFF; + r += r >> 1; + g = (*up >> default_green_offset) & 0xFF; + g += g >> 1; + b = (*up >> default_blue_offset) & 0xFF; + b += b >> 1; + if (r > 0xFF) r = 0xFF; + if (g > 0xFF) g = 0xFF; + if (b > 0xFF) b = 0xFF; + *up = (r << default_red_offset) + (g << default_green_offset) + + (b << default_blue_offset); - r = (*down >> default_red_offset) & 0xFF; - r = (r >> 1) + (r >> 2); - g = (*down >> default_green_offset) & 0xFF; - g = (g >> 1) + (g >> 2); - b = (*down >> default_blue_offset) & 0xFF; - b = (b >> 1) + (b >> 2); - *down = (r << default_red_offset) + (g << default_green_offset) + r = (*down >> default_red_offset) & 0xFF; + r = (r >> 1) + (r >> 2); + g = (*down >> default_green_offset) & 0xFF; + g = (g >> 1) + (g >> 2); + b = (*down >> default_blue_offset) & 0xFF; + b = (b >> 1) + (b >> 2); + *down = (r << default_red_offset) + (g << default_green_offset) + (b << default_blue_offset); } +static void create_bevel_colors(Appearance *l) +{ + int r, g, b; + + /* light color */ + r = l->surface.data.planar.primary->r; + r += r >> 1; + g = l->surface.data.planar.primary->g; + g += g >> 1; + b = l->surface.data.planar.primary->b; + b += b >> 1; + if (r > 0xFF) r = 0xFF; + if (g > 0xFF) g = 0xFF; + if (b > 0xFF) b = 0xFF; + g_assert(!l->surface.data.planar.bevel_light); + l->surface.data.planar.bevel_light = color_new(r, g, b); + color_allocate_gc(l->surface.data.planar.bevel_light); + + /* dark color */ + r = l->surface.data.planar.primary->r; + r = (r >> 1) + (r >> 2); + g = l->surface.data.planar.primary->g; + g = (g >> 1) + (g >> 2); + b = l->surface.data.planar.primary->b; + b = (b >> 1) + (b >> 2); + g_assert(!l->surface.data.planar.bevel_dark); + l->surface.data.planar.bevel_dark = color_new(r, g, b); + color_allocate_gc(l->surface.data.planar.bevel_dark); +} + void gradient_solid(Appearance *l, int x, int y, int w, int h) { - pixel32 pix; - int i, a, b; - PlanarSurface *sp = &l->surface.data.planar; - int left = x, top = y, right = w - 1, bottom = h - 1; - - if (sp->primary->gc == None) - color_allocate_gc(sp->primary); - pix = (sp->primary->r << default_red_offset) - + (sp->primary->g << default_green_offset) - + (sp->primary->b << default_blue_offset); - - for (a = 0; a < l->area.width; a++) - for (b = 0; b < l->area.height; b++) - sp->pixel_data[a + b*l->area.width] = pix; - - XFillRectangle(ob_display, l->pixmap, sp->primary->gc - , x, y, w, h); - - if (l->surface.data.planar.interlaced) { - if (sp->secondary->gc == None) - color_allocate_gc(sp->secondary); - for (i = y; i < h; i += 2) - XDrawLine(ob_display, l->pixmap, sp->secondary->gc, - x, i, w, i); - } -/* - switch (texture.relief()) { - case RenderTexture::Raised: - switch (texture.bevel()) { - case RenderTexture::Bevel1: - XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(), - left, bottom, right, bottom); - XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(), - right, bottom, right, top); - - XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(), - left, top, right, top); - XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(), - left, bottom, left, top); - break; - case RenderTexture::Bevel2: - XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(), - left + 1, bottom - 2, right - 2, bottom - 2); - XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(), - right - 2, bottom - 2, right - 2, top + 1); - - XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(), - left + 1, top + 1, right - 2, top + 1); - XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), - left + 1, bottom - 2, left + 1, top + 1); - break; - default: - assert(false); // unhandled RenderTexture::BevelType + pixel32 pix; + int i, a, b; + PlanarSurface *sp = &l->surface.data.planar; + int left = x, top = y, right = x + w - 1, bottom = y + h - 1; + + if (sp->primary->gc == None) + color_allocate_gc(sp->primary); + pix = (sp->primary->r << default_red_offset) + + (sp->primary->g << default_green_offset) + + (sp->primary->b << default_blue_offset); + + for (a = 0; a < l->area.width; a++) + for (b = 0; b < l->area.height; b++) + sp->pixel_data[a + b*l->area.width] = pix; + + XFillRectangle(ob_display, l->pixmap, sp->primary->gc, + x, y, w, h); + + if (sp->interlaced) { + if (sp->secondary->gc == None) + color_allocate_gc(sp->secondary); + for (i = y; i < h; i += 2) + XDrawLine(ob_display, l->pixmap, sp->secondary->gc, + x, i, w, i); } - break; - case RenderTexture::Sunken: - switch (texture.bevel()) { - case RenderTexture::Bevel1: - XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), - left, bottom, right, bottom); - XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), - right, bottom, right, top); + + switch (sp->relief) { + case Raised: + if (!sp->bevel_dark) + create_bevel_colors(l); + + switch (sp->bevel) { + case Bevel1: + XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, + left, bottom, right, bottom); + XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, + right, bottom, right, top); + + XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, + left, top, right, top); + XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, + left, bottom, left, top); + break; + case Bevel2: + XDrawLine(ob_display, l->pixmap, + sp->bevel_dark->gc, + left + 1, bottom - 2, right - 2, bottom - 2); + XDrawLine(ob_display, l->pixmap, + sp->bevel_dark->gc, + right - 2, bottom - 2, right - 2, top + 1); + + XDrawLine(ob_display, l->pixmap, + sp->bevel_light->gc, + left + 1, top + 1, right - 2, top + 1); + XDrawLine(ob_display, l->pixmap, + sp->bevel_light->gc, + left + 1, bottom - 2, left + 1, top + 1); + break; + default: + g_assert_not_reached(); /* unhandled BevelType */ + } + break; + case Sunken: + if (!sp->bevel_dark) + create_bevel_colors(l); + + switch (sp->bevel) { + case Bevel1: + XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, + left, bottom, right, bottom); + XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, + right, bottom, right, top); - XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(), - left, top, right, top); - XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(), - left, bottom, left, top); - break; - case RenderTexture::Bevel2: - XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), - left + 1, bottom - 2, right - 2, bottom - 2); - XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(), - right - 2, bottom - 2, right - 2, top + 1); + XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, + left, top, right, top); + XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, + left, bottom, left, top); + break; + case Bevel2: + XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, + left + 1, bottom - 2, right - 2, bottom - 2); + XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc, + right - 2, bottom - 2, right - 2, top + 1); - XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(), - left + 1, top + 1, right - 2, top + 1); - XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(), - left + 1, bottom - 2, left + 1, top + 1); - - break; - default: - assert(false); // unhandled RenderTexture::BevelType + XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, + left + 1, top + 1, right - 2, top + 1); + XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc, + left + 1, bottom - 2, left + 1, top + 1); + + break; + default: + g_assert_not_reached(); /* unhandled BevelType */ + } + break; + case Flat: + if (sp->border) + XDrawRectangle(ob_display, l->pixmap, sp->border_color->gc, + left, top, right, bottom); + break; + default: + g_assert_not_reached(); /* unhandled ReliefType */ } - break; - case RenderTexture::Flat: - if (texture.border()) - XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(), - left, top, right, bottom); - break; - default: - assert(false); // unhandled RenderTexture::ReliefType - } -*/ } void gradient_pyramid(Surface *sf, int inw, int inh) { - pixel32 *data = sf->data.planar.pixel_data; - pixel32 *end = data + inw*inh; - pixel32 current; - float drx, dgx, dbx, dry, dgy, dby; - unsigned int r,g,b; - int x, y, h=(inh/2) + 1, w=(inw/2) + 1; - for (y = 0; y < h; ++y) { - drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); - dry = drx/(float)h; - drx/= (float)w; - - dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); - dgy = dgx/(float)h; - dgx/= (float)w; - - dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); - dby = dbx/(float)h; - dbx/= (float)w; - for (x = 0; x < w; ++x, data) { - r = sf->data.planar.primary->r + ((int)(drx * x) + (int)(dry * y))/2; - g = sf->data.planar.primary->g + ((int)(dgx * x) + (int)(dgy * y))/2; - b = sf->data.planar.primary->b + ((int)(dbx * x) + (int)(dby * y))/2; - current = (r << default_red_offset) - + (g << default_green_offset) - + (b << default_blue_offset); - *(data+x) = current; - *(data+inw-x) = current; - *(end-x) = current; - *(end-(inw-x)) = current; + pixel32 *data = sf->data.planar.pixel_data; + pixel32 *end = data + inw*inh; + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + int x, y, h=(inh/2) + 1, w=(inw/2) + 1; + for (y = 0; y < h; ++y) { + drx = (float)(sf->data.planar.secondary->r - + sf->data.planar.primary->r); + dry = drx/(float)h; + drx/= (float)w; + + dgx = (float)(sf->data.planar.secondary->g - + sf->data.planar.primary->g); + dgy = dgx/(float)h; + dgx/= (float)w; + + dbx = (float)(sf->data.planar.secondary->b - + sf->data.planar.primary->b); + dby = dbx/(float)h; + dbx/= (float)w; + for (x = 0; x < w; ++x, data) { + r = sf->data.planar.primary->r + + ((int)(drx * x) + (int)(dry * y))/2; + g = sf->data.planar.primary->g + + ((int)(dgx * x) + (int)(dgy * y))/2; + b = sf->data.planar.primary->b + + ((int)(dbx * x) + (int)(dby * y))/2; + current = (r << default_red_offset) + + (g << default_green_offset) + + (b << default_blue_offset); + *(data+x) = current; + *(data+inw-x) = current; + *(end-x) = current; + *(end-(inw-x)) = current; + } + data+=inw; + end-=inw; } - data+=inw; - end-=inw; - } } void gradient_rectangle(Surface *sf, int inw, int inh) { - pixel32 *data = sf->data.planar.pixel_data; - pixel32 *end = data + inw*inh; - pixel32 current; - float drx, dgx, dbx, dry, dgy, dby; - unsigned int r,g,b; - int x, y, h=(inh/2) + 1, w=(inw/2) + 1; - int val; - - for (y = 0; y < h; ++y) { - drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); - dry = drx/(float)h; - drx/= (float)w; - - dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); - dgy = dgx/(float)h; - dgx/= (float)w; - - dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); - dby = dbx/(float)h; - dbx/= (float)w; - for (x = 0; x < w; ++x, data) { - if ((float)x/(float)w < (float)y/(float)h) val = (int)(drx * x); - else val = (int)(dry * y); - - r = sf->data.planar.primary->r + val; - g = sf->data.planar.primary->g + val; - b = sf->data.planar.primary->b + val; - current = (r << default_red_offset) - + (g << default_green_offset) - + (b << default_blue_offset); - *(data+x) = current; - *(data+inw-x) = current; - *(end-x) = current; - *(end-(inw-x)) = current; + pixel32 *data = sf->data.planar.pixel_data; + pixel32 *end = data + inw*inh; + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + int x, y, h=(inh/2) + 1, w=(inw/2) + 1; + int val; + + g_message("rectangle"); + + for (y = 0; y < h; ++y) { + drx = (float)(sf->data.planar.primary->r - + sf->data.planar.secondary->r); + dry = drx/(float)h; + drx/= (float)w; + + dgx = (float)(sf->data.planar.primary->g - + sf->data.planar.secondary->g); + dgy = dgx/(float)h; + dgx/= (float)w; + + dbx = (float)(sf->data.planar.primary->b - + sf->data.planar.secondary->b); + dby = dbx/(float)h; + dbx/= (float)w; + for (x = 0; x < w; ++x, data) { + if ((float)x/(float)w < (float)y/(float)h) val = (int)(drx * x); + else val = (int)(dry * y); + + r = sf->data.planar.secondary->r + val; + g = sf->data.planar.secondary->g + val; + b = sf->data.planar.secondary->b + val; + current = (r << default_red_offset) + + (g << default_green_offset) + + (b << default_blue_offset); + *(data+x) = current; + *(data+inw-x) = current; + *(end-x) = current; + *(end-(inw-x)) = current; + } + data+=inw; + end-=inw; } - data+=inw; - end-=inw; - } } void gradient_pipecross(Surface *sf, int inw, int inh) { - pixel32 *data = sf->data.planar.pixel_data; - pixel32 *end = data + inw*inh; - pixel32 current; - float drx, dgx, dbx, dry, dgy, dby; - unsigned int r,g,b; - int x, y, h=(inh/2) + 1, w=(inw/2) + 1; - int val; - - for (y = 0; y < h; ++y) { - drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); - dry = drx/(float)h; - drx/= (float)w; - - dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); - dgy = dgx/(float)h; - dgx/= (float)w; - - dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); - dby = dbx/(float)h; - dbx/= (float)w; - for (x = 0; x < w; ++x, data) { - if ((float)x/(float)w > (float)y/(float)h) val = (int)(drx * x); - else val = (int)(dry * y); - - r = sf->data.planar.primary->r + val; - g = sf->data.planar.primary->g + val; - b = sf->data.planar.primary->b + val; - current = (r << default_red_offset) - + (g << default_green_offset) - + (b << default_blue_offset); - *(data+x) = current; - *(data+inw-x) = current; - *(end-x) = current; - *(end-(inw-x)) = current; + pixel32 *data = sf->data.planar.pixel_data; + pixel32 *end = data + inw*inh; + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + int x, y, h=(inh/2) + 1, w=(inw/2) + 1; + int val; + + g_message("pipecross"); + + for (y = 0; y < h; ++y) { + drx = (float)(sf->data.planar.secondary->r - + sf->data.planar.primary->r); + dry = drx/(float)h; + drx/= (float)w; + + dgx = (float)(sf->data.planar.secondary->g - + sf->data.planar.primary->g); + dgy = dgx/(float)h; + dgx/= (float)w; + + dbx = (float)(sf->data.planar.secondary->b - + sf->data.planar.primary->b); + dby = dbx/(float)h; + dbx/= (float)w; + for (x = 0; x < w; ++x, data) { + if ((float)x/(float)w > (float)y/(float)h) val = (int)(drx * x); + else val = (int)(dry * y); + + r = sf->data.planar.primary->r + val; + g = sf->data.planar.primary->g + val; + b = sf->data.planar.primary->b + val; + current = (r << default_red_offset) + + (g << default_green_offset) + + (b << default_blue_offset); + *(data+x) = current; + *(data+inw-x) = current; + *(end-x) = current; + *(end-(inw-x)) = current; + } + data+=inw; + end-=inw; } - data+=inw; - end-=inw; - } }