From: Dana Jansens Date: Wed, 21 Aug 2002 08:59:28 +0000 (+0000) Subject: warping works! X-Git-Url: https://git.brokenzipper.com/gitweb?a=commitdiff_plain;h=9d40660bce8e594b6065db961b770d69c46ae53b;p=chaz%2Fopenbox warping works! --- diff --git a/src/Window.cc b/src/Window.cc index 98696a56..835cbdec 100644 --- a/src/Window.cc +++ b/src/Window.cc @@ -3065,6 +3065,7 @@ void BlackboxWindow::doMove(int x_root, int y_root) { assert(flags.moving); assert(blackbox->getChangingWindow() == this); + bool warp = False; int dx = x_root - frame.grab_x, dy = y_root - frame.grab_y; dx -= frame.border_w; dy -= frame.border_w; @@ -3072,6 +3073,9 @@ void BlackboxWindow::doMove(int x_root, int y_root) { doWindowSnapping(dx, dy); if (screen->doOpaqueMove()) { + if (screen->doWorkspaceWarping()) + warp = doWorkspaceWarping(x_root, y_root, dx, dy); + configure(dx, dy, frame.rect.width(), frame.rect.height()); } else { XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), @@ -3081,6 +3085,9 @@ void BlackboxWindow::doMove(int x_root, int y_root) { frame.changing.width() - 1, frame.changing.height() - 1); + if (screen->doWorkspaceWarping()) + warp = doWorkspaceWarping(x_root, y_root, dx, dy); + frame.changing.setPos(dx, dy); XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(), @@ -3091,14 +3098,11 @@ void BlackboxWindow::doMove(int x_root, int y_root) { frame.changing.height() - 1); } - if (screen->doWorkspaceWarping()) - doWorkspaceWarping(x_root, y_root, dx, dy); - screen->showPosition(dx, dy); } -void BlackboxWindow::doWorkspaceWarping(int x_root, int y_root, +bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root, int &dx, int dy) { // workspace warping bool warp = False; @@ -3116,9 +3120,7 @@ void BlackboxWindow::doWorkspaceWarping(int x_root, int y_root, else dest = 0; } if (! warp) - return; - - endMove(); + return False; bool focus = flags.focused; // had focus while moving? @@ -3135,24 +3137,24 @@ void BlackboxWindow::doWorkspaceWarping(int x_root, int y_root, We grab the X server here so that we dont end up magically grabbing a different window dring the warp. */ - XGrabServer(blackbox->getXDisplay()); if (! flags.stuck) screen->reassociateWindow(this, dest, False); screen->changeWorkspaceID(dest); - configure(dx, dy, frame.rect.width(), frame.rect.height()); - + XUngrabPointer(blackbox->getXDisplay(), CurrentTime); XWarpPointer(blackbox->getXDisplay(), None, screen->getRootWindow(), 0, 0, 0, 0, dest_x, y_root); - - XUngrabServer(blackbox->getXDisplay()); + XGrabPointer(blackbox->getXDisplay(), frame.window, False, + PointerMotionMask | ButtonReleaseMask, + GrabModeAsync, GrabModeAsync, + None, blackbox->getMoveCursor(), CurrentTime); if (focus) setInputFocus(); - beginMove(dest_x, y_root); + return True; } diff --git a/src/Window.hh b/src/Window.hh index 695d3e1c..727f1006 100644 --- a/src/Window.hh +++ b/src/Window.hh @@ -296,7 +296,7 @@ private: void setState(unsigned long new_state); void upsize(void); void doMove(int x_root, int y_root); - void doWorkspaceWarping(int x_root, int y_root, int &dx, int dy); + bool doWorkspaceWarping(int x_root, int y_root, int &dx, int dy); void doWindowSnapping(int &dx, int &dy); void endMove(void); void doResize(int x_root, int y_root);