From: Charles McGarvey Date: Mon, 13 Feb 2012 21:57:05 +0000 (-0700) Subject: make the animate script even easier to understand X-Git-Tag: project3~9 X-Git-Url: https://git.brokenzipper.com/gitweb?a=commitdiff_plain;h=aca1bceb5ab7dd87e910f0b8c5dba784ab6e8290;p=chaz%2Frasterize make the animate script even easier to understand --- diff --git a/animate.lua b/animate.lua index d04f5df..476051f 100755 --- a/animate.lua +++ b/animate.lua @@ -6,24 +6,39 @@ -- mcgarvey@eng.utah.edu -- --- This program that draws a scene multiple times from different camera angles --- and positions. The rasters are saved in the `frames' directory, and if --- ffmpeg is installed, they will also be combined into a video file. The --- camera will make a full rotation along the X and Z axes, around a specified --- point (center), all the while looking at some other point (look). --- This must be called from the same directory where the rasterize program is. - -local size = {w = 640, h = 480} -- width and height of the viewport -local frames = 512 -- number of animation frames - -local look = {x = 2, y = 1, z = 2} -- the point to look at -local center = {x = 0, y = 1, z = 0} -- center of rotation -local distance = 4 -- the distance from the center -local start = math.pi -- where is the first frame +-- This program automates the process of creating simple fly-by animations. +-- The rasters are saved in the `frames' directory, and if ffmpeg is +-- installed, the frames will also be combined into a video file. This script +-- must be called from the same directory where the rasterize program is. + +-- Set the width and height of the viewport. +local size = {w = 640, h = 480} + +-- Set the number of frames to be rendered for the animation. +local frames = 512 + +-- Define the code to calculate where the camera is, in world coordinates. +local eye = function(frame) + -- just rotate around the center of the scene on the XZ plane + local center = {x = 0, y = 1, z = 0} + local distance = 4 + local start = math.pi + local t = start + 2 * math.pi * frame / frames + local v = { + x = math.cos(t), + y = 0, + z = math.sin(t), + } + return vec_add(vec_scale(v, distance), center) +end -local jobs = 6 -- number of concurrent renderings +-- Define the code to calculate where the focal point of the scene is. +local look = function(frame) + return {x = 2, y = 1, z = 2} -- keep focused on the buddha +end --- the actual objects of the scene that will be drawn: +-- Define the actual objects of the scene that will be rendered, in the +-- extended u3d format. local scene = [[ L 0 1000000 0 1 1 1 1 1 1 L 0 0 1000000 1 1 1 1 1 1 @@ -49,6 +64,15 @@ t 0 -1 0 s 0.6 0.6 0.6 ]] +-- Set the number of concurrent renderings (for multi-core machines). +local jobs = 6 + + +-- end of configuration +--------------------------------------------------------------------------- + +local fmt = string.format +local write = function(...) io.write(fmt(...)) end function vec_add(a, b) return {x = a.x + b.x, y = a.y + b.y, z = a.z + b.z} @@ -58,14 +82,13 @@ function vec_scale(v, s) return {x = v.x * s, y = v.y * s, z = v.z * s} end -local fmt = string.format -local write = function(...) io.write(fmt(...)) end - -function render(i, v) - while i and v do +function render(i) + while i do local filename = fmt("frames/anim%04d.bmp", i) local command = fmt("./rasterize -o %s >/dev/null", filename) local out = io.popen(command, "w") + local e = eye(i) + local l = look(i) write("\27[80D\27[2Kframe\t %4d / %d", i + 1, frames) out:write(fmt([[ U3 @@ -76,13 +99,12 @@ U3 1.57 %f 0.1 1000 %s X -]], size.w, size.h, v.x, v.y, v.z, look.x, look.y, look.z, size.w/size.h, scene)) - i, v = coroutine.yield() +]], size.w, size.h, e.x, e.y, e.z, l.x, l.y, l.z, size.w/size.h, scene)) + i = coroutine.yield() out:close() end end - print("Animating scene...") local threads = {} @@ -92,14 +114,7 @@ end os.execute("rm -rf frames && mkdir frames >/dev/null 2>&1") for i = 0,(frames-1) do - local t = start + 2 * math.pi * i / frames - local v = { - x = math.cos(t), - y = 0, - z = math.sin(t), - } - v = vec_add(vec_scale(v, distance), center) - threads[1 + (i % jobs)](i, v) + threads[1 + (i % jobs)](i) end for _,thread in ipairs(threads) do thread(null) end print()