]> Dogcows Code - chaz/yoink/history - data
refactoring needed for win32 crash
[chaz/yoink] / data /
2010-01-14  Charles McGarveymoved log level from configure to setting
2010-01-13  Charles McGarveyfinally fixed broken main loop
2010-01-12  Charles McGarveysimplified win32 installer build script
2009-12-13  Charles McGarveyray-scene intersection
2009-12-13  Charles McGarveypreliminary AM_SILENT_RULES support
2009-12-08  Charles McGarveyexperimental shapes hierarchy and raycasting
2009-11-24  Charles McGarveyhouse-keeping
2009-11-29  Charles McGarveybig batch of changes
2009-11-23  Charles McGarveyupdated documentation
2009-11-10  Charles McGarveyminor build system changes
2009-11-08  Charles McGarveybeginning CD implementation
2009-11-03  Charles McGarveyconverted tilemap scripts to lua
2009-11-02  Charles McGarveyconverted json sequences to lua
2009-10-17  Charles McGarveyfixed layer bugs; generalized octree
2009-10-14  Charles McGarveynew level-based controllers
2009-10-12  Charles McGarveysettings subsystem now using lua
2009-10-07  Charles McGarveynew lua scripting for scene loading
2009-09-16  Charles McGarveyadded missing licenses
2009-09-14  Charles McGarveymore featureful sound class
2009-08-31  Charles McGarveypreliminary physics, sound, hud
2009-08-29  Charles McGarveyoriginal sounds now included, converted by Neil
2009-08-21  Charles McGarveynow using stlplus containers, especially ntree
2009-08-21  Charles McGarveyinitial working frustum culling implementation
2009-08-16  Charles McGarveyrevamped scene drawing in preparation for octree
2009-08-14  Charles McGarveyscene drawing correctly implemented; new classes
2009-08-01  Charles McGarveyfixed up video and texture handling
2009-07-27  Charles McGarveymain loop code fixed to decouple updates and draws
2009-07-25  Charles McGarveydatarootdir autotools fix
2009-07-25  Charles McGarveybig batch of progress
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