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2010-01-30 | Charles McGarvey | game loop tweaks; shapes hierarchy defined | blob | commitdiff | raw |
2010-01-24 | Charles McGarvey | reformatting | blob | commitdiff | raw | diff to current |
2009-12-08 | Charles McGarvey | experimental shapes hierarchy and raycasting | blob | commitdiff | raw | diff to current |
2009-11-19 | Charles McGarvey | minor refactoring and state progress | blob | commitdiff | raw | diff to current |
2009-09-22 | Charles McGarvey | refactoring the scene class | blob | commitdiff | raw | diff to current |
2009-08-21 | Charles McGarvey | initial working frustum culling implementation | blob | commitdiff | raw | diff to current |
2009-08-16 | Charles McGarvey | revamped scene drawing in preparation for octree | blob | commitdiff | raw | diff to current |
2009-08-14 | Charles McGarvey | scene drawing correctly implemented; new classes | blob | commitdiff | raw | diff to current |
2009-07-29 | Charles McGarvey | extreme refactoring | blob | commitdiff | raw | diff to current |