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2010-05-24 | Charles McGarvey | the massive refactoring effort | blob | commitdiff | raw |
2010-03-01 | Charles McGarvey | destroyed global classes; view hierarchy instead | blob | commitdiff | raw |
2010-01-30 | Charles McGarvey | game loop tweaks; shapes hierarchy defined | blob | commitdiff | raw | diff to current |
2010-01-24 | Charles McGarvey | reformatting | blob | commitdiff | raw | diff to current |
2010-01-12 | Charles McGarvey | dispatch class not a singleton, engine is static | blob | commitdiff | raw | diff to current |
2009-12-29 | Charles McGarvey | stream-based logging classes | blob | commitdiff | raw | diff to current |
2009-12-13 | Charles McGarvey | ray-scene intersection | blob | commitdiff | raw | diff to current |
2009-12-08 | Charles McGarvey | experimental shapes hierarchy and raycasting | blob | commitdiff | raw | diff to current |