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2010-01-30 | Charles McGarvey | game loop tweaks; shapes hierarchy defined | blob | commitdiff | raw |
2010-01-24 | Charles McGarvey | reformatting | blob | commitdiff | raw | diff to current |
2009-12-29 | Charles McGarvey | stream-based logging classes | blob | commitdiff | raw | diff to current |
2009-12-13 | Charles McGarvey | ray-scene intersection | blob | commitdiff | raw | diff to current |
2009-12-08 | Charles McGarvey | experimental shapes hierarchy and raycasting | blob | commitdiff | raw | diff to current |
2009-09-22 | Charles McGarvey | refactoring the scene class | blob | commitdiff | raw | diff to current |
2009-09-17 | Charles McGarvey | miscellaneous cleanup | blob | commitdiff | raw | diff to current |
2009-08-21 | Charles McGarvey | initial working frustum culling implementation | blob | commitdiff | raw | diff to current |
2009-08-14 | Charles McGarvey | scene drawing correctly implemented; new classes | blob | commitdiff | raw | diff to current |