From ed23816ba555560b1835e277bf4041e612580c75 Mon Sep 17 00:00:00 2001 From: Kyle Date: Thu, 22 Apr 2010 18:53:44 +0000 Subject: [PATCH] Slowed player and projectiles git-svn-id: https://bd85.net/svn/cs3505_group@128 92bb83a3-7c8f-8a45-bc97-515c4e399668 --- CarFire/CarFire/CarFire/Human.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/CarFire/CarFire/CarFire/Human.cs b/CarFire/CarFire/CarFire/Human.cs index a639716..c1a3fad 100644 --- a/CarFire/CarFire/CarFire/Human.cs +++ b/CarFire/CarFire/CarFire/Human.cs @@ -12,7 +12,7 @@ namespace CarFire public class Human : IPlayer { //The number of frames between each projectile is spawned. - const int shootCoolDown = 10; + const int shootCoolDown = 18; String CharName; Game game; Texture2D charModel; @@ -42,10 +42,10 @@ namespace CarFire visible = false; charModel = model; projectileModel = projectile; - projectileSpeed = 30; + projectileSpeed = 8; // Speed is the number of grid cells you can move through per second. - mMotion = new MovementManager(position, 8.0f); + mMotion = new MovementManager(position, 4.0f); } public void LoadContent(ContentManager contentManager) -- 2.45.2