]> Dogcows Code - chaz/yoink/shortlog
chaz/yoink
2010-03-03  Charles McGarveybugfix: resource file searching was broken
2010-03-01  Charles McGarveyreadme edits
2010-03-01  Charles McGarveydestroyed global classes; view hierarchy instead
2010-03-04  Charles McGarveyarch linux prefers pkgconfig for finding lua
2010-01-30  Charles McGarveygame loop tweaks; shapes hierarchy defined
2010-01-24  Charles McGarveyupgrade libpng to 1.4.0
2010-01-24  Charles McGarveyreformatting
2010-01-24  Charles McGarveyincluded manager class
2010-01-24  Charles McGarveylibrary class revamped as manager, goodbye tilemap
2010-01-21  Charles McGarveycleaned up interpolator classes
2010-01-20  Charles McGarveycade lab fixes
2010-01-20  Charles McGarveyminor build system, doc fixes
2010-01-16  Charles McGarveyrefactoring needed for win32 crash
2010-01-14  Charles McGarveymoved log level from configure to setting
2010-01-13  Charles McGarveyfinally fixed broken main loop
2010-01-12  Charles McGarveydispatch class not a singleton, engine is static
2010-01-12  Charles McGarveysimplified win32 installer build script
2010-01-05  Charles McGarveynew tool for converting unix to dos file format
2009-12-29  Charles McGarveystream-based logging classes
2009-12-13  Charles McGarveypreliminary macosx packaging
2009-12-13  Charles McGarveyray-scene intersection
2009-12-13  Charles McGarveyno need to rebuild version.c every time
2009-12-13  Charles McGarveypreliminary AM_SILENT_RULES support
2009-12-12  Charles McGarveyfixed permissions for stlplus files
2009-12-08  Charles McGarveyexperimental shapes hierarchy and raycasting
2009-12-05  Charles McGarveyimproved man page
2009-12-05  Charles McGarveyremoved Random.{cc,hh}; obsoleted by cml
2009-12-05  Charles McGarveydon't look for win32 directory in a package
2009-12-04  Charles McGarveyadded lua's license
2009-12-04  Charles McGarveyremoved alut dependency
2009-12-04  Charles McGarveyfoundational changes; tying up some loose ends
2009-12-02  Charles McGarveyport to NetBSD
2009-11-30  Charles McGarveysleep forever bug fixed
2009-11-29  Charles McGarveyrevert broken build files
2009-11-24  Charles McGarveyhouse-keeping
2009-11-29  Charles McGarveybig batch of changes
2009-11-24  Charles McGarveyrenamed mippleton to library
2009-11-23  Charles McGarveyfixed win32 installer building
2009-11-23  Charles McGarveyupdated documentation
2009-11-19  Charles McGarveyminor refactoring and state progress
2009-11-11  Charles McGarveysmall build system tweaks
2009-11-11  Charles McGarveybetter boost.m4 fix
2009-11-11  Charles McGarveyfix for boost.m4 with autoconf 2.64
2009-11-10  Charles McGarveyminor build system changes
2009-11-08  Charles McGarveybeginning CD implementation
2009-11-03  Charles McGarveypreliminary cleanup of character class
2009-11-03  Charles McGarveyconverted tilemap scripts to lua
2009-11-02  Charles McGarveyconverted json sequences to lua
2009-11-02  Charles McGarveystarting to move to a generic state structure
2009-11-01  Charles McGarveyrandom changes
2009-10-17  Charles McGarveyfixed layer bugs; generalized octree
2009-10-14  Charles McGarveynew level-based controllers
2009-10-12  Charles McGarveysettings subsystem now using lua
2009-10-13  Charles McGarveyadded missing octree method
2009-10-07  Charles McGarveynew lua scripting for scene loading
2009-09-30  Charles McGarveytodo change
2009-09-28  Charles McGarveynew timer class
2009-09-26  Charles McGarveynew windows installer script, clarified licenses
2009-09-24  Charles McGarveyfixed win32 resource file
2009-09-24  Charles McGarveynew win32 resource file; better dependency checks
2009-09-24  Charles McGarveyimproved new vorbisfile compatibility
2009-09-24  Charles McGarveyno longer using libtool; didn't really need it
2009-09-23  Charles McGarveymoving from SDL_sound to libvorbisfile
2009-09-22  Charles McGarveyrefactoring the scene class
2009-09-20  Charles McGarveyspring experiments
2009-09-17  Charles McGarveymiscellaneous cleanup
2009-09-16  Charles McGarveyadded missing licenses
2009-09-16  Charles McGarveyminor cleanups
2009-09-14  Charles McGarveymore featureful sound class
2009-09-10  Charles McGarveybetter build system support for win32
2009-09-07  Charles McGarveyinitial port to win32
2009-09-05  Charles McGarveycml version bump to 1.0.1
2009-09-03  Charles McGarveymore cleanup
2009-09-08  Charles McGarveydispatcher alias methods
2009-09-02  Charles McGarveyfixed stack overflow of entities outside octree
2009-09-02  Charles McGarveyconsiderable refactoring
2009-09-01  Charles McGarveybetter logging (maybe) and exception handling
2009-08-31  Charles McGarveyno more useless singleton class
2009-08-31  Charles McGarveycleaned up dispatcher
2009-08-31  Charles McGarveypreliminary physics, sound, hud
2009-08-29  Charles McGarveyoriginal sounds now included, converted by Neil
2009-08-21  Charles McGarveynow using stlplus containers, especially ntree
2009-08-21  Charles McGarveyinitial working frustum culling implementation
2009-08-16  Charles McGarveyrevamped scene drawing in preparation for octree
2009-08-09  Charles McGarveyconfigure sets correct version in spec file
2009-08-14  Charles McGarveyscene drawing correctly implemented; new classes
2009-08-01  Charles McGarveyfixed up video and texture handling
2009-07-31  Charles McGarveynew spec file for rpm building
2009-07-29  Charles McGarveyextreme refactoring
2009-07-29  Charles McGarveybeginnings of scene rendering
2009-07-27  Charles McGarveymain loop code fixed to decouple updates and draws
2009-07-26  Charles McGarveythe posix timer is now accessible again
2009-07-26  Charles McGarveyfixed yajl-related deserialization crash
2009-07-25  Charles McGarveydatarootdir autotools fix
2009-07-25  Charles McGarveybig batch of progress
2009-07-09  Charles McGarveynow using cml for vectors and math stuff
2009-07-08  Charles McGarveynew interface class: drawable
2009-07-08  Charles McGarveynew classes: resource, tilemap, animation
2009-07-07  Charles McGarveynew classes; yajl library
2009-06-29  Charles McGarveynew supporting files
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