]> Dogcows Code - chaz/carfire/summary
 
descriptionsimple top-down tile-based adventure game
last changeTue, 27 Apr 2010 20:31:43 +0000 (20:31 +0000)
content tags
shortlog
2010-04-27  KylePlayer doesn't disappear master
2010-04-27  KyleShouldn't be able to damage other characters now.
2010-04-27  Zacharygit-svn-id: https://bd85.net/svn/cs3505_group@169 92bb8...
2010-04-27  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@168 92bb8...
2010-04-27  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@167 92bb8...
2010-04-27  CharlesMerged sabermonster2.
2010-04-27  bradyChanged where AI is stored, adjusted to work with Multi...
2010-04-27  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@164 92bb8...
2010-04-27  Zacharygit-svn-id: https://bd85.net/svn/cs3505_group@163 92bb8...
2010-04-27  KyleMoved a couple lines...
2010-04-27  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@161 92bb8...
2010-04-27  Charlesnew PathFinder.GetPathAsync to push path finding onto...
2010-04-27  bradyAdding AI to monsters. AI still has some bugs to be...
2010-04-27  KyleChanged speed of player and projectiles
2010-04-27  KyleReseting the map seems to be working now.
2010-04-27  Charlescolosseum is now crowded with monsters; made the SaberM...
...
heads
13 years ago master
This page took 0.029975 seconds and 7 git commands to generate.