}
tri_t temp = tri_transform(*triangle, p->model);
-#if LIGHTING && (!FIND_NORMALS || (!SMOOTH_COLOR && FIND_NORMALS == 2))
+#if LIGHTING && (!PRE_NORMALS || (!SMOOTH_COLOR && PRE_NORMALS >= 2))
temp.a.n = temp.b.n = temp.c.n = vec_normalize(tri_normal(temp));
#endif
#if !SMOOTH_COLOR