]> Dogcows Code - chaz/carfire/blob - CarFire/CarFire/CarFire/PathFinder.cs
git-svn-id: https://bd85.net/svn/cs3505_group@114 92bb83a3-7c8f-8a45-bc97-515c4e399668
[chaz/carfire] / CarFire / CarFire / CarFire / PathFinder.cs
1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using System.Diagnostics;
6 using Microsoft.Xna.Framework;
7
8 namespace CarFire
9 {
10 /// <summary>
11 /// A class to navigate from here to there through a grid of
12 /// open and closed cells.
13 /// </summary>
14 public class PathFinder
15 {
16 #region Public Types
17
18 /// <summary>
19 /// The heuristic function should return some value representing
20 /// the distance between two points. A common approach is to
21 /// return the manhattan distance.
22 /// </summary>
23 /// <param name="a">A point.</param>
24 /// <param name="b">The endpoint.</param>
25 /// <returns>The heuristic.</returns>
26 public delegate int Heuristic(Point a, Point b);
27
28 /// <summary>
29 /// The cost function should take two points representing two
30 /// adjacent cells and return a cost measure of how expensive it
31 /// is to move from one cell to the other.
32 /// </summary>
33 /// <param name="a">A point.</param>
34 /// <param name="b">Another point.</param>
35 /// <returns>The cost.</returns>
36 public delegate int CostFunction(Point a, Point b);
37
38 #endregion
39
40
41 #region Public Methods
42
43 /// <summary>
44 /// Construct a path finder with a grid. The grid is a matrix
45 /// of boolean values, true meaning the cell is walkable and false
46 /// meaning the cell is closed.
47 /// </summary>
48 /// <param name="grid">The grid to find paths on.</param>
49 public PathFinder(bool[,] grid)
50 {
51 Debug.Assert(grid != null);
52
53 mGrid = grid;
54 mGridWidth = mGrid.GetUpperBound(0) + 1;
55 mGridHeight = mGrid.GetUpperBound(1) + 1;
56 }
57
58
59 /// <summary>
60 /// The A* algorithm for finding the best path through a grid of cells.
61 /// The manhattan distance heuristic and a simple distance-based cost
62 /// function will be used.
63 /// </summary>
64 /// <param name="start">The cell to start at.</param>
65 /// <param name="finish">The desired destination.</param>
66 /// <returns>A list of points representing the path through the grid,
67 /// ends points not included, or null if no path could be found.</return>
68 public List<Point> GetPath(Point start, Point finish)
69 {
70 return GetPath(start, finish, GetManhattanDistance, GetCost);
71 }
72
73 /// <summary>
74 /// The A* algorithm for finding the best path through a grid of cells.
75 /// A simple distance-based cost function will be used.
76 /// </summary>
77 /// <param name="start">The cell to start at.</param>
78 /// <param name="finish">The desired destination.</param>
79 /// <param name="heuristic">The heuristic function.</param>
80 /// <returns>A list of points representing the path through the grid,
81 /// ends points not included, or null if no path could be found.</return>
82 public List<Point> GetPath(Point start, Point finish, Heuristic heuristic)
83 {
84 return GetPath(start, finish, heuristic, GetCost);
85 }
86
87 /// <summary>
88 /// The A* algorithm for finding the best path through a grid of cells.
89 /// The manhattan distance heuristic will be used.
90 /// </summary>
91 /// <param name="start">The cell to start at.</param>
92 /// <param name="finish">The desired destination.</param>
93 /// <param name="costFunction">The cost function</param>
94 /// <returns>A list of points representing the path through the grid,
95 /// ends points not included, or null if no path could be found.</return>
96 public List<Point> GetPath(Point start, Point finish, CostFunction costFunction)
97 {
98 return GetPath(start, finish, GetManhattanDistance, costFunction);
99 }
100
101 /// <summary>
102 /// The A* algorithm for finding the best path through a grid of cells.
103 /// </summary>
104 /// <param name="start">The cell to start at.</param>
105 /// <param name="finish">The desired destination.</param>
106 /// <param name="heuristic">The heuristic function.</param>
107 /// <param name="costFunction">The cost function.</param>
108 /// <returns>A list of points representing the path through the grid,
109 /// ends points not included, or null if no path could be found.</return>
110 public List<Point> GetPath(Point start, Point finish, Heuristic heuristic, CostFunction costFunction)
111 {
112 mFringe = new BinaryHeap<Cell>();
113 mCells = new Cell[mGridWidth, mGridHeight];
114
115 Cell startCell = new Cell(start, 0, GetManhattanDistance(start, finish));
116 mFringe.Add(startCell);
117 mCells[start.X, start.Y] = startCell;
118 while (mFringe.Count > 0)
119 {
120 Cell cell = mFringe.GetNext();
121 cell.IsOpen = false;
122
123 if (cell.Point == finish)
124 {
125 List<Point> list = new List<Point>();
126
127 cell = cell.Parent;
128 while (cell.Point != start)
129 {
130 list.Add(cell.Point);
131 cell = cell.Parent;
132 }
133
134 list.Reverse();
135 return list;
136 }
137
138 List<Point> neighbors = new List<Point>(8);
139 neighbors.Add(new Point(cell.Point.X - 1, cell.Point.Y - 1));
140 neighbors.Add(new Point(cell.Point.X + 0, cell.Point.Y - 1));
141 neighbors.Add(new Point(cell.Point.X + 1, cell.Point.Y - 1));
142 neighbors.Add(new Point(cell.Point.X - 1, cell.Point.Y + 0));
143 neighbors.Add(new Point(cell.Point.X + 1, cell.Point.Y + 0));
144 neighbors.Add(new Point(cell.Point.X - 1, cell.Point.Y + 1));
145 neighbors.Add(new Point(cell.Point.X + 0, cell.Point.Y + 1));
146 neighbors.Add(new Point(cell.Point.X + 1, cell.Point.Y + 1));
147 foreach (Point point in neighbors)
148 {
149 Cell inQueue = mCells[point.X, point.Y];
150
151 if (0 <= point.X && point.X < mGridWidth && 0 <= point.Y && point.Y < mGridHeight &&
152 mGrid[point.X, point.Y])
153 {
154 int cost = cell.G + GetCost(cell.Point, point);
155
156 if (inQueue == null)
157 {
158 Cell neighbor = new Cell(point, cost, GetManhattanDistance(point, finish), cell);
159 mFringe.Add(neighbor);
160 mCells[point.X, point.Y] = neighbor;
161 }
162 else if (inQueue.IsOpen && cost < inQueue.G)
163 {
164 inQueue.G = cost;
165 inQueue.Parent = cell;
166 mFringe.Promote(inQueue);
167 }
168 }
169 }
170 }
171
172 return null;
173 }
174
175
176 /// <summary>
177 /// Get the manhattan distance between two points. This is a simple but
178 /// effective and commonly-used heuristic.
179 /// </summary>
180 /// <param name="a">A point.</param>
181 /// <param name="b">Another point.</param>
182 /// <returns>The manhattan distance.</returns>
183 public static int GetManhattanDistance(Point a, Point b)
184 {
185 int w = b.X - a.X;
186 int h = b.Y - a.Y;
187 if (w < 0) w = -w;
188 if (h < 0) h = -h;
189 return w + h;
190 }
191
192 /// <summary>
193 /// Get the cost to travel from one point to another. This is a simple
194 /// cost function based purely on distance. On a square grid, diagonal
195 /// cells are further away than adjacent cells; therefore, adjacent moves
196 /// are favored.
197 /// </summary>
198 /// <param name="a">A point.</param>
199 /// <param name="b">Another point.</param>
200 /// <returns>The cost.</returns>
201 public static int GetCost(Point a, Point b)
202 {
203 if (a.X != b.X && a.Y != b.Y) return 14;
204 return 10;
205 }
206
207 #endregion
208
209
210 #region Private Types
211
212 class Cell : IComparable<Cell>
213 {
214 public Point Point;
215 public Cell Parent;
216 public bool IsOpen;
217
218 public int G
219 {
220 get { return mG; }
221 set { mG = value; mF = mG + mH; }
222 }
223
224 public int H
225 {
226 get { return mH; }
227 set { mH = value; mF = mG + mH; }
228 }
229
230 public int F { get { return mF; } }
231
232
233 public Cell(Point point, int g, int h)
234 {
235 Point = point;
236 IsOpen = true;
237 mG = g;
238 mH = h;
239 mF = g + h;
240 }
241
242 public Cell(Point point, int g, int h, Cell parent)
243 {
244 Point = point;
245 Parent = parent;
246 IsOpen = true;
247 mG = g;
248 mH = h;
249 mF = g + h;
250 }
251
252 public int CompareTo(Cell other)
253 {
254 return F - other.F;
255 }
256
257
258 int mG;
259 int mH;
260 int mF;
261 }
262
263 #endregion
264
265
266 #region Private Variables
267
268 bool[,] mGrid;
269 int mGridWidth;
270 int mGridHeight;
271
272 IPriorityQueue<Cell> mFringe;
273 Cell[,] mCells;
274
275 #endregion
276 }
277 }
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