1 <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
3 <ProjectGuid>56086477-a1fb-4593-8868-2b41d8719294</ProjectGuid>
4 <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
5 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
6 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
7 <OutputType>Library</OutputType>
8 <AppDesignerFolder>Properties</AppDesignerFolder>
9 <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
10 <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
11 <PlatformTarget>x86</PlatformTarget>
12 <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
14 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
15 <XnaPlatform>Windows</XnaPlatform>
17 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
18 <XnaPlatform>Windows</XnaPlatform>
21 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
22 <Private>False</Private>
24 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
25 <Private>False</Private>
27 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
28 <Private>False</Private>
30 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
31 <Private>False</Private>
33 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
34 <Private>False</Private>
38 <Compile Include="CS 3505\GameFont.spritefont">
40 <Importer>FontDescriptionImporter</Importer>
41 <Processor>FontDescriptionProcessor</Processor>
45 <Compile Include="CS 3505\Crosshair.png">
46 <Name>Crosshair</Name>
47 <Importer>TextureImporter</Importer>
48 <Processor>TextureProcessor</Processor>
52 <Compile Include="InstructionFont.spritefont">
53 <Name>InstructionFont</Name>
54 <Importer>FontDescriptionImporter</Importer>
55 <Processor>FontDescriptionProcessor</Processor>
59 <Compile Include="background.png">
60 <Name>background</Name>
61 <Importer>TextureImporter</Importer>
62 <Processor>TextureProcessor</Processor>
64 <Compile Include="checkedBox.png">
65 <Name>checkedBox</Name>
66 <Importer>TextureImporter</Importer>
67 <Processor>TextureProcessor</Processor>
69 <Compile Include="cs.png">
71 <Importer>TextureImporter</Importer>
72 <Processor>TextureProcessor</Processor>
74 <Compile Include="deselectBox.png">
75 <Name>deselectBox</Name>
76 <Importer>TextureImporter</Importer>
77 <Processor>TextureProcessor</Processor>
79 <Compile Include="emptySelectBox.png">
80 <Name>emptySelectBox</Name>
81 <Importer>TextureImporter</Importer>
82 <Processor>TextureProcessor</Processor>
84 <Compile Include="menuItem.png">
86 <Importer>TextureImporter</Importer>
87 <Processor>TextureProcessor</Processor>
89 <Compile Include="selectGameScreen.png">
90 <Name>selectGameScreen</Name>
91 <Importer>TextureImporter</Importer>
92 <Processor>TextureProcessor</Processor>
94 <Compile Include="spotlight.png">
95 <Name>spotlight</Name>
96 <Importer>TextureImporter</Importer>
97 <Processor>TextureProcessor</Processor>
101 <Compile Include="menuFont.spritefont">
102 <Name>menuFont</Name>
103 <Importer>FontDescriptionImporter</Importer>
104 <Processor>FontDescriptionProcessor</Processor>
107 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
108 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
109 Other similar extension points exist, see Microsoft.Common.targets.
110 <Target Name="BeforeBuild">
112 <Target Name="AfterBuild">