--- /dev/null
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">\r
+ <PropertyGroup>\r
+ <ProjectGuid>{757B5B2E-27C5-43E3-BF29-5025E9DDDBF1}</ProjectGuid>\r
+ <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>\r
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>\r
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>\r
+ <OutputType>WinExe</OutputType>\r
+ <AppDesignerFolder>Properties</AppDesignerFolder>\r
+ <RootNamespace>CharacterTestBed</RootNamespace>\r
+ <AssemblyName>CharacterTestBed</AssemblyName>\r
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>\r
+ <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>\r
+ <XnaPlatform>Windows</XnaPlatform>\r
+ <XnaCrossPlatformGroupID>b52464cd-8b86-4443-b045-7663f76abf6a</XnaCrossPlatformGroupID>\r
+ <ApplicationIcon>Game.ico</ApplicationIcon>\r
+ <Thumbnail>GameThumbnail.png</Thumbnail>\r
+ <PublishUrl>publish\</PublishUrl>\r
+ <Install>true</Install>\r
+ <InstallFrom>Disk</InstallFrom>\r
+ <UpdateEnabled>false</UpdateEnabled>\r
+ <UpdateMode>Foreground</UpdateMode>\r
+ <UpdateInterval>7</UpdateInterval>\r
+ <UpdateIntervalUnits>Days</UpdateIntervalUnits>\r
+ <UpdatePeriodically>false</UpdatePeriodically>\r
+ <UpdateRequired>false</UpdateRequired>\r
+ <MapFileExtensions>true</MapFileExtensions>\r
+ <ApplicationRevision>0</ApplicationRevision>\r
+ <ApplicationVersion>1.0.0.%2a</ApplicationVersion>\r
+ <IsWebBootstrapper>false</IsWebBootstrapper>\r
+ <UseApplicationTrust>false</UseApplicationTrust>\r
+ <BootstrapperEnabled>true</BootstrapperEnabled>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">\r
+ <DebugSymbols>true</DebugSymbols>\r
+ <DebugType>full</DebugType>\r
+ <Optimize>false</Optimize>\r
+ <OutputPath>bin\x86\Debug</OutputPath>\r
+ <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>\r
+ <ErrorReport>prompt</ErrorReport>\r
+ <WarningLevel>4</WarningLevel>\r
+ <NoStdLib>true</NoStdLib>\r
+ <UseVSHostingProcess>false</UseVSHostingProcess>\r
+ <PlatformTarget>x86</PlatformTarget>\r
+ <XnaCompressContent>false</XnaCompressContent>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">\r
+ <DebugType>pdbonly</DebugType>\r
+ <Optimize>true</Optimize>\r
+ <OutputPath>bin\x86\Release</OutputPath>\r
+ <DefineConstants>TRACE;WINDOWS</DefineConstants>\r
+ <ErrorReport>prompt</ErrorReport>\r
+ <WarningLevel>4</WarningLevel>\r
+ <NoStdLib>true</NoStdLib>\r
+ <UseVSHostingProcess>false</UseVSHostingProcess>\r
+ <PlatformTarget>x86</PlatformTarget>\r
+ <XnaCompressContent>true</XnaCompressContent>\r
+ </PropertyGroup>\r
+ <ItemGroup>\r
+ <Reference Include="Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">\r
+ <Private>False</Private>\r
+ <SpecificVersion>True</SpecificVersion>\r
+ </Reference>\r
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">\r
+ <Private>False</Private>\r
+ <SpecificVersion>True</SpecificVersion>\r
+ </Reference>\r
+ <Reference Include="mscorlib">\r
+ <Private>False</Private>\r
+ </Reference>\r
+ <Reference Include="System">\r
+ <Private>False</Private>\r
+ </Reference>\r
+ <Reference Include="System.Xml">\r
+ <Private>False</Private>\r
+ </Reference>\r
+ <Reference Include="System.Core">\r
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>\r
+ <Private>False</Private>\r
+ </Reference>\r
+ <Reference Include="System.Xml.Linq">\r
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>\r
+ <Private>False</Private>\r
+ </Reference>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="Character.cs" />\r
+ <Compile Include="Properties\AssemblyInfo.cs" />\r
+ <Compile Include="Program.cs" />\r
+ <Compile Include="Game1.cs" />\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Content Include="Game.ico" />\r
+ <Content Include="GameThumbnail.png" />\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <NestedContentProject Include="Content\Content.contentproj">\r
+ <Project>4f0be90f-1e46-4959-80a5-e92b578f6a48</Project>\r
+ <Visible>False</Visible>\r
+ </NestedContentProject>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <BootstrapperPackage Include="Microsoft.Net.Framework.2.0">\r
+ <Visible>False</Visible>\r
+ <ProductName>.NET Framework 2.0 %28x86%29</ProductName>\r
+ <Install>false</Install>\r
+ </BootstrapperPackage>\r
+ <BootstrapperPackage Include="Microsoft.Net.Framework.3.0">\r
+ <Visible>False</Visible>\r
+ <ProductName>.NET Framework 3.0 %28x86%29</ProductName>\r
+ <Install>false</Install>\r
+ </BootstrapperPackage>\r
+ <BootstrapperPackage Include="Microsoft.Net.Framework.3.5">\r
+ <Visible>False</Visible>\r
+ <ProductName>.NET Framework 3.5</ProductName>\r
+ <Install>true</Install>\r
+ </BootstrapperPackage>\r
+ <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">\r
+ <Visible>False</Visible>\r
+ <ProductName>Windows Installer 3.1</ProductName>\r
+ <Install>true</Install>\r
+ </BootstrapperPackage>\r
+ <BootstrapperPackage Include="Microsoft.Xna.Framework.3.0">\r
+ <Visible>False</Visible>\r
+ <ProductName>Microsoft XNA Framework Redistributable 3.0</ProductName>\r
+ <Install>true</Install>\r
+ </BootstrapperPackage>\r
+ </ItemGroup>\r
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />\r
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />\r
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
+ Other similar extension points exist, see Microsoft.Common.targets.\r
+ <Target Name="BeforeBuild">\r
+ </Target>\r
+ <Target Name="AfterBuild">\r
+ </Target>\r
+ -->\r
+</Project>
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