- //spriteBatch.DrawString(menuFont, "Select Game", new Vector2(100, 100), Color.Gray, 0, zero, 1f, SpriteEffects.None, 0.5f);\r
+ if(availableSessions == null)\r
+ spriteBatch.DrawString(menuFont, "searching for available games ....", new Vector2(150, 100), Color.Gray, 0f, zero, .7f, SpriteEffects.None, 0.5f);\r
+ else if (availableSessions.Count == 0)\r
+ spriteBatch.DrawString(menuFont, "no games currently available, searching ....", new Vector2(150, 100), Color.Gray, 0f, zero, .7f, SpriteEffects.None, 0.5f);\r
+ else\r
+ {\r
+ for (int sessionIndex = 0; sessionIndex < availableSessions.Count; sessionIndex++)\r
+ {\r
+ Color color = Color.Gray;\r