break;\r
}\r
}\r
+\r
+ //allows host to start the game when all players are ready, change count below to different number for testing with less then 4 players\r
if(allReady && players.Count == 2 && localPlayer == players[0])\r
{\r
if (currentKeyboardState.IsKeyDown(Keys.B) && previousKeyboardState.IsKeyUp(Keys.B))\r