<Private>False</Private>\r
</Reference>\r
</ItemGroup>\r
- <ItemGroup>\r
- <Compile Include="background.png">\r
- <Name>background</Name>\r
- <Importer>TextureImporter</Importer>\r
- <Processor>TextureProcessor</Processor>\r
- </Compile>\r
- </ItemGroup>\r
<ItemGroup>\r
<Compile Include="cs.png">\r
<Name>cs</Name>\r
<Processor>FontDescriptionProcessor</Processor>\r
</Compile>\r
</ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="selectGameScreen.png">\r
+ <Name>selectGameScreen</Name>\r
+ <Importer>TextureImporter</Importer>\r
+ <Processor>TextureProcessor</Processor>\r
+ </Compile>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="background.png">\r
+ <Name>background</Name>\r
+ <Importer>TextureImporter</Importer>\r
+ <Processor>TextureProcessor</Processor>\r
+ </Compile>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="checkedBox.png">\r
+ <Name>checkedBox</Name>\r
+ <Importer>TextureImporter</Importer>\r
+ <Processor>TextureProcessor</Processor>\r
+ </Compile>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="deselectBox.png">\r
+ <Name>deselectBox</Name>\r
+ <Importer>TextureImporter</Importer>\r
+ <Processor>TextureProcessor</Processor>\r
+ </Compile>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="emptySelectBox.png">\r
+ <Name>emptySelectBox</Name>\r
+ <Importer>TextureImporter</Importer>\r
+ <Processor>TextureProcessor</Processor>\r
+ </Compile>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="menuItem.png">\r
+ <Name>menuItem</Name>\r
+ <Importer>TextureImporter</Importer>\r
+ <Processor>TextureProcessor</Processor>\r
+ </Compile>\r
+ </ItemGroup>\r
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />\r
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
Other similar extension points exist, see Microsoft.Common.targets.\r