]> Dogcows Code - chaz/carfire/commit
Implemented tile flags so we can define and determine what a tile is supposed to...
authorCharles <Charles@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Mon, 26 Apr 2010 17:46:26 +0000 (17:46 +0000)
committerCharles <Charles@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Mon, 26 Apr 2010 17:46:26 +0000 (17:46 +0000)
commitd861be5538dfe866f867a6e237311ba6b743e863
tree36b7084494580ab4a862f53307a8824e68cbdac4
parentf41d1413bdee1a69450ca6c2bca9932a4c61a6d9
Implemented tile flags so we can define and determine what a tile is supposed to represent.  This is needed to determine the walkability of certain tiles, and apparently the AI also needs to determine walls.

git-svn-id: https://bd85.net/svn/cs3505_group@151 92bb83a3-7c8f-8a45-bc97-515c4e399668
CarFire/CarFire/CarFire/Game.cs
CarFire/CarFire/CarFire/Map.cs
CarFire/CarFire/CarFire/Tilemap.cs
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