]> Dogcows Code - chaz/carfire/commit
Split human class into Melee and ranged... probably should do some sort
authorKyle <Kyle@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Fri, 23 Apr 2010 00:57:48 +0000 (00:57 +0000)
committerKyle <Kyle@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Fri, 23 Apr 2010 00:57:48 +0000 (00:57 +0000)
commitf31fe51445e412355ef197ea87da3b07f7fc1c70
tree4f871ef751211e6a616ac27232709d0bf1140331
parentb3adecad08c0bb066d6efe041835a9636a96b066
Split human class into Melee and ranged... probably should do some sort
of inheritance... later.

git-svn-id: https://bd85.net/svn/cs3505_group@133 92bb83a3-7c8f-8a45-bc97-515c4e399668
CarFire/CarFire/CarFire/CarFire.csproj
CarFire/CarFire/CarFire/Display.cs
CarFire/CarFire/CarFire/Game.cs
CarFire/CarFire/CarFire/IPlayer.cs
CarFire/CarFire/CarFire/Melee.cs [new file with mode: 0644]
CarFire/CarFire/CarFire/Projectile.cs
CarFire/CarFire/CarFire/Ranged.cs [moved from CarFire/CarFire/CarFire/Human.cs with 89% similarity]
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