]> Dogcows Code - chaz/carfire/commit
Switched to using the asynchronous NetworkSession calls per request.
authorCharles <Charles@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Sun, 21 Mar 2010 03:04:44 +0000 (03:04 +0000)
committerCharles <Charles@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Sun, 21 Mar 2010 03:04:44 +0000 (03:04 +0000)
commitfc7104b36d66d536d38ba38a4afae588c437f6c6
tree16eec95ce51980d93b1f5e8107cad0bfa108da0b
parent2e6a46aa2634b5585886b421c777df1cca273940
Switched to using the asynchronous NetworkSession calls per request.
- There are some new states and callback methods in LobbyGUI that need to be implemented correctly.
Documented the NetworkGame class.
Started work on the network protocol implementation.
- It's currently non-functional; no chatting yet!

git-svn-id: https://bd85.net/svn/cs3505_group@27 92bb83a3-7c8f-8a45-bc97-515c4e399668
Project06/CS 3505 Project 06/CS 3505 Project 06/CS 3505 Project 06.csproj
Project06/CS 3505 Project 06/CS 3505 Project 06/Game06.cs
Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs
Project06/CS 3505 Project 06/CS 3505 Project 06/NetworkGame.cs
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