+ public void LockUpdate(TimeSpan timeSpan, bool moveLeft, bool moveRight, bool moveUp, bool moveDown)\r
+ {\r
+ float passedTime = (float)timeSpan.TotalSeconds;\r
+ if (moveLeft == true || moveRight == true || moveUp == true || moveDown == true)\r
+ {\r
+ mDirection = GetDirection(moveLeft, moveRight, moveUp, moveDown);\r
+ }\r
+ if (mIsMoving)\r
+ {\r
+ mTimeAccumulator += passedTime;\r
+\r
+ float alpha = mTimeAccumulator / mInverseSpeed;\r
+ if (alpha >= 1.0f)\r
+ {\r
+ mIsMoving = false;\r
+ alpha = 1.0f;\r
+ }\r
+\r
+ RecalculatePosition(alpha);\r
+ }\r
+ }\r