//SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, true, row);\r
\r
if(changedGraphic)\r
//SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, true, row);\r
\r
if(changedGraphic)\r
- SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, true, 1);\r
+ SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, false, 1);\r
\r
//viewport = graphics.GraphicsDevice.Viewport;\r
position = new Vector2(Player.Coordinates.X*Map.PixelsToUnitSquares, Player.Coordinates.Y*Map.PixelsToUnitSquares);//viewport.Width / 2, 0);//viewport.Height / 2f);\r
\r
//viewport = graphics.GraphicsDevice.Viewport;\r
position = new Vector2(Player.Coordinates.X*Map.PixelsToUnitSquares, Player.Coordinates.Y*Map.PixelsToUnitSquares);//viewport.Width / 2, 0);//viewport.Height / 2f);\r
Point aPosition = Game.State.Map.GetPointFromCoordinates(Motion.Position);\r
Vector2 drawPosition = new Vector2(aPosition.X, aPosition.Y);\r
//spriteBatch.Draw(charModel, position, Color.White);\r
Point aPosition = Game.State.Map.GetPointFromCoordinates(Motion.Position);\r
Vector2 drawPosition = new Vector2(aPosition.X, aPosition.Y);\r
//spriteBatch.Draw(charModel, position, Color.White);\r
animateMelee.AttackLeft(spriteBatch, drawPosition);\r
\r
}\r
animateMelee.AttackLeft(spriteBatch, drawPosition);\r
\r
}\r