]> Dogcows Code - chaz/carfire/commitdiff
removed more outdated code.
authorKyle <Kyle@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Wed, 21 Apr 2010 19:56:09 +0000 (19:56 +0000)
committerKyle <Kyle@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Wed, 21 Apr 2010 19:56:09 +0000 (19:56 +0000)
git-svn-id: https://bd85.net/svn/cs3505_group@126 92bb83a3-7c8f-8a45-bc97-515c4e399668

CarFire/CarFire/CarFire/Human.cs

index 142a82b25ca923316cc261dedddb345a1d0f1101..a6397166a24fa5b4b8437b6a7100d5842583a39c 100644 (file)
@@ -149,32 +149,7 @@ namespace CarFire
                     theDisplay.AddProjectiles(new Projectile(game.State.Map, projectileModel,\r
                         toShoot, new Point(startX, startY)));\r
 \r
-                    /*\r
-                    if (state == State.up)\r
-                    {\r
-                        projectileCoolDown = shootCoolDown;\r
-                        theDisplay.AddProjectiles(new Projectile(theMap, projectileModel,\r
-                            new Vector2(0, -projectileSpeed), new Point(Coordinates.X, Coordinates.Y - 1)));\r
-                    }\r
-                    if (state == State.down)\r
-                    {\r
-                        projectileCoolDown = shootCoolDown;\r
-                        theDisplay.AddProjectiles(new Projectile(theMap, projectileModel,\r
-                            new Vector2(0, projectileSpeed), new Point(Coordinates.X, Coordinates.Y + 1)));\r
-                    }\r
-                    if (state == State.right)\r
-                    {\r
-                        projectileCoolDown = shootCoolDown;\r
-                        theDisplay.AddProjectiles(new Projectile(theMap, projectileModel,\r
-                            new Vector2(projectileSpeed, 0), new Point (Coordinates.X + 1, Coordinates.Y)));\r
-                    }\r
-                    if (state == State.left)\r
-                    {\r
-                        projectileCoolDown = shootCoolDown;\r
-                        theDisplay.AddProjectiles(new Projectile(theMap, projectileModel,\r
-                            new Vector2(-projectileSpeed, 0), new Point(Coordinates.X - 1, Coordinates.Y)));\r
-                    }\r
-                     */\r
+             \r
                 }\r
             }\r
         }\r
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