]> Dogcows Code - chaz/carfire/commitdiff
Some basic text added to create game screen
authorbrady <brady@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Sat, 20 Mar 2010 05:40:22 +0000 (05:40 +0000)
committerbrady <brady@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Sat, 20 Mar 2010 05:40:22 +0000 (05:40 +0000)
git-svn-id: https://bd85.net/svn/cs3505_group@14 92bb83a3-7c8f-8a45-bc97-515c4e399668

Project06/lobbyTest/lobbyTest/Game1.cs
Project06/lobbyTest/lobbyTest/LobbyGUI.cs

index 67de791ab767ec232da4aeca93e0ef4b1a156346..157bae895a2dc35fcec3a15a46ff55c41d6fda70 100644 (file)
@@ -23,6 +23,10 @@ namespace lobbyTest
 \r
         lobbyGUI lbGui;\r
 \r
+        NetworkSession networkSession;\r
+        AvailableNetworkSessionCollection availableSessions;\r
+        int selectedSessionIndex;\r
+\r
         public Game1()\r
         {\r
             graphics = new GraphicsDeviceManager(this);\r
index 49702d585ba152bf07461cc7b49c4d73ccc44f03..383ff0ce36f272526fc626ede201a49b73b46ef7 100644 (file)
@@ -228,7 +228,13 @@ namespace lobbyTest
             \r
             Vector2 topOfList = new Vector2(MaxX / 8, MaxY / 4);\r
             spriteBatch.DrawString(menuFont, "Current Players", new Vector2(topOfList.X + 15, topOfList.Y - 25), Color.White);\r
-            \r
+            spriteBatch.DrawString(menuFont, "Command Options:          to mark your self as ready", new Vector2(20, 20), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+            spriteBatch.DrawString(menuFont, "type players # to toggle chat", new Vector2(175, 40), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+            spriteBatch.DrawString(menuFont, "return to main menu", new Vector2(175, 60), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+            spriteBatch.DrawString(menuFont, "R", new Vector2(145, 20), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+            spriteBatch.DrawString(menuFont, "#", new Vector2(145, 40), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+            spriteBatch.DrawString(menuFont, "X", new Vector2(145, 60), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+\r
             //top player\r
             spriteBatch.Draw(menuItem, topOfList, null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
             spriteBatch.DrawString(menuFont, "****Player 1****", new Vector2(topOfList.X + 10, topOfList.Y + 10), Color.White, 0f, zero, .75f, SpriteEffects.None, 1f);\r
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