}\r
\r
//allows host to start the game when all players are ready, change count below to different number for testing with less then 4 players\r
- if (allReady && players.Count == 4 && localPlayer == players[0])\r
+ if (allReady && players.Count <= 1 && localPlayer == players[0])\r
{\r
if (currentKeyboardState.IsKeyDown(Keys.B) && previousKeyboardState.IsKeyUp(Keys.B))\r
{\r
case lobbyState.Connected:\r
DrawPlayerList(spriteBatch);\r
DrawChatInfo(spriteBatch); \r
- if(allReady && players.Count == 2 && localPlayer == players[0])\r
+ if(allReady && players.Count <= 4 && localPlayer == players[0])\r
spriteBatch.DrawString(menuFont, "Press B to begin game!", new Vector2(MaxX / 2, MaxY / 2), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f);\r
else if(allReady)\r
spriteBatch.DrawString(menuFont, "The game will begin soon.", new Vector2(MaxX / 2, MaxY / 2), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f);\r