]> Dogcows Code - chaz/carfire/commitdiff
Slowed player and projectiles
authorKyle <Kyle@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Thu, 22 Apr 2010 18:53:44 +0000 (18:53 +0000)
committerKyle <Kyle@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Thu, 22 Apr 2010 18:53:44 +0000 (18:53 +0000)
git-svn-id: https://bd85.net/svn/cs3505_group@128 92bb83a3-7c8f-8a45-bc97-515c4e399668

CarFire/CarFire/CarFire/Human.cs

index a6397166a24fa5b4b8437b6a7100d5842583a39c..c1a3fad2e454cd81c1493fc6e24cebaf9891456e 100644 (file)
@@ -12,7 +12,7 @@ namespace CarFire
     public class Human : IPlayer\r
     {\r
         //The number of frames between each projectile is spawned.\r
-        const int shootCoolDown = 10;\r
+        const int shootCoolDown = 18;\r
         String CharName;\r
         Game game;\r
         Texture2D charModel;\r
@@ -42,10 +42,10 @@ namespace CarFire
             visible = false;\r
             charModel = model;\r
             projectileModel = projectile;\r
-            projectileSpeed = 30;\r
+            projectileSpeed = 8;\r
 \r
             // Speed is the number of grid cells you can move through per second.\r
-            mMotion = new MovementManager(position, 8.0f);\r
+            mMotion = new MovementManager(position, 4.0f);\r
         }\r
 \r
         public void LoadContent(ContentManager contentManager)\r
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