public class Human : IPlayer\r
{\r
//The number of frames between each projectile is spawned.\r
- const int shootCoolDown = 10;\r
+ const int shootCoolDown = 18;\r
String CharName;\r
Game game;\r
Texture2D charModel;\r
visible = false;\r
charModel = model;\r
projectileModel = projectile;\r
- projectileSpeed = 30;\r
+ projectileSpeed = 8;\r
\r
// Speed is the number of grid cells you can move through per second.\r
- mMotion = new MovementManager(position, 8.0f);\r
+ mMotion = new MovementManager(position, 4.0f);\r
}\r
\r
public void LoadContent(ContentManager contentManager)\r