]> Dogcows Code - chaz/carfire/commitdiff
AI working now.. uncommented lines in Game
authorKyle <Kyle@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Mon, 26 Apr 2010 06:06:22 +0000 (06:06 +0000)
committerKyle <Kyle@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Mon, 26 Apr 2010 06:06:22 +0000 (06:06 +0000)
git-svn-id: https://bd85.net/svn/cs3505_group@150 92bb83a3-7c8f-8a45-bc97-515c4e399668

CarFire/CarFire/CarFire/CarFire.csproj
CarFire/CarFire/CarFire/Game.cs

index e83bbdd5e45cb71a61e42f39e5f267883c96c38c..eb4c400d33ba51c4c9bdc293879ac55991aeedcc 100644 (file)
@@ -84,6 +84,7 @@
     </Reference>\r
   </ItemGroup>\r
   <ItemGroup>\r
+    <Compile Include="AI.cs" />\r
     <Compile Include="GameLogic.cs" />\r
     <Compile Include="HUD.cs" />\r
     <Compile Include="IEntity.cs" />\r
index e42a827b8d93f920bf613415e917037c88ad48a4..8b9b0759e9bacb46f6756aef25afe6e3075d41c9 100644 (file)
@@ -31,7 +31,7 @@ namespace CarFire
         public List<Projectile> mProjectiles = new List<Projectile>();\r
         public Player[] mCharacters;\r
         public Display mDisplay;\r
-        //public AI AIData;\r
+        public AI AIData;\r
         #endregion\r
 \r
 \r
@@ -373,7 +373,7 @@ namespace CarFire
             State.Map.Tilemap = tilemap;\r
             State.Entities = State.Map.GetAllEntities(this);\r
 \r
-            //State.AIData = new AI(this);\r
+            State.AIData = new AI(this);\r
 \r
             /*\r
             mPlayers.Clear();\r
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