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Dogcows Code - chaz/carfire/log
Charles [Tue, 27 Apr 2010 09:22:03 +0000 (09:22 +0000)]
new PathFinder.GetPathAsync to push path finding onto the thread pool; new PathFinder.GetNearbyOpenCell; implemented async path finding in SaberMonster
git-svn-id: https://bd85.net/svn/cs3505_group@160
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brady [Tue, 27 Apr 2010 06:32:44 +0000 (06:32 +0000)]
Adding AI to monsters. AI still has some bugs to be worked out. Put it should compile and run.
git-svn-id: https://bd85.net/svn/cs3505_group@159
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Kyle [Tue, 27 Apr 2010 05:05:01 +0000 (05:05 +0000)]
Changed speed of player and projectiles
git-svn-id: https://bd85.net/svn/cs3505_group@158
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Kyle [Tue, 27 Apr 2010 04:38:42 +0000 (04:38 +0000)]
Reseting the map seems to be working now.
git-svn-id: https://bd85.net/svn/cs3505_group@157
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Charles [Tue, 27 Apr 2010 04:35:32 +0000 (04:35 +0000)]
colosseum is now crowded with monsters; made the SaberMonster moving code more robust so they will now chart new paths around obstacles; *Important* PathFinder.GetPath now will include the destination point in the returned list.
git-svn-id: https://bd85.net/svn/cs3505_group@156
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Charles [Mon, 26 Apr 2010 23:28:26 +0000 (23:28 +0000)]
better player movement (walls are no longer sticky)
git-svn-id: https://bd85.net/svn/cs3505_group@155
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Charles [Mon, 26 Apr 2010 22:07:09 +0000 (22:07 +0000)]
New IEntity properties: Coordinates (set), Identifier. Loadable entities should now keep the identifier character to implement the Identifier property.
Documented Game methods and added new ones: AdvanceLevel, Reset, RemoveEntity.
New Map property: Map.Next gets the name of the next map to load.
Parse.Constant change: return type is now nullable and will return null if parsing fails.
Refined triggers/scripts: added trigger options, more consistent behavior, many more functions.
Added key/lock design concept to level1, using Player.Inventory.
git-svn-id: https://bd85.net/svn/cs3505_group@154
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Charles [Mon, 26 Apr 2010 18:40:34 +0000 (18:40 +0000)]
New property IEntity.IsCollidable so entities can let the collision code know whether or not they are collidable. Entities that are not collidable can exist in the same cells with other entities, but of course only one collidable entity can exist in a cell.
git-svn-id: https://bd85.net/svn/cs3505_group@153
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Charles [Mon, 26 Apr 2010 18:13:03 +0000 (18:13 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@152
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Charles [Mon, 26 Apr 2010 17:46:26 +0000 (17:46 +0000)]
Implemented tile flags so we can define and determine what a tile is supposed to represent. This is needed to determine the walkability of certain tiles, and apparently the AI also needs to determine walls.
git-svn-id: https://bd85.net/svn/cs3505_group@151
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Kyle [Mon, 26 Apr 2010 06:06:22 +0000 (06:06 +0000)]
AI working now.. uncommented lines in Game
git-svn-id: https://bd85.net/svn/cs3505_group@150
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Kyle [Mon, 26 Apr 2010 02:52:56 +0000 (02:52 +0000)]
Removed a couple lines that weren't doing anything...
git-svn-id: https://bd85.net/svn/cs3505_group@149
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Kyle [Mon, 26 Apr 2010 02:41:46 +0000 (02:41 +0000)]
Basic HUD... Feel free to completely redo it. Not sure how it'll work
with more than one player.
git-svn-id: https://bd85.net/svn/cs3505_group@148
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Kyle [Mon, 26 Apr 2010 01:34:19 +0000 (01:34 +0000)]
Monster has health now.
git-svn-id: https://bd85.net/svn/cs3505_group@147
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Kyle [Mon, 26 Apr 2010 01:33:48 +0000 (01:33 +0000)]
Melee has a cooldown now.
git-svn-id: https://bd85.net/svn/cs3505_group@146
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Kyle [Mon, 26 Apr 2010 01:15:50 +0000 (01:15 +0000)]
Scoring implemented, melee attack implemented.
git-svn-id: https://bd85.net/svn/cs3505_group@145
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brady [Sun, 25 Apr 2010 02:29:23 +0000 (02:29 +0000)]
AI initial calculations almost done, still a few small bugs. Used to determine lines of sight.
git-svn-id: https://bd85.net/svn/cs3505_group@144
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brady [Sun, 25 Apr 2010 02:11:03 +0000 (02:11 +0000)]
Added small function that only tests if the space is a wall. Used for AI calculations
git-svn-id: https://bd85.net/svn/cs3505_group@143
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Charles [Sat, 24 Apr 2010 19:42:12 +0000 (19:42 +0000)]
Implemented map tiles; started new Key entity; added missing variables to Melee.cs so it will compile
git-svn-id: https://bd85.net/svn/cs3505_group@142
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Kyle [Fri, 23 Apr 2010 20:43:58 +0000 (20:43 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@141
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Charles [Fri, 23 Apr 2010 17:53:44 +0000 (17:53 +0000)]
Fixed path finder thrown exception when finding a path to the cell you are already at.
Triggers implemented.
Initial scripting implemented.
Map stable renamed to level1.cfmap. Campaign maps will be named like this... level1, level2, etc.
Fixed a bug where entities were not being reported as occupying a cell.
git-svn-id: https://bd85.net/svn/cs3505_group@140
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Charles [Fri, 23 Apr 2010 15:48:17 +0000 (15:48 +0000)]
Player inventory.
git-svn-id: https://bd85.net/svn/cs3505_group@139
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Charles [Fri, 23 Apr 2010 15:25:14 +0000 (15:25 +0000)]
Map shouldn't keep a reference to the game as if it were a property, but it is needed to construct entities; so just pass a game reference to the entity getters.
git-svn-id: https://bd85.net/svn/cs3505_group@138
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Kyle [Fri, 23 Apr 2010 03:33:30 +0000 (03:33 +0000)]
Seperated GameLogic from the Display
git-svn-id: https://bd85.net/svn/cs3505_group@137
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Kyle [Fri, 23 Apr 2010 03:12:38 +0000 (03:12 +0000)]
Can now choose between melee and ranged character... melee attack not
implemented yet.
git-svn-id: https://bd85.net/svn/cs3505_group@136
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Kyle [Fri, 23 Apr 2010 02:45:34 +0000 (02:45 +0000)]
Cleaned up a bit
git-svn-id: https://bd85.net/svn/cs3505_group@135
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Kyle [Fri, 23 Apr 2010 02:27:53 +0000 (02:27 +0000)]
Melee and Ranged now inheret from Player
git-svn-id: https://bd85.net/svn/cs3505_group@134
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Kyle [Fri, 23 Apr 2010 00:57:48 +0000 (00:57 +0000)]
Split human class into Melee and ranged... probably should do some sort
of inheritance... later.
git-svn-id: https://bd85.net/svn/cs3505_group@133
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Kyle [Thu, 22 Apr 2010 23:42:55 +0000 (23:42 +0000)]
Rearranged stuff to make scoring work.
git-svn-id: https://bd85.net/svn/cs3505_group@132
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Kyle [Thu, 22 Apr 2010 22:07:33 +0000 (22:07 +0000)]
Basic character selection screen.
git-svn-id: https://bd85.net/svn/cs3505_group@131
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Kyle [Thu, 22 Apr 2010 21:55:39 +0000 (21:55 +0000)]
Character selection is now done in the Game Class instead of the display class.
git-svn-id: https://bd85.net/svn/cs3505_group@130
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Kyle [Thu, 22 Apr 2010 19:06:23 +0000 (19:06 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@129
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Kyle [Thu, 22 Apr 2010 18:53:44 +0000 (18:53 +0000)]
Slowed player and projectiles
git-svn-id: https://bd85.net/svn/cs3505_group@128
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Zachary [Thu, 22 Apr 2010 08:12:54 +0000 (08:12 +0000)]
Just some graphics for now, still working on the animation class.
git-svn-id: https://bd85.net/svn/cs3505_group@127
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Kyle [Wed, 21 Apr 2010 19:56:09 +0000 (19:56 +0000)]
removed more outdated code.
git-svn-id: https://bd85.net/svn/cs3505_group@126
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Kyle [Wed, 21 Apr 2010 19:54:40 +0000 (19:54 +0000)]
removed outdated code.
git-svn-id: https://bd85.net/svn/cs3505_group@125
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Kyle [Wed, 21 Apr 2010 19:49:53 +0000 (19:49 +0000)]
Display should now follow correct player in a network game(Not Tested Yet!)
git-svn-id: https://bd85.net/svn/cs3505_group@124
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Charles [Wed, 21 Apr 2010 19:26:22 +0000 (19:26 +0000)]
Documented the sample monster.
git-svn-id: https://bd85.net/svn/cs3505_group@123
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Charles [Wed, 21 Apr 2010 03:03:20 +0000 (03:03 +0000)]
SaberMonster loads from map file and walks around using the path finder, and a lot of refactoring.
git-svn-id: https://bd85.net/svn/cs3505_group@122
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Charles [Tue, 20 Apr 2010 01:44:29 +0000 (01:44 +0000)]
path finder now actually uses the heuristic and cost functions passed
git-svn-id: https://bd85.net/svn/cs3505_group@121
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Kyle [Tue, 20 Apr 2010 00:49:11 +0000 (00:49 +0000)]
Player can now stop and 'aim' by pressing left control.
git-svn-id: https://bd85.net/svn/cs3505_group@120
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Kyle [Tue, 20 Apr 2010 00:33:22 +0000 (00:33 +0000)]
Modified Projectiles to work with MovementManager.
Projectiles can now be fired in all eight directions.
git-svn-id: https://bd85.net/svn/cs3505_group@119
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Charles [Mon, 19 Apr 2010 21:57:11 +0000 (21:57 +0000)]
add missing typename
git-svn-id: https://bd85.net/svn/cs3505_group@118
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Charles [Mon, 19 Apr 2010 21:56:25 +0000 (21:56 +0000)]
insert missing semicolon
git-svn-id: https://bd85.net/svn/cs3505_group@117
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Charles [Mon, 19 Apr 2010 21:49:43 +0000 (21:49 +0000)]
New MovementManager properties (IsMoving and Direction) the animation class will need to use.
git-svn-id: https://bd85.net/svn/cs3505_group@116
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Kyle [Mon, 19 Apr 2010 20:57:49 +0000 (20:57 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@115
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Kyle [Mon, 19 Apr 2010 20:45:01 +0000 (20:45 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@114
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Charles [Mon, 19 Apr 2010 20:05:26 +0000 (20:05 +0000)]
Smooth movement between cells.
Tested with two computers over the network..
git-svn-id: https://bd85.net/svn/cs3505_group@113
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Kyle [Mon, 19 Apr 2010 07:21:32 +0000 (07:21 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@112
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Kyle [Mon, 19 Apr 2010 07:00:02 +0000 (07:00 +0000)]
commented out some debuggin print lines
git-svn-id: https://bd85.net/svn/cs3505_group@111
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Kyle [Mon, 19 Apr 2010 06:55:54 +0000 (06:55 +0000)]
Smooth player movement... still has some issues.
git-svn-id: https://bd85.net/svn/cs3505_group@110
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Charles [Mon, 19 Apr 2010 06:13:05 +0000 (06:13 +0000)]
new map
git-svn-id: https://bd85.net/svn/cs3505_group@109
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Charles [Mon, 19 Apr 2010 05:56:07 +0000 (05:56 +0000)]
Documentation for Map.Zoom.
git-svn-id: https://bd85.net/svn/cs3505_group@108
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Charles [Mon, 19 Apr 2010 05:09:51 +0000 (05:09 +0000)]
New test map: maze.cfmap
New classes:
- Timer is a basic event scheduler.
- IPriorityQueue, BinaryHeap is a basic heap... not sure why .Net doesn't provide one.
- PathFinder lets your search the map for paths.
- Script is a WIP.
git-svn-id: https://bd85.net/svn/cs3505_group@107
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Charles [Mon, 19 Apr 2010 04:28:51 +0000 (04:28 +0000)]
New Map APIs:
Map.Reset to remove any modifications to the map after it was loaded.
Map.Zoom to change the zoom of the map in-game... for testing and debugging.
Removed my map-testing junk from the base game class.
git-svn-id: https://bd85.net/svn/cs3505_group@106
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Kyle [Mon, 19 Apr 2010 04:24:01 +0000 (04:24 +0000)]
Slightly improved commenting.
git-svn-id: https://bd85.net/svn/cs3505_group@105
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Kyle [Mon, 19 Apr 2010 04:04:22 +0000 (04:04 +0000)]
Fixed a bug with projectiles - they would go through walls sometimes.
git-svn-id: https://bd85.net/svn/cs3505_group@104
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Kyle [Mon, 19 Apr 2010 03:50:10 +0000 (03:50 +0000)]
test projectile model added
git-svn-id: https://bd85.net/svn/cs3505_group@103
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Kyle [Mon, 19 Apr 2010 03:49:40 +0000 (03:49 +0000)]
Improved projectiles
git-svn-id: https://bd85.net/svn/cs3505_group@102
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Kyle [Mon, 19 Apr 2010 02:59:32 +0000 (02:59 +0000)]
Players now spawn projectiles... still kind of buggy.
git-svn-id: https://bd85.net/svn/cs3505_group@101
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Kyle [Mon, 19 Apr 2010 02:12:20 +0000 (02:12 +0000)]
Added a few member fariables and parameter to constructor
git-svn-id: https://bd85.net/svn/cs3505_group@100
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Kyle [Mon, 19 Apr 2010 02:11:57 +0000 (02:11 +0000)]
Incorporated networking into the game
git-svn-id: https://bd85.net/svn/cs3505_group@99
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Kyle [Mon, 19 Apr 2010 02:11:40 +0000 (02:11 +0000)]
Now uses network to update character position
git-svn-id: https://bd85.net/svn/cs3505_group@98
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Charles [Fri, 16 Apr 2010 18:42:51 +0000 (18:42 +0000)]
New map methods Map.SetCell and Map.ClearCell to modify the tiles of the map. These will be needed by the script class.
git-svn-id: https://bd85.net/svn/cs3505_group@97
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Charles [Fri, 16 Apr 2010 18:11:19 +0000 (18:11 +0000)]
New map method Map.GetStartingPositionForPlayer to, uh, get the starting positions for the players...
git-svn-id: https://bd85.net/svn/cs3505_group@96
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Kyle [Thu, 15 Apr 2010 19:48:37 +0000 (19:48 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@95
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Kyle [Thu, 15 Apr 2010 19:16:48 +0000 (19:16 +0000)]
Single Player test - Player will shoot in one direction and screen will follow him.
git-svn-id: https://bd85.net/svn/cs3505_group@94
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Kyle [Thu, 15 Apr 2010 19:07:03 +0000 (19:07 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@93
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brady [Thu, 15 Apr 2010 07:57:00 +0000 (07:57 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@92
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brady [Thu, 15 Apr 2010 07:29:46 +0000 (07:29 +0000)]
Basic Changes to Character, Small Changes to Display as well to make it so a Player is Created and Drawn, things still need to be moved around and tweeked. Feel free to change anything
git-svn-id: https://bd85.net/svn/cs3505_group@91
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Kyle [Thu, 15 Apr 2010 05:25:15 +0000 (05:25 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@90
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Kyle [Thu, 15 Apr 2010 05:13:47 +0000 (05:13 +0000)]
Projectiles disappear when they hit a wall(or occupied square)
git-svn-id: https://bd85.net/svn/cs3505_group@89
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Kyle [Thu, 15 Apr 2010 05:13:21 +0000 (05:13 +0000)]
More test projectiles
git-svn-id: https://bd85.net/svn/cs3505_group@88
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brady [Thu, 15 Apr 2010 04:48:25 +0000 (04:48 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@87
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brady [Thu, 15 Apr 2010 04:42:53 +0000 (04:42 +0000)]
Began basic interface for Character, Player and Monster, Began Human Class
git-svn-id: https://bd85.net/svn/cs3505_group@86
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Kyle [Thu, 15 Apr 2010 04:42:09 +0000 (04:42 +0000)]
More test projectiles in the display class.
git-svn-id: https://bd85.net/svn/cs3505_group@85
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Kyle [Thu, 15 Apr 2010 03:41:02 +0000 (03:41 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@84
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Kyle [Thu, 15 Apr 2010 03:39:17 +0000 (03:39 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@83
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Kyle [Thu, 15 Apr 2010 03:37:15 +0000 (03:37 +0000)]
Modified to work with Display class
git-svn-id: https://bd85.net/svn/cs3505_group@82
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Kyle [Thu, 15 Apr 2010 03:36:52 +0000 (03:36 +0000)]
Partially working display
git-svn-id: https://bd85.net/svn/cs3505_group@81
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Charles [Thu, 15 Apr 2010 03:19:13 +0000 (03:19 +0000)]
nevermind, constants should be case-sensitive; renamed Map.Type to Map.Mode to avoid confusion with System.Type
git-svn-id: https://bd85.net/svn/cs3505_group@80
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Charles [Thu, 15 Apr 2010 02:33:01 +0000 (02:33 +0000)]
if you get exceptions you don't know how to deal with, try this new stable map which isn't as cutting edge
git-svn-id: https://bd85.net/svn/cs3505_group@79
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brady [Thu, 15 Apr 2010 02:30:38 +0000 (02:30 +0000)]
Moved some basic stuff around to remove the CharacterTestBed, everything should compile now.
git-svn-id: https://bd85.net/svn/cs3505_group@78
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Charles [Thu, 15 Apr 2010 02:26:21 +0000 (02:26 +0000)]
getting entity lists not more consistent with throwing exceptions
git-svn-id: https://bd85.net/svn/cs3505_group@77
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Kyle [Thu, 15 Apr 2010 01:06:50 +0000 (01:06 +0000)]
Allowed Game to start with less than 4 players.
git-svn-id: https://bd85.net/svn/cs3505_group@76
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Charles [Thu, 15 Apr 2010 00:30:08 +0000 (00:30 +0000)]
Entity loading implemented.
New parsing method for single characters.
Refactored the map reader a bit.
Updated documentation related to entity-loading changes.
git-svn-id: https://bd85.net/svn/cs3505_group@75
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Kyle [Wed, 14 Apr 2010 04:52:37 +0000 (04:52 +0000)]
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Charles [Wed, 14 Apr 2010 00:43:44 +0000 (00:43 +0000)]
epic failure... adding missing content
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Charles [Tue, 13 Apr 2010 23:39:45 +0000 (23:39 +0000)]
forgot to document Map.CenterCell
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Kyle [Tue, 13 Apr 2010 19:15:51 +0000 (19:15 +0000)]
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Kyle [Tue, 13 Apr 2010 19:10:43 +0000 (19:10 +0000)]
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Kyle [Tue, 13 Apr 2010 19:09:11 +0000 (19:09 +0000)]
initial commit
git-svn-id: https://bd85.net/svn/cs3505_group@69
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Charles [Tue, 13 Apr 2010 05:15:22 +0000 (05:15 +0000)]
repo cleanup: suo files also don't need to be versioned
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Charles [Tue, 13 Apr 2010 05:12:26 +0000 (05:12 +0000)]
Map drawing implemented.
Test map API's implemented.
git-svn-id: https://bd85.net/svn/cs3505_group@67
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Kyle [Tue, 13 Apr 2010 02:25:17 +0000 (02:25 +0000)]
Initial commit. Basic infrastructure done.
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brady [Mon, 12 Apr 2010 04:53:27 +0000 (04:53 +0000)]
Commented out my test Map class so it will not cause problems for the actual Map class
git-svn-id: https://bd85.net/svn/cs3505_group@65
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Charles [Mon, 12 Apr 2010 01:36:42 +0000 (01:36 +0000)]
map constants should be case-insensitive
git-svn-id: https://bd85.net/svn/cs3505_group@64
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Charles [Mon, 12 Apr 2010 01:26:15 +0000 (01:26 +0000)]
repo cleanup
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Charles [Mon, 12 Apr 2010 01:09:04 +0000 (01:09 +0000)]
created a new project MapProcessorLib to for importing map files
determined that `cfmap' will be the extension we'll use for map files
added map reader with a module for general-purpose parsing
git-svn-id: https://bd85.net/svn/cs3505_group@62
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Charles [Mon, 12 Apr 2010 00:52:07 +0000 (00:52 +0000)]
modified leveleditor documentation
moved the sandbox map into the CarFire project
git-svn-id: https://bd85.net/svn/cs3505_group@61
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