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Dogcows Code - chaz/carfire/log
Zachary [Thu, 22 Apr 2010 08:12:54 +0000 (08:12 +0000)]
Just some graphics for now, still working on the animation class.
git-svn-id: https://bd85.net/svn/cs3505_group@127
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Kyle [Wed, 21 Apr 2010 19:56:09 +0000 (19:56 +0000)]
removed more outdated code.
git-svn-id: https://bd85.net/svn/cs3505_group@126
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Kyle [Wed, 21 Apr 2010 19:54:40 +0000 (19:54 +0000)]
removed outdated code.
git-svn-id: https://bd85.net/svn/cs3505_group@125
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Kyle [Wed, 21 Apr 2010 19:49:53 +0000 (19:49 +0000)]
Display should now follow correct player in a network game(Not Tested Yet!)
git-svn-id: https://bd85.net/svn/cs3505_group@124
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Charles [Wed, 21 Apr 2010 19:26:22 +0000 (19:26 +0000)]
Documented the sample monster.
git-svn-id: https://bd85.net/svn/cs3505_group@123
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Charles [Wed, 21 Apr 2010 03:03:20 +0000 (03:03 +0000)]
SaberMonster loads from map file and walks around using the path finder, and a lot of refactoring.
git-svn-id: https://bd85.net/svn/cs3505_group@122
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Charles [Tue, 20 Apr 2010 01:44:29 +0000 (01:44 +0000)]
path finder now actually uses the heuristic and cost functions passed
git-svn-id: https://bd85.net/svn/cs3505_group@121
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Kyle [Tue, 20 Apr 2010 00:49:11 +0000 (00:49 +0000)]
Player can now stop and 'aim' by pressing left control.
git-svn-id: https://bd85.net/svn/cs3505_group@120
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Kyle [Tue, 20 Apr 2010 00:33:22 +0000 (00:33 +0000)]
Modified Projectiles to work with MovementManager.
Projectiles can now be fired in all eight directions.
git-svn-id: https://bd85.net/svn/cs3505_group@119
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Charles [Mon, 19 Apr 2010 21:57:11 +0000 (21:57 +0000)]
add missing typename
git-svn-id: https://bd85.net/svn/cs3505_group@118
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Charles [Mon, 19 Apr 2010 21:56:25 +0000 (21:56 +0000)]
insert missing semicolon
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Charles [Mon, 19 Apr 2010 21:49:43 +0000 (21:49 +0000)]
New MovementManager properties (IsMoving and Direction) the animation class will need to use.
git-svn-id: https://bd85.net/svn/cs3505_group@116
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Kyle [Mon, 19 Apr 2010 20:57:49 +0000 (20:57 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@115
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Kyle [Mon, 19 Apr 2010 20:45:01 +0000 (20:45 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@114
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Charles [Mon, 19 Apr 2010 20:05:26 +0000 (20:05 +0000)]
Smooth movement between cells.
Tested with two computers over the network..
git-svn-id: https://bd85.net/svn/cs3505_group@113
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Kyle [Mon, 19 Apr 2010 07:21:32 +0000 (07:21 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@112
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Kyle [Mon, 19 Apr 2010 07:00:02 +0000 (07:00 +0000)]
commented out some debuggin print lines
git-svn-id: https://bd85.net/svn/cs3505_group@111
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Kyle [Mon, 19 Apr 2010 06:55:54 +0000 (06:55 +0000)]
Smooth player movement... still has some issues.
git-svn-id: https://bd85.net/svn/cs3505_group@110
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Charles [Mon, 19 Apr 2010 06:13:05 +0000 (06:13 +0000)]
new map
git-svn-id: https://bd85.net/svn/cs3505_group@109
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Charles [Mon, 19 Apr 2010 05:56:07 +0000 (05:56 +0000)]
Documentation for Map.Zoom.
git-svn-id: https://bd85.net/svn/cs3505_group@108
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Charles [Mon, 19 Apr 2010 05:09:51 +0000 (05:09 +0000)]
New test map: maze.cfmap
New classes:
- Timer is a basic event scheduler.
- IPriorityQueue, BinaryHeap is a basic heap... not sure why .Net doesn't provide one.
- PathFinder lets your search the map for paths.
- Script is a WIP.
git-svn-id: https://bd85.net/svn/cs3505_group@107
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Charles [Mon, 19 Apr 2010 04:28:51 +0000 (04:28 +0000)]
New Map APIs:
Map.Reset to remove any modifications to the map after it was loaded.
Map.Zoom to change the zoom of the map in-game... for testing and debugging.
Removed my map-testing junk from the base game class.
git-svn-id: https://bd85.net/svn/cs3505_group@106
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Kyle [Mon, 19 Apr 2010 04:24:01 +0000 (04:24 +0000)]
Slightly improved commenting.
git-svn-id: https://bd85.net/svn/cs3505_group@105
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Kyle [Mon, 19 Apr 2010 04:04:22 +0000 (04:04 +0000)]
Fixed a bug with projectiles - they would go through walls sometimes.
git-svn-id: https://bd85.net/svn/cs3505_group@104
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Kyle [Mon, 19 Apr 2010 03:50:10 +0000 (03:50 +0000)]
test projectile model added
git-svn-id: https://bd85.net/svn/cs3505_group@103
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Kyle [Mon, 19 Apr 2010 03:49:40 +0000 (03:49 +0000)]
Improved projectiles
git-svn-id: https://bd85.net/svn/cs3505_group@102
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Kyle [Mon, 19 Apr 2010 02:59:32 +0000 (02:59 +0000)]
Players now spawn projectiles... still kind of buggy.
git-svn-id: https://bd85.net/svn/cs3505_group@101
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Kyle [Mon, 19 Apr 2010 02:12:20 +0000 (02:12 +0000)]
Added a few member fariables and parameter to constructor
git-svn-id: https://bd85.net/svn/cs3505_group@100
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Kyle [Mon, 19 Apr 2010 02:11:57 +0000 (02:11 +0000)]
Incorporated networking into the game
git-svn-id: https://bd85.net/svn/cs3505_group@99
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Kyle [Mon, 19 Apr 2010 02:11:40 +0000 (02:11 +0000)]
Now uses network to update character position
git-svn-id: https://bd85.net/svn/cs3505_group@98
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Charles [Fri, 16 Apr 2010 18:42:51 +0000 (18:42 +0000)]
New map methods Map.SetCell and Map.ClearCell to modify the tiles of the map. These will be needed by the script class.
git-svn-id: https://bd85.net/svn/cs3505_group@97
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Charles [Fri, 16 Apr 2010 18:11:19 +0000 (18:11 +0000)]
New map method Map.GetStartingPositionForPlayer to, uh, get the starting positions for the players...
git-svn-id: https://bd85.net/svn/cs3505_group@96
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Kyle [Thu, 15 Apr 2010 19:48:37 +0000 (19:48 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@95
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Kyle [Thu, 15 Apr 2010 19:16:48 +0000 (19:16 +0000)]
Single Player test - Player will shoot in one direction and screen will follow him.
git-svn-id: https://bd85.net/svn/cs3505_group@94
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Kyle [Thu, 15 Apr 2010 19:07:03 +0000 (19:07 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@93
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brady [Thu, 15 Apr 2010 07:57:00 +0000 (07:57 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@92
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brady [Thu, 15 Apr 2010 07:29:46 +0000 (07:29 +0000)]
Basic Changes to Character, Small Changes to Display as well to make it so a Player is Created and Drawn, things still need to be moved around and tweeked. Feel free to change anything
git-svn-id: https://bd85.net/svn/cs3505_group@91
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Kyle [Thu, 15 Apr 2010 05:25:15 +0000 (05:25 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@90
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Kyle [Thu, 15 Apr 2010 05:13:47 +0000 (05:13 +0000)]
Projectiles disappear when they hit a wall(or occupied square)
git-svn-id: https://bd85.net/svn/cs3505_group@89
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Kyle [Thu, 15 Apr 2010 05:13:21 +0000 (05:13 +0000)]
More test projectiles
git-svn-id: https://bd85.net/svn/cs3505_group@88
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brady [Thu, 15 Apr 2010 04:48:25 +0000 (04:48 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@87
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brady [Thu, 15 Apr 2010 04:42:53 +0000 (04:42 +0000)]
Began basic interface for Character, Player and Monster, Began Human Class
git-svn-id: https://bd85.net/svn/cs3505_group@86
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Kyle [Thu, 15 Apr 2010 04:42:09 +0000 (04:42 +0000)]
More test projectiles in the display class.
git-svn-id: https://bd85.net/svn/cs3505_group@85
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Kyle [Thu, 15 Apr 2010 03:41:02 +0000 (03:41 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@84
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Kyle [Thu, 15 Apr 2010 03:39:17 +0000 (03:39 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@83
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Kyle [Thu, 15 Apr 2010 03:37:15 +0000 (03:37 +0000)]
Modified to work with Display class
git-svn-id: https://bd85.net/svn/cs3505_group@82
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Kyle [Thu, 15 Apr 2010 03:36:52 +0000 (03:36 +0000)]
Partially working display
git-svn-id: https://bd85.net/svn/cs3505_group@81
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Charles [Thu, 15 Apr 2010 03:19:13 +0000 (03:19 +0000)]
nevermind, constants should be case-sensitive; renamed Map.Type to Map.Mode to avoid confusion with System.Type
git-svn-id: https://bd85.net/svn/cs3505_group@80
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Charles [Thu, 15 Apr 2010 02:33:01 +0000 (02:33 +0000)]
if you get exceptions you don't know how to deal with, try this new stable map which isn't as cutting edge
git-svn-id: https://bd85.net/svn/cs3505_group@79
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brady [Thu, 15 Apr 2010 02:30:38 +0000 (02:30 +0000)]
Moved some basic stuff around to remove the CharacterTestBed, everything should compile now.
git-svn-id: https://bd85.net/svn/cs3505_group@78
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Charles [Thu, 15 Apr 2010 02:26:21 +0000 (02:26 +0000)]
getting entity lists not more consistent with throwing exceptions
git-svn-id: https://bd85.net/svn/cs3505_group@77
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Kyle [Thu, 15 Apr 2010 01:06:50 +0000 (01:06 +0000)]
Allowed Game to start with less than 4 players.
git-svn-id: https://bd85.net/svn/cs3505_group@76
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Charles [Thu, 15 Apr 2010 00:30:08 +0000 (00:30 +0000)]
Entity loading implemented.
New parsing method for single characters.
Refactored the map reader a bit.
Updated documentation related to entity-loading changes.
git-svn-id: https://bd85.net/svn/cs3505_group@75
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Kyle [Wed, 14 Apr 2010 04:52:37 +0000 (04:52 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@74
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Charles [Wed, 14 Apr 2010 00:43:44 +0000 (00:43 +0000)]
epic failure... adding missing content
git-svn-id: https://bd85.net/svn/cs3505_group@73
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Charles [Tue, 13 Apr 2010 23:39:45 +0000 (23:39 +0000)]
forgot to document Map.CenterCell
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Kyle [Tue, 13 Apr 2010 19:15:51 +0000 (19:15 +0000)]
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Kyle [Tue, 13 Apr 2010 19:10:43 +0000 (19:10 +0000)]
git-svn-id: https://bd85.net/svn/cs3505_group@70
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Kyle [Tue, 13 Apr 2010 19:09:11 +0000 (19:09 +0000)]
initial commit
git-svn-id: https://bd85.net/svn/cs3505_group@69
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Charles [Tue, 13 Apr 2010 05:15:22 +0000 (05:15 +0000)]
repo cleanup: suo files also don't need to be versioned
git-svn-id: https://bd85.net/svn/cs3505_group@68
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Charles [Tue, 13 Apr 2010 05:12:26 +0000 (05:12 +0000)]
Map drawing implemented.
Test map API's implemented.
git-svn-id: https://bd85.net/svn/cs3505_group@67
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Kyle [Tue, 13 Apr 2010 02:25:17 +0000 (02:25 +0000)]
Initial commit. Basic infrastructure done.
git-svn-id: https://bd85.net/svn/cs3505_group@66
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brady [Mon, 12 Apr 2010 04:53:27 +0000 (04:53 +0000)]
Commented out my test Map class so it will not cause problems for the actual Map class
git-svn-id: https://bd85.net/svn/cs3505_group@65
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Charles [Mon, 12 Apr 2010 01:36:42 +0000 (01:36 +0000)]
map constants should be case-insensitive
git-svn-id: https://bd85.net/svn/cs3505_group@64
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Charles [Mon, 12 Apr 2010 01:26:15 +0000 (01:26 +0000)]
repo cleanup
git-svn-id: https://bd85.net/svn/cs3505_group@63
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Charles [Mon, 12 Apr 2010 01:09:04 +0000 (01:09 +0000)]
created a new project MapProcessorLib to for importing map files
determined that `cfmap' will be the extension we'll use for map files
added map reader with a module for general-purpose parsing
git-svn-id: https://bd85.net/svn/cs3505_group@62
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Charles [Mon, 12 Apr 2010 00:52:07 +0000 (00:52 +0000)]
modified leveleditor documentation
moved the sandbox map into the CarFire project
git-svn-id: https://bd85.net/svn/cs3505_group@61
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brady [Sun, 11 Apr 2010 07:45:43 +0000 (07:45 +0000)]
Added in lobby from last project. Refactored to account for name changes. I will work on changing graphics.
git-svn-id: https://bd85.net/svn/cs3505_group@60
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brady [Sun, 11 Apr 2010 07:27:38 +0000 (07:27 +0000)]
added ability for player movement.
git-svn-id: https://bd85.net/svn/cs3505_group@59
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brady [Sat, 10 Apr 2010 23:59:19 +0000 (23:59 +0000)]
began on the basic character, player, and monster classes. Also created a second project in CarFire called CharacterTestBed so I can work on testing characters with movement and stuff.
git-svn-id: https://bd85.net/svn/cs3505_group@58
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Charles [Sat, 10 Apr 2010 07:39:18 +0000 (07:39 +0000)]
Implemented the base architecture we are bound to because of how the network code works.
It's kind of like a walking skeleton... or a limping skeleton.
git-svn-id: https://bd85.net/svn/cs3505_group@57
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Charles [Sat, 10 Apr 2010 06:27:38 +0000 (06:27 +0000)]
changed level editor stuff to dos line-endings
git-svn-id: https://bd85.net/svn/cs3505_group@56
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Charles [Sat, 10 Apr 2010 06:19:22 +0000 (06:19 +0000)]
Adding blank VS2008 solution to start from.
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Charles [Sat, 10 Apr 2010 00:19:43 +0000 (00:19 +0000)]
adding initial level editor files
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VisualSVN Server [Thu, 8 Apr 2010 23:58:47 +0000 (23:58 +0000)]
Created folder 'CarFire'.
git-svn-id: https://bd85.net/svn/cs3505_group@53
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Charles [Sat, 3 Apr 2010 03:00:34 +0000 (03:00 +0000)]
fixed bug where the 'push b to begin' message wasn't displaying for the host at the proper time
git-svn-id: https://bd85.net/svn/cs3505_group@52
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Charles [Sat, 3 Apr 2010 02:54:49 +0000 (02:54 +0000)]
fixed problems with the join-game screen; can now join one of up to four games listed,
and fixed the bug which made it pick the first game every time.
git-svn-id: https://bd85.net/svn/cs3505_group@51
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brady [Sat, 3 Apr 2010 02:34:30 +0000 (02:34 +0000)]
changed player requirement to 4 players for final turn in
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Charles [Thu, 1 Apr 2010 23:16:01 +0000 (23:16 +0000)]
Added a basic timeout feature so you'll at least get bumped back to the lobby after a long stall.
Made some tweaks so the gameover and termination features of the test harness work better.
git-svn-id: https://bd85.net/svn/cs3505_group@49
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brady [Wed, 31 Mar 2010 07:46:58 +0000 (07:46 +0000)]
Added more comments to gui code, lots of refactoring still needed. Probably will never get done.
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brady [Wed, 31 Mar 2010 07:37:02 +0000 (07:37 +0000)]
Chat display finished and working pretty good.
git-svn-id: https://bd85.net/svn/cs3505_group@47
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brady [Wed, 31 Mar 2010 07:02:34 +0000 (07:02 +0000)]
Chat working, testing
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brady [Wed, 31 Mar 2010 06:29:48 +0000 (06:29 +0000)]
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brady [Wed, 31 Mar 2010 06:27:34 +0000 (06:27 +0000)]
Chat Started
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Charles [Wed, 31 Mar 2010 00:46:21 +0000 (00:46 +0000)]
null pointer dereference fix
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Charles [Tue, 30 Mar 2010 23:51:24 +0000 (23:51 +0000)]
aasfdaf
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brady [Tue, 30 Mar 2010 23:50:17 +0000 (23:50 +0000)]
Gui Finding
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Charles [Tue, 30 Mar 2010 23:17:45 +0000 (23:17 +0000)]
Fixed last synchronization problem (I hope).
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Charles [Tue, 30 Mar 2010 01:25:11 +0000 (01:25 +0000)]
small fix related to mouse button events
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Charles [Mon, 29 Mar 2010 22:36:27 +0000 (22:36 +0000)]
Some bug fixes, including many synchronization issues.
Some sync issues remain.
git-svn-id: https://bd85.net/svn/cs3505_group@38
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Charles [Mon, 29 Mar 2010 16:26:21 +0000 (16:26 +0000)]
New delegate method for getting and handling errors during the async calls. Need this because an exception will be thrown during CreateSession or JoinSession if the player isn't logged in.
git-svn-id: https://bd85.net/svn/cs3505_group@37
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brady [Mon, 29 Mar 2010 06:57:46 +0000 (06:57 +0000)]
cleaned up some comments I was making during testing
git-svn-id: https://bd85.net/svn/cs3505_group@36
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brady [Mon, 29 Mar 2010 06:30:08 +0000 (06:30 +0000)]
Program working accross 2 computers, packet info being received and game running smoothly. Testing sycronization.
git-svn-id: https://bd85.net/svn/cs3505_group@35
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brady [Mon, 29 Mar 2010 06:17:57 +0000 (06:17 +0000)]
Testing
git-svn-id: https://bd85.net/svn/cs3505_group@34
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brady [Mon, 29 Mar 2010 06:13:16 +0000 (06:13 +0000)]
testing, reset moved into a new gameStarted event
git-svn-id: https://bd85.net/svn/cs3505_group@33
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brady [Mon, 29 Mar 2010 05:52:10 +0000 (05:52 +0000)]
testing with reset relocated so all players call.
git-svn-id: https://bd85.net/svn/cs3505_group@32
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brady [Mon, 29 Mar 2010 05:45:49 +0000 (05:45 +0000)]
bug found, reset needs to be called by all clients not just the host. commented out error section to continue testing.
git-svn-id: https://bd85.net/svn/cs3505_group@31
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brady [Mon, 29 Mar 2010 05:24:34 +0000 (05:24 +0000)]
testing
git-svn-id: https://bd85.net/svn/cs3505_group@30
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Charles [Tue, 23 Mar 2010 20:57:42 +0000 (20:57 +0000)]
Event packets implemented with complete latency readjusting.
Testing with more than one player needed.
git-svn-id: https://bd85.net/svn/cs3505_group@29
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Charles [Mon, 22 Mar 2010 19:18:01 +0000 (19:18 +0000)]
Chat implemented. Needs testing.
git-svn-id: https://bd85.net/svn/cs3505_group@28
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