2010-04-21 |
Charles | SaberMonster loads from map file and walks around using... |
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2010-04-20 |
Charles | path finder now actually uses the heuristic and cost... |
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2010-04-20 |
Kyle | Player can now stop and 'aim' by pressing left control. |
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2010-04-20 |
Kyle | Modified Projectiles to work with MovementManager. |
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2010-04-19 |
Charles | add missing typename |
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2010-04-19 |
Charles | insert missing semicolon |
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2010-04-19 |
Charles | New MovementManager properties (IsMoving and Direction... |
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2010-04-19 |
Kyle | git-svn-id: https://bd85.net/svn/cs3505_group@115 92bb8... |
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2010-04-19 |
Kyle | git-svn-id: https://bd85.net/svn/cs3505_group@114 92bb8... |
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2010-04-19 |
Charles | Smooth movement between cells. |
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2010-04-19 |
Kyle | git-svn-id: https://bd85.net/svn/cs3505_group@112 92bb8... |
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2010-04-19 |
Kyle | commented out some debuggin print lines |
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2010-04-19 |
Kyle | Smooth player movement... still has some issues. |
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2010-04-19 |
Charles | new map |
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2010-04-19 |
Charles | Documentation for Map.Zoom. |
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2010-04-19 |
Charles | New test map: maze.cfmap |
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2010-04-19 |
Charles | New Map APIs: |
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2010-04-19 |
Kyle | Slightly improved commenting. |
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2010-04-19 |
Kyle | Fixed a bug with projectiles - they would go through... |
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2010-04-19 |
Kyle | test projectile model added |
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2010-04-19 |
Kyle | Improved projectiles |
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2010-04-19 |
Kyle | Players now spawn projectiles... still kind of buggy. |
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2010-04-19 |
Kyle | Added a few member fariables and parameter to constructor |
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2010-04-19 |
Kyle | Incorporated networking into the game |
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2010-04-19 |
Kyle | Now uses network to update character position |
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2010-04-16 |
Charles | New map methods Map.SetCell and Map.ClearCell to modify... |
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2010-04-16 |
Charles | New map method Map.GetStartingPositionForPlayer to... |
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2010-04-15 |
Kyle | git-svn-id: https://bd85.net/svn/cs3505_group@95 92bb83... |
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2010-04-15 |
Kyle | Single Player test - Player will shoot in one direction... |
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2010-04-15 |
Kyle | git-svn-id: https://bd85.net/svn/cs3505_group@93 92bb83... |
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2010-04-15 |
brady | git-svn-id: https://bd85.net/svn/cs3505_group@92 92bb83... |
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2010-04-15 |
brady | Basic Changes to Character, Small Changes to Display... |
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2010-04-15 |
Kyle | git-svn-id: https://bd85.net/svn/cs3505_group@90 92bb83... |
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2010-04-15 |
Kyle | Projectiles disappear when they hit a wall(or occupied... |
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2010-04-15 |
Kyle | More test projectiles |
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2010-04-15 |
brady | git-svn-id: https://bd85.net/svn/cs3505_group@87 92bb83... |
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2010-04-15 |
brady | Began basic interface for Character, Player and Monster... |
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2010-04-15 |
Kyle | More test projectiles in the display class. |
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2010-04-15 |
Kyle | git-svn-id: https://bd85.net/svn/cs3505_group@84 92bb83... |
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2010-04-15 |
Kyle | git-svn-id: https://bd85.net/svn/cs3505_group@83 92bb83... |
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2010-04-15 |
Kyle | Modified to work with Display class |
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2010-04-15 |
Kyle | Partially working display |
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2010-04-15 |
Charles | nevermind, constants should be case-sensitive; renamed... |
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2010-04-15 |
Charles | if you get exceptions you don't know how to deal with... |
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2010-04-15 |
brady | Moved some basic stuff around to remove the CharacterTe... |
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2010-04-15 |
Charles | getting entity lists not more consistent with throwing... |
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2010-04-15 |
Kyle | Allowed Game to start with less than 4 players. |
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2010-04-15 |
Charles | Entity loading implemented. |
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2010-04-14 |
Kyle | git-svn-id: https://bd85.net/svn/cs3505_group@74 92bb83... |
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2010-04-14 |
Charles | epic failure... adding missing content |
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2010-04-13 |
Charles | forgot to document Map.CenterCell |
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2010-04-13 |
Kyle | git-svn-id: https://bd85.net/svn/cs3505_group@71 92bb83... |
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2010-04-13 |
Kyle | git-svn-id: https://bd85.net/svn/cs3505_group@70 92bb83... |
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2010-04-13 |
Kyle | initial commit |
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2010-04-13 |
Charles | repo cleanup: suo files also don't need to be versioned |
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2010-04-13 |
Charles | Map drawing implemented. |
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2010-04-13 |
Kyle | Initial commit. Basic infrastructure done. |
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2010-04-12 |
brady | Commented out my test Map class so it will not cause... |
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2010-04-12 |
Charles | map constants should be case-insensitive |
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2010-04-12 |
Charles | repo cleanup |
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2010-04-12 |
Charles | created a new project MapProcessorLib to for importing... |
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2010-04-12 |
Charles | modified leveleditor documentation |
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2010-04-11 |
brady | Added in lobby from last project. Refactored to account... |
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2010-04-11 |
brady | added ability for player movement. |
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2010-04-10 |
brady | began on the basic character, player, and monster class... |
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2010-04-10 |
Charles | Implemented the base architecture we are bound to becau... |
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2010-04-10 |
Charles | changed level editor stuff to dos line-endings |
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2010-04-10 |
Charles | Adding blank VS2008 solution to start from. |
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2010-04-10 |
Charles | adding initial level editor files |
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2010-04-08 |
VisualSVN Server | Created folder 'CarFire'. |
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2010-04-03 |
Charles | fixed bug where the 'push b to begin' message wasn... |
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2010-04-03 |
Charles | fixed problems with the join-game screen; can now join... |
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2010-04-03 |
brady | changed player requirement to 4 players for final turn in |
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2010-04-01 |
Charles | Added a basic timeout feature so you'll at least get... |
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2010-03-31 |
brady | Added more comments to gui code, lots of refactoring... |
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2010-03-31 |
brady | Chat display finished and working pretty good. |
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2010-03-31 |
brady | Chat working, testing |
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2010-03-31 |
brady | git-svn-id: https://bd85.net/svn/cs3505_group@45 92bb83... |
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2010-03-31 |
brady | Chat Started |
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2010-03-31 |
Charles | null pointer dereference fix |
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2010-03-30 |
Charles | aasfdaf |
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2010-03-30 |
brady | Gui Finding |
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2010-03-30 |
Charles | Fixed last synchronization problem (I hope). |
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2010-03-30 |
Charles | small fix related to mouse button events |
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2010-03-29 |
Charles | Some bug fixes, including many synchronization issues. |
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2010-03-29 |
Charles | New delegate method for getting and handling errors... |
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2010-03-29 |
brady | cleaned up some comments I was making during testing |
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2010-03-29 |
brady | Program working accross 2 computers, packet info being... |
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2010-03-29 |
brady | Testing |
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2010-03-29 |
brady | testing, reset moved into a new gameStarted event |
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2010-03-29 |
brady | testing with reset relocated so all players call. |
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2010-03-29 |
brady | bug found, reset needs to be called by all clients... |
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2010-03-29 |
brady | testing |
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2010-03-23 |
Charles | Event packets implemented with complete latency readjus... |
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2010-03-22 |
Charles | Chat implemented. Needs testing. |
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2010-03-21 |
Charles | Switched to using the asynchronous NetworkSession calls... |
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2010-03-20 |
brady | Lobby is almost completely functional. Currently it... |
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2010-03-20 |
brady | testing |
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2010-03-20 |
brady | testing |
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2010-03-20 |
brady | testing |
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next |